SMBX levels, the ups and downs

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Superiorstar
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SMBX levels, the ups and downs

Postby Superiorstar » Tue Aug 05, 2014 12:26 pm

Hi superiorstar here, I'm starting a new series on levels I play then tell you the things you did wrong and what you can improve on.
NOTE: I am NOT judging your level, just telling you what you can improve on.

to avoid hypocriting I am going to start with my levels, soon...

bossedit8
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Re: SMBX levels, the ups and downs

Postby bossedit8 » Tue Aug 05, 2014 12:37 pm

Well, for like nearly 2 - 4 Years ago I made Levels that are kind of simplistic. Like that those are more directed to Nintendo but on my own design. Downfall is that some of the Areas are kind of against the design criteria for example blindjumps which I fixed up on the recent days. After like 1 Year later I recreate a PC Game but into Mario Styled Levels but at the end it was kind of bad for the whole result due to very high amount if difficulty. Well, it was MegaMan based but executed into Mario:



Original Link: http://www.youtube.com/watch?v=Z0BBwCFFbM4

Superiorstar
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Re: SMBX levels, the ups and downs

Postby Superiorstar » Tue Aug 05, 2014 12:52 pm

I remember, it was a SMBX version of MegaMari. it was somewhat hard but was decent in its levels. the final boss was quite funny. :lol:

Superiorstar
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Re: SMBX levels, the ups and downs

Postby Superiorstar » Tue Aug 05, 2014 1:24 pm

Overheated Ocean-Superiorstar.
My level Overheated ocean had a score moving it to Pretty good because of the graphics and music were fitting. but now lets move on to the Things to improve on.
Lava under an overheated ocean might have looked good if it were recolored to black or even grey. The underwater section was nice, but the overwater section was awful. I could probably improve it by putting BGOs in it. but that's enough ranting for my level.
Who do you think level I should rant on next? :?:


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