Scatman skies

Levels that have good quality and are worth playing.
Superiorstar
Van De Graf
Van De Graf
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Scatman skies

Postby Superiorstar » Tue Aug 05, 2014 3:37 pm

Here my LONG awaited joke level.
Image

https://www.mediafire.com/?3gydgtai0p3yx09
Last edited by Superiorstar on Tue Aug 05, 2014 4:04 pm, edited 1 time in total.

Marina
Cecil
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Re: Scatman skies

Postby Marina » Tue Aug 05, 2014 3:44 pm

Is... this... level supposed to start out with a bossfight and then end after that?

Superiorstar
Van De Graf
Van De Graf
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Re: Scatman skies

Postby Superiorstar » Tue Aug 05, 2014 3:45 pm

crap I forgot to change the start point.

Marina
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Re: Scatman skies

Postby Marina » Tue Aug 05, 2014 3:52 pm

Also there's a missing warp in section 3.

Superiorstar
Van De Graf
Van De Graf
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Re: Scatman skies

Postby Superiorstar » Tue Aug 05, 2014 4:07 pm

UPDATE: warp 3 added changed start point.

Marina
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Re: Scatman skies

Postby Marina » Tue Aug 05, 2014 4:22 pm

That means I can review this level now. Yaay.

Skatman Skies

This was a relatively joke level. The tileset used was very nice, there were many different kinds of enemies and the level was even almost beatable.

The tileset was really cool, I liked the notes that were scattered all around it. The starblock "gimmick" was also interesting.

The music in the first part was... well... hear for yourself.

After the first part there was a room called "way to Knux' forum" and lo and behold, of course there was a seizure-provoking background. I normally don't have a problem with flashing colors, but this one actually was a big screen and it actually made my eyes hurt a bit. I don't want you to take it out, but at least give a warning that this might be exhausting for some people's eyes or even dangerous to people who tend to get affected by flashing lights and colors.

The part after that, which I suppose was supposed to be Knux' forum, was interesting, because the enemies turn into something different when you jump on them. I don't know if LunaDLL was involved here, but if it uses LunaDLL, please write that in the level description. The mini "boss" was almost unbeatable without cheating because there were projectiles being fired at you from every direction and it's impossible to dodge all of them. Same thing goes for the boss. The bombs + the flames + the bullet bills were incredibly hard to dodge, I suggest you take at least one of the bullet launchers out.

The jokes were almost funny.

6/10, moved to "Pretty Good"

Superiorstar
Van De Graf
Van De Graf
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Re: Scatman skies

Postby Superiorstar » Tue Aug 05, 2014 4:25 pm

Well that was quick. :shock:


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