Postby Marina » Wed Aug 06, 2014 2:34 pm
Mouser's Fort
Gfx: 8/10
This had really nice dark greenish gfx that gave the level a cold and gloomy atmosphere, similar to the towers from NSMB. Everything was in SMB2 style or recolor, but the tileset still had a unique color, to not make it look like the ususal SMB2. There were some interesting design choices made in this level, for example the idea with hiding one of the dragon coins in a wall that the player can actually go through, but still have it look like a normal wall. This made me think there could be more secrets hidden in the walls, this made the level more fun to explore. I also liked the boxes that
Music: 7/10
The music used in this level was SMB2 cave music, which is maybe a bit overused, but overall fits the level. What really surprised me was the music used in the room before the boss, which I think was from SMA? It wasn't the best quality, but it worked it's charm in telling the player that there was a boss nearby. The boss fight then used the SMB2 boss music, which I think was ok.
NPCs: 7/10
The level used basic SMB2 enemies like Shy Guys, Snifits and Tweeters, but also enemies like Beezos and SMB2 Flamethrowers.
I also liked the mini boss fight to get the first dragon coin.
There were enought power-ups to make the level, altough only mushrooms, in the old SMB2 fashion.
Gameplay: 8/10
This was a good level, there were many sidepaths to explore and secrets/bonus stuff to discover. I especially liked the koopa shell that opened up a bonus room when it hit the switch that was, once again, inside a wall.
The boss fight was also styled creatively, there were moving platforms, the floor consisted of a conveyor belt, there were bob-ombs coming out of a pipe and Mouser was on a high platform. All this made the fight more challenging and interesting than the ususal Mouser fight.
Over all, this was a good level, enjoyable to play! 7.5/10, moved to Pretty Good.