Bowser's Dark Plan Episode v4.0 Demo 4.5.2 Hotfix (updated to Beta 5 )
Posted: Tue Aug 05, 2014 4:55 am
by dragonfan96

Image made by Squishy Rex
Here's the backstory of the episode:
In the days of countless battles with the plumbers, An exhausted defeated Koopa King, tired of the same scenario each time, decides to give an era of temporal peace across the Mushroom Kingdom. However, a rumor, of a archaic device said to rejuvenate those exhausted from battle, left behind as a relic from an ancient civilization lost to time. Upon hearing this sent a small group of minions to scour the unmarked lands in search of this device and bring it what they find. They did not disappoint, in just a few weeks they found the dilapidated machine, intact but damaged. Several Magikoopas of Koopa King's order is to restore and figure out how this device will operate. A month later and becomes refurbished and discover its secrets! An Energy source is needed to power the machine. A power of both pure and nobility. It donned onto him, He could come out of this peace and steal peach again, but this time, to be used as a battery. However the use of this machine comes at a cost, When life is given, Decay follows. Noone was one the wiser on what else was going on in remote areas of the Mushroom Kingdom. As regions have mysterious started to wither and become sickly. Metastasizing an an alarming rate even! Word spreads about Peach's sudden disappearance and task Mario & Luigi to search and rescue Peach. Can you bring back peach safely in time? Or will the destruction of all life in the Mushroom Kingdom perish? Time is running out... better get moving!
Changelog
Spoiler: show
Demo 1.0
Demo 1.0.1 (Hotfix)
Demo 1.1
Demo 1.1 (Hotfix 1)
Demo 1.1 (Hotfix 2)
Demo 1.2
Demo 2.0
Demo 2.1
Demo 2.2
Demo 3.0
Demo 3.1
World 1
- Fixed some cut-off in the bonus area of Meadow Fields 1
World 2
- Fixed the ghost house parallax from cutting off half-way through the level
- Fixed the area with the third star coin area in Irradiated Lake from trapping the player
- Fixed Star Coin Prize events from not working*
World 3
- Fixed some ? block placements in the Ghost House level
- Fixed a softlock issue with the portals in the void level
Lucky's Casino & Arcade
A teaser for a new mini-game is unveiled and optimized a bit of lua eventwork with "Gimmie a Beat" mini-game. (The Demo will say 42, but this star will be impossible until Demo 4 as there is no way the player can obtain the star even through cheating it is not possible.)
Note: While testing a bug for Whirling Isles 4 & Whirling Secret 2.. Star Coin Prize event doesnt seem to work yet works when testing it on my end and unsure why that is.. for now they seem to work but feed back is appreciated if there is any issues.
Demo 3.1.1
Demo 4.0
Demo 4.1
Prologue
- Massive revamp of Mario's Home
Challenge Tower
-Fixed an issue with music not loading in Nightly Snowball Park
Lucky's Fungitown Casino & Arcade
- Changed Koopa minigame to Lucky's Mystery Slots (with ever 60 combinations possible)
- Revamped Space Blasters Mini-game
- Reduced possible lag with reducing the number of sections used, and added PowerStarsEX.lua to allow multiple
stars in one section making it easier to streamline "town" levels
World 1
- Fixed an issue with an Event not showing a layer for the 3rd Starcoin in Meadow Fields 2
World 2
- Fixed Softlock issue in W2 Castle
- New Bowser Boss
- Fixed a minor issue being unable to carry the key in Irradiated Caverns 4
World 3
- Fixed cannons from despawning while auto-scrolling in Fjording the Frozen Seas
- Re-Balanced Challenge Room in Fjording the Frozen Seas
- Remove vanilla Boom-Boom due to continuity with using the custom Boom-Boom from
MDA's NPC pack in Fjording the Frozen Seas
World 4
-Removed Message Block at the end of W4 Castle
- Added a Cutscene to before 2nd Bowser Fight in W4 Castle
- 2nd Bowser Fight in W4 Castle
Star World
- Star World 2 Fixed a Minor graphical issue near keyhole exit
- Star World 5 Mystery slots have been removed as per experimental testing
Demo 4.1.1
Demo 4.1.2
Demo 4.5
Demo 4.5.1
Demo 4.5.2
Global
-Red rings are no longer able to be eaten by yoshi
Prologue
- Fixed a bug with background2 and BGO door separating when loading the level in Peach's Castle
World 1
- Fixed parallax for all underground sections of world 1
- Adjusted platforming in Mushroom Valley 4
- Adjusted Platforming in Mushroom Valley 5
- Fixed a Podoboo height in W1 Castle
- Fixed Lakitu Spawner causing Lakitus throwing Lakitus in Mushrom Valley Secret 1
Known bugs:
Luigi's groundpound sprite may look a little off during animation
It is possible some graphics from beta 4 to beta 5 may have been missed, if you see an invisible npc you can jump on, and cant harm, it's known as a dummy NPC and missed it, and could be a bug or oversight i missed when updating)
Spoiler: show
- Initial revival of the episode vastly improving the entire episode's plot, difficulty and various bugs that plagued the previous iterations
- Total of 22 possible stars to collect with about 20 are obtainable the other 2 are restricted or difficult to access until further development is made. Star 21 requires Blue switch Palace (demo 3) and Star 22 requires Purple Yoshi (at least late demo 4 or Demo 5)
- Total of 22 possible stars to collect with about 20 are obtainable the other 2 are restricted or difficult to access until further development is made. Star 21 requires Blue switch Palace (demo 3) and Star 22 requires Purple Yoshi (at least late demo 4 or Demo 5)
Spoiler: show
- patched a bug where you could not enter the pipe in Star World 1's Secret exit, softlocking the player
Spoiler: show
- Fixed parallax backgrounds
- Meadows Ghost house level is completely brand new!
