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Scatman skies

Posted: Tue Aug 05, 2014 3:37 pm
by Superiorstar
Here my LONG awaited joke level.
Image

https://www.mediafire.com/?3gydgtai0p3yx09

Re: Scatman skies

Posted: Tue Aug 05, 2014 3:44 pm
by Marina
Is... this... level supposed to start out with a bossfight and then end after that?

Re: Scatman skies

Posted: Tue Aug 05, 2014 3:45 pm
by Superiorstar
crap I forgot to change the start point.

Re: Scatman skies

Posted: Tue Aug 05, 2014 3:52 pm
by Marina
Also there's a missing warp in section 3.

Re: Scatman skies

Posted: Tue Aug 05, 2014 4:07 pm
by Superiorstar
UPDATE: warp 3 added changed start point.

Re: Scatman skies

Posted: Tue Aug 05, 2014 4:22 pm
by Marina
That means I can review this level now. Yaay.

Skatman Skies

This was a relatively joke level. The tileset used was very nice, there were many different kinds of enemies and the level was even almost beatable.

The tileset was really cool, I liked the notes that were scattered all around it. The starblock "gimmick" was also interesting.

The music in the first part was... well... hear for yourself.

After the first part there was a room called "way to Knux' forum" and lo and behold, of course there was a seizure-provoking background. I normally don't have a problem with flashing colors, but this one actually was a big screen and it actually made my eyes hurt a bit. I don't want you to take it out, but at least give a warning that this might be exhausting for some people's eyes or even dangerous to people who tend to get affected by flashing lights and colors.

The part after that, which I suppose was supposed to be Knux' forum, was interesting, because the enemies turn into something different when you jump on them. I don't know if LunaDLL was involved here, but if it uses LunaDLL, please write that in the level description. The mini "boss" was almost unbeatable without cheating because there were projectiles being fired at you from every direction and it's impossible to dodge all of them. Same thing goes for the boss. The bombs + the flames + the bullet bills were incredibly hard to dodge, I suggest you take at least one of the bullet launchers out.

The jokes were almost funny.

6/10, moved to "Pretty Good"

Re: Scatman skies

Posted: Tue Aug 05, 2014 4:25 pm
by Superiorstar
Well that was quick. :shock: