Postby bossedit8 » Tue Aug 12, 2014 5:27 pm
@bossedit8's Review - Athletic Atmosphere - Level created by @KoolKat
Design Usage:
A Cloud Stage with different Platforms and Bullets was a nice playstyle we have. The details inside those Clouds and the whole background objects was neat and all but I would of suggest to add a bit more background objects around it like more Cloud Sceneries instead of only one graphical Cloud that has the same size all around the Level. I like the whole exploration and secrets you have placed out but a few secrets like hitting blocks to get very high up there to get a hidden 1UP seems kind of weird. Maybe it is better to put this in plain sight by the secret Items and not hiding the 1UP too. And just hitting blocks just to get up there is also weird because it is getting very high up but also unique to have on this Stage anyway. What I personally do not like is that you used SMB2 Bridge Tiles scattering around the Cloud Level. I know that the SMB2 is inside the SMB3 Category (for odd reason) but at least you could use SMB3 Bridge or better yet, Clouds. I mean, Clouds would of be more fitting but I guess SMB3 Bridges works too. SMB2 Bridges however will not work well on this Level. There are Areas where you can Glitch inside those Block by very narrow places on this Level. Other times by little bugs like this is by those moving Bullet Bill Blasters because you can hang next on those Bill Blaster by jump and holding the Arrow Keys into them. You can add a "Skull Blaster" where he connects the Bullet Bill Blaster to a NPC so it prevents bugs by hanging the players next to a Bill Blaster. After the Midway Point where those SMW Fences are on, you should not use these what so ever if there are moving Layers you can jump on or else you gain a horrible Glitch by moving unnaturaly on those SMW Fences like that. Removing them entirely is a better choice. the whole Sections on this Level was very nice and also the Music choice. You placed Switches too to explore your Level around and also the length was very decently well made which was nice.
NPC Placements:
Sections of NPCs was decently nice for this Level. Coin placements was very well made, even know there are like over 300 Coins in it but let's stay it like that. Nothing went wrong by that. Power Up placements was also nice, even know there are a bit too many of them but there (if my guess is right) might be a reason as of why there are a lot of them in this Level. Enemy Placements however was only just ok. Most of them like Koopas and regular Bullet Bills are nicely placed out but every Bullet Bill Blaster that has a chasing AI generator in it is a bit overkill especially after the Midway Point because they will constantly spawning more of them. It gets incredible covered with all these if you are not quick enough. In my opinion, you should make something like that on each chasing Bullet Bill Generators are on each Layers and Events that they only coming up one at a time and if one is defeated, after like 2 or so Seconds it reappears from the spawner. That way you wouldn't completly covered with all those spammy projectiles everywhere just for Bullet Bill Generators that chase you. The room where a green Switch has to offer, at the beginning where you are coming out from a Pipe, there is a chance that a Hammer Brother can hit you unfairly while trying to go down collecting Coins. At the end there are 3 Snifits on each 'Used' Blocks. At least remove one of them or placed later or earlier one on this Room because placed like that it a bit too much. At least you have a Koopa Shell before so it won't be that too difficult.
Overall Rating Score: 7.75
Pretty Good
Nice cloud Level with nice Exploration but flaws encountered.