- Fixed minor issues with tree BGOs being 4x4 pixels
- Fixed beach Koopa that was stuck in Mushburg height's Red Coin hunt
- Fixed Peach's Red coin slide's semi-solid cloud being to high for Mario to jump
- Fixed Goal exit path in the world map after beating the Ghost house level
- Meadows Ghost house level is completely brand new!
- Fixed minor issues with tree BGOs being 4x4 pixels
- Fixed beach Koopa that was stuck in Mushburg height's Red Coin hunt
- Fixed Peach's Red coin slide's semi-solid cloud being to high for Mario to jump
- Fixed Goal exit path in the world map after beating the Ghost house level
Spoiler: show
-Fixed Kamek's Trap and made it a little easier to navigate through
Spoiler: show
- Fixed an oversight in Challenge Tower Door 3's Ending level giving the player a surplus of lives from erroneously giving an increasing score on killing all NPCs when collecting the star
- Adjusted some platforming in Star World 1 making it slightly easier to reach the upper areas to explore
- Adjusted some of the tight corridors in Star World 2.. Those moles deserve a break too sometimes!
- Irradiated Caverns 1 & Star World 2 now have a more appropriate colored tileset with help from Prism!
- Fixed an inconsistency with text for coin & Star coin counters having a blue outline to match the rest of the text being used in the HUD
- Fixed inconsistency with Star Road's Warp name being incorrectly labeled as "Irradiated Depths" instead of "Irradiated Caverns"
- Adjusted some platforming in Star World 1 making it slightly easier to reach the upper areas to explore
- Adjusted some of the tight corridors in Star World 2.. Those moles deserve a break too sometimes!
- Irradiated Caverns 1 & Star World 2 now have a more appropriate colored tileset with help from Prism!
- Fixed an inconsistency with text for coin & Star coin counters having a blue outline to match the rest of the text being used in the HUD
- Fixed inconsistency with Star Road's Warp name being incorrectly labeled as "Irradiated Depths" instead of "Irradiated Caverns"
Spoiler: show
- Added a Launcher cosmetic for the Project (looking for feedback)
-Fixed some minor graphic bug with Peach's Castle Doors
- Made Peach's Portrait actually require Yellow switch
- Spruced up Meadow Fields Secret 1 ; Adding a Yoshi(Green) as well as more berries and adjusted some enemy placement within the level
- Spruced up Star world 2 made the 50 coin reachable after hitting the Anti-Nitro switch
- Added a 2nd Nitro switch if you replay the level after collecting the star at the start of the level for replayability and easier for collecting either exit afterwards
- Irradiated Caverns 1 ( and the rest of World 2) + Star World 2 now have a green cave tileset variant to give it a more radioactive/toxic atmopshere with help from Prism aka gbradley231
- Fixed a Minor graphical bug with spawning yoshi (Egg effect was still a default texture but everything else was SMB3 colored)
- Removed all save files to start a fresh file (with help from Codehaus Discord)
- Patched a bug with Challenge Level #4 "Burning for Time" to correctly display its parallax along with extending the level a small amount and giving an extra 50 seconds as a reprieve on timing the spinjump gimmick
-Fixed a visual bug with with he Mutant vine NPC in the Minigame "Floatin' down the Mushroom canyon as well as making the optional areas a bit more easier navigate
- Updated Water Currents.lua (7.0) and fixed up the Water Currents used in the Pipeworks room of Peach's Castle & Star World 2
- Added a checkpoint in Mushburg Height's Obstacle course so you arent stuck re-doing the stage if you lose a life elsewhere again
-Fixed some minor graphic bug with Peach's Castle Doors
- Made Peach's Portrait actually require Yellow switch
- Spruced up Meadow Fields Secret 1 ; Adding a Yoshi(Green) as well as more berries and adjusted some enemy placement within the level
- Spruced up Star world 2 made the 50 coin reachable after hitting the Anti-Nitro switch
- Added a 2nd Nitro switch if you replay the level after collecting the star at the start of the level for replayability and easier for collecting either exit afterwards
- Irradiated Caverns 1 ( and the rest of World 2) + Star World 2 now have a green cave tileset variant to give it a more radioactive/toxic atmopshere with help from Prism aka gbradley231
- Fixed a Minor graphical bug with spawning yoshi (Egg effect was still a default texture but everything else was SMB3 colored)
- Removed all save files to start a fresh file (with help from Codehaus Discord)
- Patched a bug with Challenge Level #4 "Burning for Time" to correctly display its parallax along with extending the level a small amount and giving an extra 50 seconds as a reprieve on timing the spinjump gimmick
-Fixed a visual bug with with he Mutant vine NPC in the Minigame "Floatin' down the Mushroom canyon as well as making the optional areas a bit more easier navigate
- Updated Water Currents.lua (7.0) and fixed up the Water Currents used in the Pipeworks room of Peach's Castle & Star World 2
- Added a checkpoint in Mushburg Height's Obstacle course so you arent stuck re-doing the stage if you lose a life elsewhere again
Spoiler: show
Launcher
- Upated Launcher and fixed a broken logo it was trying to call but couldn't
- Added Launcher music
- Increased the size of the Launcher's Image
Global Changes
Playerphysicspatch.lua has been added for better and tighter controls!
Anti-zip.lua has been added to prevent certain puzzles being cheesed.
Littledialogues.lua has been added to enhances the story telling of the episode! (please let me know if you occur any bugs with message boxes)
kindhurtblocks also has been added so that certain puzzles will become easier such as the Y.S.P & Star World 2 Level.
-The remainder of World 2 is new open
-Whirling Isles 1 is also accessible to showcase World 3
-Star Road 3 is accessible
-Challenge Tower now has 6 levels, Nightly Snowball Park(Made by 3lectronic) & Chemical Factory!
World 1 Changes
-Core's Red Ring Lua has been added to give a more NSMB atmosphere and challenge in bonus areas throughout the episode!
-Meadow Fields 1,Secret 1,4 & Secret 2 now have a Red coin ring and receive a bonus powerup, or 1-up
-Meadow Fields 1 is now 10% longer
-Adjusted some platforming in Peach's Castle and fixed a bug with doors appearing as a BGO Window
Lucky's Casino & Arcade:
- Tweaked the background of the main lobby to make the room stand out more
- Cash among the clouds minigame renamed to "Lucky's Coin Slots"
- Fixed an issue with the Secret Red coin star not appearing due to an erroneous collision hitbox having a shared layer to the red coins from adjusting it for the chairs and tables (to make them appear walkable)
Yellow Switch Palace (Y.S.P)
- Removed the secret star from switch palace (and future switch palaces) due to missing the star means you couldn't achieve 100% it instead replaces a new prize that you'll find instead.
- Adjusted some platforms in Y.S.P and added an additional leaf at the start incase the player does not have a leaf
Challenge Tower
- Challenge tower now will have 15 levels instead of 10 to account for the switch palace stars and will have their respective color switch as a short puzzle level.
- Overhauled the layout of the tower and changed up how the switch barriers will prohibit the player from advancing too far into the Tower.
World 2 Changes
Irradiated Caverns 1:
-Fixed an event bug where killing either bully triggers the event when it should be both not just either or.
-Adjusted the spacing to the second star coin to make it more easier to navigate.
- Upated Launcher and fixed a broken logo it was trying to call but couldn't
- Added Launcher music
- Increased the size of the Launcher's Image
Global Changes
Playerphysicspatch.lua has been added for better and tighter controls!
Anti-zip.lua has been added to prevent certain puzzles being cheesed.
Littledialogues.lua has been added to enhances the story telling of the episode! (please let me know if you occur any bugs with message boxes)
kindhurtblocks also has been added so that certain puzzles will become easier such as the Y.S.P & Star World 2 Level.
-The remainder of World 2 is new open
-Whirling Isles 1 is also accessible to showcase World 3
-Star Road 3 is accessible
-Challenge Tower now has 6 levels, Nightly Snowball Park(Made by 3lectronic) & Chemical Factory!
World 1 Changes
-Core's Red Ring Lua has been added to give a more NSMB atmosphere and challenge in bonus areas throughout the episode!
-Meadow Fields 1,Secret 1,4 & Secret 2 now have a Red coin ring and receive a bonus powerup, or 1-up
-Meadow Fields 1 is now 10% longer
-Adjusted some platforming in Peach's Castle and fixed a bug with doors appearing as a BGO Window
Lucky's Casino & Arcade:
- Tweaked the background of the main lobby to make the room stand out more
- Cash among the clouds minigame renamed to "Lucky's Coin Slots"
- Fixed an issue with the Secret Red coin star not appearing due to an erroneous collision hitbox having a shared layer to the red coins from adjusting it for the chairs and tables (to make them appear walkable)
Yellow Switch Palace (Y.S.P)
- Removed the secret star from switch palace (and future switch palaces) due to missing the star means you couldn't achieve 100% it instead replaces a new prize that you'll find instead.
- Adjusted some platforms in Y.S.P and added an additional leaf at the start incase the player does not have a leaf
Challenge Tower
- Challenge tower now will have 15 levels instead of 10 to account for the switch palace stars and will have their respective color switch as a short puzzle level.
- Overhauled the layout of the tower and changed up how the switch barriers will prohibit the player from advancing too far into the Tower.
World 2 Changes
Irradiated Caverns 1:
-Fixed an event bug where killing either bully triggers the event when it should be both not just either or.
-Adjusted the spacing to the second star coin to make it more easier to navigate.
Spoiler: show
World 1
- Fixed a bug where the section extends past the level in Meadow Fields 2
- Fixed a bug where the tileset caused cut-off on a pool of lava in Meadow Fortress
World 2
- Fixed a critical bug disallowing to continue after completing Irradiated Caverns 2
- Added a recolored tileset for Fortress and World 2 Castle.
World 3
- Added a smoother ice tileset.
Star World
- Added a smoother ice tileset.
Special thanks to Prism aka gbradley for making the recolored tilesets, an ice tileset changes as well as all the work they've done helping me throughout the progress towards Development finding bugs and all graphical assistance.
- Fixed a bug where the section extends past the level in Meadow Fields 2
- Fixed a bug where the tileset caused cut-off on a pool of lava in Meadow Fortress
World 2
- Fixed a critical bug disallowing to continue after completing Irradiated Caverns 2
- Added a recolored tileset for Fortress and World 2 Castle.
World 3
- Added a smoother ice tileset.
Star World
- Added a smoother ice tileset.
Special thanks to Prism aka gbradley for making the recolored tilesets, an ice tileset changes as well as all the work they've done helping me throughout the progress towards Development finding bugs and all graphical assistance.
Spoiler: show
Global
- Fixed an issue with HUD being inconsistant
- Fixed an Issue where the star counter was mis-aligned with the coin counter
Prologue
- Fixed a minor bug with littledialogues giving an error for an incorrect textplus tag on a sign in the 2F of the castle
- Fixed a bug in Peach Secret Red Coin where Luigi could get stuck on one of the clear pipes due to the collision of a 1x2 slope interfering...
World 1
- Fixed a bug in Meadow Fields 1 where the exit's cliff was cut-off from adjusting the section
- Removed the Floating Tree issue in Mushburg Heights
- Fixed a bug where you could spin-jump, yoshi jump on the eyecandy fish in Meadow Fields 3 -- they have been set to friendly
- Fixed a bug where you can go out of bounds as luigi in Mushburg heights red coin secret
- Fixed a bug where you would be moved along with the layers in Meadow Fortress
-Fixed a bug where you could clip out of bounds in W1 Castle in Kamek's Trap
World 2
- Fixed an Issue where a jump was rather difficult in Irradiated Caverns 1
- Fixed a visual bug in Irradiate Caverns 2 with a floating rock BGO
- Fixed an minor BGO bug with a Ghost house lamp not being assigned to the ferry's layer on moving
- Made the currents in the Ghost House easier to navigate and widened the gap by 16x16 on each side.. (Tip: Holding sprint/run key will help you navigate easier than normal swimming)
- Added a Irradiated Ghost House tileset courtesy to gbradley aka Prism
- Fixed a Critical bug with Irradiated Fortress completion would prevent the player from continuing -- (Exit type was on the right instead of down from adjusting and moving world 2 around..)
Demo 2.2.1
World 2
- Fixed a bug with a Cutscene in World 2's castle
- Fixed a graphical issue with a hint arrow leading to Star Coin #3 in W2 Castle
- Fixed an issue with HUD being inconsistant
- Fixed an Issue where the star counter was mis-aligned with the coin counter
Prologue
- Fixed a minor bug with littledialogues giving an error for an incorrect textplus tag on a sign in the 2F of the castle
- Fixed a bug in Peach Secret Red Coin where Luigi could get stuck on one of the clear pipes due to the collision of a 1x2 slope interfering...
World 1
- Fixed a bug in Meadow Fields 1 where the exit's cliff was cut-off from adjusting the section
- Removed the Floating Tree issue in Mushburg Heights
- Fixed a bug where you could spin-jump, yoshi jump on the eyecandy fish in Meadow Fields 3 -- they have been set to friendly
- Fixed a bug where you can go out of bounds as luigi in Mushburg heights red coin secret
- Fixed a bug where you would be moved along with the layers in Meadow Fortress
-Fixed a bug where you could clip out of bounds in W1 Castle in Kamek's Trap
World 2
- Fixed an Issue where a jump was rather difficult in Irradiated Caverns 1
- Fixed a visual bug in Irradiate Caverns 2 with a floating rock BGO
- Fixed an minor BGO bug with a Ghost house lamp not being assigned to the ferry's layer on moving
- Made the currents in the Ghost House easier to navigate and widened the gap by 16x16 on each side.. (Tip: Holding sprint/run key will help you navigate easier than normal swimming)
- Added a Irradiated Ghost House tileset courtesy to gbradley aka Prism
- Fixed a Critical bug with Irradiated Fortress completion would prevent the player from continuing -- (Exit type was on the right instead of down from adjusting and moving world 2 around..)
Demo 2.2.1
Spoiler: show
World 2
- Fixed a bug with a Cutscene in World 2's castle
- Fixed a graphical issue with a hint arrow leading to Star Coin #3 in W2 Castle
Spoiler: show
Global
Prism & Marioman2007 has joined the BDP Development team!
- A few new global lua has been added with the addition to Demo 3
- ALL music files used have been converted to OGG files to reduce file size!
- HUD has been updated and has a more clean and organized appearance
- Removed extra unnecessary files to reduce file size
Prologue
- Added a new secret in Peach's Castle containing a star
- Mushroom Way has been changed to be a tutorial level for newer players to SMBX2
-Fixed a bug where a cloud background parallax where part of the parallax would get cut-off and move diagonally downwards leaving the section of the level erroneously.
World 2
- Fixed an event in Irradiated Caverns 2 from already been toggled
-Fixed an starting position of the player's start point in World 2's castle.
- Fixed a parallax issue in Irradiated Caverns 4
- Added a Sign in Irradiated Caverns 4 as feedback to adding the geyser/spouts Lua. (and for a later level idea)
- Ensured all levels continue the along the path
World 3
- All of World 3 has been opened!
- Blue switch Palace is now available in World 3
- A few new mid-game mechanics have been introduced within world 3 with new puzzles to explore and conquer!
- A new town level in world 3 "WinterSnow Village" has been added. Explore a dynamic town level that will be a different experience to view. (Its also an experimental idea I wish to try out as well and wish to have feedback on how you like its design!)
- Ruins level has been introduced as a bonus level that will contain a special & unique prize if you found these unique places (more will be discovered soon keep your eyes peeled when Demo 4 is released!)
World 4
- Mushroom Woods 1 is open to tease World 4
- Star world 4 is also open to tease the more difficult side of what world 4 will offer.
Challenge Tower
Not one, not two or even three... but FOUR brand new levels have been introduced on top of a revamp in the Challenge tower!
Sands of time: This was an old level of mine(a former contest level) that has a brand new gimmick and puzzle! Think you got enough time left after this challenge?
Inferno Escape: Better hurry you picked the wrong time to enter a caldera chamber to grab this star!
Icicle Fortress: A level created by Prism with inspiration from How Bowser stole chrismas from the Star Prism episode saga!
Think you can beat this challenging level parkouring across this dangerous ice?
Corkscrew Raceway : A level created by MegaDood: Zip your way though this fast-paced, happy-go-feel level! Make those jumps count and reach the end to grab another star in this poptastical parkour level!
Prism & Marioman2007 has joined the BDP Development team!
- A few new global lua has been added with the addition to Demo 3
- ALL music files used have been converted to OGG files to reduce file size!
- HUD has been updated and has a more clean and organized appearance
- Removed extra unnecessary files to reduce file size
Prologue
- Added a new secret in Peach's Castle containing a star
- Mushroom Way has been changed to be a tutorial level for newer players to SMBX2
-Fixed a bug where a cloud background parallax where part of the parallax would get cut-off and move diagonally downwards leaving the section of the level erroneously.
World 2
- Fixed an event in Irradiated Caverns 2 from already been toggled
-Fixed an starting position of the player's start point in World 2's castle.
- Fixed a parallax issue in Irradiated Caverns 4
- Added a Sign in Irradiated Caverns 4 as feedback to adding the geyser/spouts Lua. (and for a later level idea)
- Ensured all levels continue the along the path
World 3
- All of World 3 has been opened!
- Blue switch Palace is now available in World 3
- A few new mid-game mechanics have been introduced within world 3 with new puzzles to explore and conquer!
- A new town level in world 3 "WinterSnow Village" has been added. Explore a dynamic town level that will be a different experience to view. (Its also an experimental idea I wish to try out as well and wish to have feedback on how you like its design!)
- Ruins level has been introduced as a bonus level that will contain a special & unique prize if you found these unique places (more will be discovered soon keep your eyes peeled when Demo 4 is released!)
World 4
- Mushroom Woods 1 is open to tease World 4
- Star world 4 is also open to tease the more difficult side of what world 4 will offer.
Challenge Tower
Not one, not two or even three... but FOUR brand new levels have been introduced on top of a revamp in the Challenge tower!
Sands of time: This was an old level of mine(a former contest level) that has a brand new gimmick and puzzle! Think you got enough time left after this challenge?
Inferno Escape: Better hurry you picked the wrong time to enter a caldera chamber to grab this star!
Icicle Fortress: A level created by Prism with inspiration from How Bowser stole chrismas from the Star Prism episode saga!
Think you can beat this challenging level parkouring across this dangerous ice?
Corkscrew Raceway : A level created by MegaDood: Zip your way though this fast-paced, happy-go-feel level! Make those jumps count and reach the end to grab another star in this poptastical parkour level!
Spoiler: show
World 1
- Fixed some cut-off in the bonus area of Meadow Fields 1
World 2
- Fixed the ghost house parallax from cutting off half-way through the level
- Fixed the area with the third star coin area in Irradiated Lake from trapping the player
- Fixed Star Coin Prize events from not working*
World 3
- Fixed some ? block placements in the Ghost House level
- Fixed a softlock issue with the portals in the void level
Lucky's Casino & Arcade
A teaser for a new mini-game is unveiled and optimized a bit of lua eventwork with "Gimmie a Beat" mini-game. (The Demo will say 42, but this star will be impossible until Demo 4 as there is no way the player can obtain the star even through cheating it is not possible.)
Note: While testing a bug for Whirling Isles 4 & Whirling Secret 2.. Star Coin Prize event doesnt seem to work yet works when testing it on my end and unsure why that is.. for now they seem to work but feed back is appreciated if there is any issues.
Spoiler: show
Challenge Tower
- Fixed an error in regards to Corkscrew Raceway missing a lua as a dependency to load
- Fixed an incorrect music directory causing no music to load in Corkscrew Raceway
Added Notes: I am looking for feedback on whether or not Meadow Fortress's Exit causes a crash still, please do let me know.
- Fixed an error in regards to Corkscrew Raceway missing a lua as a dependency to load
- Fixed an incorrect music directory causing no music to load in Corkscrew Raceway
Added Notes: I am looking for feedback on whether or not Meadow Fortress's Exit causes a crash still, please do let me know.
Spoiler: show
Global
-MegaDood has joined the BDP Dev Team
- Optimized and made a number of QoL changes in dialogues and events.
- Introduced a new mechanic being wall jumping!
- Tutorial level has vastly improved
- Episode has a new introduction level!
- TravL.lua has been added for worldmap improvements
- Some graphical changes and updates to vanilla NPCs to give a more polished look and theme for the episode!
- Introduced a taste of some of the new obstacles for World 5
World 1
- Changed the layout of World 1's castle, improving the cutscene events and changing star coin layout!
- Kamek's attacks have changed, the Magic projectile now summons different npcs at random, and is progressive(W1 has 6-7 different NPCs and world 3
introduces 2 new NPCs etc.)
World 2
- Fixed some inconsistencies with World 2's Castle
- Fixed a bug where onDeath after respawning at a checkpoint the On/Off puzzle would not give a challenge
- Fixed a minor graphical error with a floating asset in Irradiated Caverns 2
Known issue: Boss for World 2 is lack-luster and will be changed as soon as possible(Demo 4.1+)
World 3
- Fixed a number of issues in regards to WinterSnow village.
- Fixed a bug in Ship level with auto scrolling and introducing a new enemy type too early(chase AI paratroopas)
- Fixed a bug where the path to Frosty Ruins was broken.
- Fixed a bug in World 3 Castle with Kamek's Cutscene
- Fixed a bug in World 3's Castle with clips (patched with antizip.lua)
- Fixed a bug in World 3's Castle On/Off Puzzle
- Kamek's attacks have changed, the Magic projectile now summons different npcs at random.
(thank you MechDragon for the help)
World 4
- All of World 4 is now accessible
- Green switch is now available somewhere in World 4
- A new Ruins level is now available somewhere in world 4
- A new Town Level is introduced, Yoshi Lake!
Known Issue: For now, the boss for this fight is lack-luster and needs improvement. Im awaiting a graphic that i can introduce that'll better assist at for this boss and World 2's Boss fight more effectively in a bugfix update or when it is finished perhaps sometime in Demo 5!)
World 5
- Shattered Skies 1 is open to showcase World 5!
Star World (Bonus world)
- Star World 5 is now accessible from Star World!
(only 3 more levels remain for this world)
Challenge Tower
We got two new levels for the challenge tower to try out!
- A new secret area is accessible in prep for Demo 5
The Bounce house: made by Prism
In this festive level, bounce and dodge spinies and reach the end!
Tick-Tock Hurry Up! : made by Dragonfan96
You only get 100 seconds in this fast-paced wall-jumping obstacle course. Can you reach the exit in time?
-MegaDood has joined the BDP Dev Team
- Optimized and made a number of QoL changes in dialogues and events.
- Introduced a new mechanic being wall jumping!
- Tutorial level has vastly improved
- Episode has a new introduction level!
- TravL.lua has been added for worldmap improvements
- Some graphical changes and updates to vanilla NPCs to give a more polished look and theme for the episode!
- Introduced a taste of some of the new obstacles for World 5
World 1
- Changed the layout of World 1's castle, improving the cutscene events and changing star coin layout!
- Kamek's attacks have changed, the Magic projectile now summons different npcs at random, and is progressive(W1 has 6-7 different NPCs and world 3
introduces 2 new NPCs etc.)
World 2
- Fixed some inconsistencies with World 2's Castle
- Fixed a bug where onDeath after respawning at a checkpoint the On/Off puzzle would not give a challenge
- Fixed a minor graphical error with a floating asset in Irradiated Caverns 2
Known issue: Boss for World 2 is lack-luster and will be changed as soon as possible(Demo 4.1+)
World 3
- Fixed a number of issues in regards to WinterSnow village.
- Fixed a bug in Ship level with auto scrolling and introducing a new enemy type too early(chase AI paratroopas)
- Fixed a bug where the path to Frosty Ruins was broken.
- Fixed a bug in World 3 Castle with Kamek's Cutscene
- Fixed a bug in World 3's Castle with clips (patched with antizip.lua)
- Fixed a bug in World 3's Castle On/Off Puzzle
- Kamek's attacks have changed, the Magic projectile now summons different npcs at random.
(thank you MechDragon for the help)
World 4
- All of World 4 is now accessible
- Green switch is now available somewhere in World 4
- A new Ruins level is now available somewhere in world 4
- A new Town Level is introduced, Yoshi Lake!
Known Issue: For now, the boss for this fight is lack-luster and needs improvement. Im awaiting a graphic that i can introduce that'll better assist at for this boss and World 2's Boss fight more effectively in a bugfix update or when it is finished perhaps sometime in Demo 5!)
World 5
- Shattered Skies 1 is open to showcase World 5!
Star World (Bonus world)
- Star World 5 is now accessible from Star World!
(only 3 more levels remain for this world)
Challenge Tower
We got two new levels for the challenge tower to try out!
- A new secret area is accessible in prep for Demo 5
The Bounce house: made by Prism
In this festive level, bounce and dodge spinies and reach the end!
Tick-Tock Hurry Up! : made by Dragonfan96
You only get 100 seconds in this fast-paced wall-jumping obstacle course. Can you reach the exit in time?
Spoiler: show
Prologue
- Massive revamp of Mario's Home
Challenge Tower
-Fixed an issue with music not loading in Nightly Snowball Park
Lucky's Fungitown Casino & Arcade
- Changed Koopa minigame to Lucky's Mystery Slots (with ever 60 combinations possible)
- Revamped Space Blasters Mini-game
- Reduced possible lag with reducing the number of sections used, and added PowerStarsEX.lua to allow multiple
stars in one section making it easier to streamline "town" levels
World 1
- Fixed an issue with an Event not showing a layer for the 3rd Starcoin in Meadow Fields 2
World 2
- Fixed Softlock issue in W2 Castle
- New Bowser Boss
- Fixed a minor issue being unable to carry the key in Irradiated Caverns 4
World 3
- Fixed cannons from despawning while auto-scrolling in Fjording the Frozen Seas
- Re-Balanced Challenge Room in Fjording the Frozen Seas
- Remove vanilla Boom-Boom due to continuity with using the custom Boom-Boom from
MDA's NPC pack in Fjording the Frozen Seas
World 4
-Removed Message Block at the end of W4 Castle
- Added a Cutscene to before 2nd Bowser Fight in W4 Castle
- 2nd Bowser Fight in W4 Castle
Star World
- Star World 2 Fixed a Minor graphical issue near keyhole exit
- Star World 5 Mystery slots have been removed as per experimental testing
Spoiler: show
Global
- Fixed a file issue where there was multiple world map files within Demo 4.1
Prologue
- Fixed a bug where the ladder npcs would be unstable and despawn while present in the main section of Mario's Home
- Fixed a file issue where there was multiple world map files within Demo 4.1
Prologue
- Fixed a bug where the ladder npcs would be unstable and despawn while present in the main section of Mario's Home
Spoiler: show
World 1
- Fixed a minor issue in Meadow Fields 2 secret area being Luigi unfriendly
- Fixed an issue with the background in Mushburg Heights
- Adjusted some cheep-cheep placements in Meadow Fields 3
- Fixed a bug with World 1's castle not giving the player the star coin prize
World 2
- Fixed a crash error in Irradiated Caverns 1 involving Torpedo Teds (temporary fix, expect a big change to this level come Demo 5)
- Fixed a minor issue in Meadow Fields 2 secret area being Luigi unfriendly
- Fixed an issue with the background in Mushburg Heights
- Adjusted some cheep-cheep placements in Meadow Fields 3
- Fixed a bug with World 1's castle not giving the player the star coin prize
World 2
- Fixed a crash error in Irradiated Caverns 1 involving Torpedo Teds (temporary fix, expect a big change to this level come Demo 5)
Spoiler: show
Global:
- Updated some back-end Lua scripts (Details in graphic credits.txt)
- Added a Starcoin HUD in they overworld map to show what starcoins were collected
- Groundpound mechanics have been introduced and polished
- Removed unused Lua assets : (P-Balloons, Metal Cap.. (more is possible for removal)
- Removed Seasaws due to performance issues and impacting gameplay
- Power-ups given have been re-balanced slightly throughout the episode
- Implemented a replayable feature for revisiting fortress and castle levels, where cutscenes and bosses will already be considered "defeated" on replay
- New Mechanics will be slowly introduced moving foreward for Demo 5 onwards
- Huge Graphical changes to the Characters and some enemies present within the project
Prologue
- Tutorial Level has been adjusted to showcase hidden mechanics of shells collecting coins as well as the ground pound feature
- Peach's Castle "Bathroom" Star section has been changed
- Peach's Castle "Peach Mosaic" Star Section's Y.S.P barrier has been removed
- Toad Town has a complete overhaul with a more open-ended area to explore with a introduction to a minigame timer to various puzzles in the future
- Toad Town now has a completely new section being the sewers of Toad Town which has an expansive area to explore with many possible secrets to discover!
- Implemented a more dynamic shop system for buying powerups and various items
- A mystic NPC shop that will give the player hints based on milestones achieved (heavily WIP)
- A dark and foreboding Ruins awaits you.. dont get lost
Challenge Tower:
- New hidden area behind the player is now accessible to mark where world 5's CT levels will go, but currently a WIP
World 1:
- Overhauled and remade the entire World 1 map and have added an extra 5th level! The world is now a Grasslands/Valley theme with more Athletic-like platforming
- Implemented mechanics and gimmicks that will make an appearance in later worlds to be more familiar with the player
- It is now known as "Mushroom Valley" instead of Meadow Fields
- All Levels have a complete redesign and more variety in the types of levels present for World 1
- Mushburg Heights has a complete overhauled redesign being more open and explorative!
- Mushburg Heights also will carry a dynamic shop that updates as the player progress throughout the course of the game!
- New Sidequests and various side-characters will become present within Mushburg Heights that may have an appearance at some point
- Mushroom Valley Fortress, GH, and W1 Castle all have a Yoshi Mount Block so you don't lose a yoshi
- Implemented a replayablity factor in Fortress and W1 Castle where cutscenes no longer play once completed and a boss is no longer present.
World 2
- Irradiated Caverns has some minor world map changes and an extra level added with a new gimmick!
- Irradiated Caverns 1 has a complete redesign but retains the gimmick of using TNT & Nitro crates
- Irradiated Caverns 4 is now known as Irradiated Caverns 5
- The "new" Irradiated Caverns 4 will have a Breakable Dirt gimmick as well as using the Kirby Star/Bomb Blocks
- A secret level off from Irradiated Caverns 4 will take you to a upper part of the Mountain from Mushroom Valley known as "Mushroom Overlook"
This level will the Blue Switch Palace to unlock and the overlook level will be a shorter level and will be and end with a Star that connects back to Mushburg Heights
- Irradiated Fortress, GH and W2 Castle both will have a Yoshi Mount Box like in World 1 to preserve your Yoshi
- Irradiated Fortress & W2 Castle will also have a replayablity option after completing the level allowing you to no longer needing to see cutscenes or bosses on a 2nd playthrough
- Void Levels will also contain a mount box as these levels are VERY MUCH not Yoshi Friendly
World 3
- Slight changes to World 3's World Map with some scenery placements
- All levels within world 3 have had optimization done fixing up minor issues such as beign able to be on top of a section(Out of Bounds(OOB))
- Whirling Isles 2 will have a complete redesign and have a better gimmick approach to Cooligans
- Fjording the Frozen Seas has a handful of changes to its Challenge Room Section
- Fjording the Frozen Seas ships no longer move while auto-scrolling and instead the camera will bob as you progress
- Wintersnow Village will have its own overhaul and layout to be like the other towns, yet smaller with a more story-driven approach.
- Blue Switch Palace has a complete redesign from its old puzzles opting for a freeze/flame gimmick instead
- Whirling GH has some minor design changes on Obstacle and Boo Placements, and they mount box as before
- Whirling Fortress,GH,W3 Castle all have their respective replayability and mountboxes!
- Frost Ruins has redesign due to old luas no longer being present within the level
- Whirling Isles 5 has a redesigned gimmick due to Spindrifts having a gameplay bug that made it hard to progress
- W3 Castle has some minor changes and bugfixes to its cutscenes and OOB bugs
World 4
- Mushroom Woods Secret 1 & Yoshi Falls will have a Mount Box for its non-yoshi friendly sections
- Mushroom Woods Fortress, GH, and W4 Castle + Airship will have Mountboxes and replayability options
- Airship Gimmick will have major redesign but remain as a "stealth" level in mind
- Yoshi Village will have some slight changes its design.
World 5
- Shattered Skies 1 & 2 will be available to playtest
[Note: Shattered Skies 2 may not be fully complete]
Star World
- Star World 1 has a complete redesign highlighting and reflecting the introductory gimmicks of World 1
- Star World 2 will have a smaller redesign reflecting the new additions to World 2 and the vehicle will be updated to the minigame one
- Star World 3 will have a complete redesign better showcasing its reflection of what World 3 had to offer and present more of a challenge
Casino & Arcade
- P-Balloon Minigame has been removed, and instead will be replaced by a different mini-game in the future
- Updated some back-end Lua scripts (Details in graphic credits.txt)
- Added a Starcoin HUD in they overworld map to show what starcoins were collected
- Groundpound mechanics have been introduced and polished
- Removed unused Lua assets : (P-Balloons, Metal Cap.. (more is possible for removal)
- Removed Seasaws due to performance issues and impacting gameplay
- Power-ups given have been re-balanced slightly throughout the episode
- Implemented a replayable feature for revisiting fortress and castle levels, where cutscenes and bosses will already be considered "defeated" on replay
- New Mechanics will be slowly introduced moving foreward for Demo 5 onwards
- Huge Graphical changes to the Characters and some enemies present within the project
Prologue
- Tutorial Level has been adjusted to showcase hidden mechanics of shells collecting coins as well as the ground pound feature
- Peach's Castle "Bathroom" Star section has been changed
- Peach's Castle "Peach Mosaic" Star Section's Y.S.P barrier has been removed
- Toad Town has a complete overhaul with a more open-ended area to explore with a introduction to a minigame timer to various puzzles in the future
- Toad Town now has a completely new section being the sewers of Toad Town which has an expansive area to explore with many possible secrets to discover!
- Implemented a more dynamic shop system for buying powerups and various items
- A mystic NPC shop that will give the player hints based on milestones achieved (heavily WIP)
- A dark and foreboding Ruins awaits you.. dont get lost
Challenge Tower:
- New hidden area behind the player is now accessible to mark where world 5's CT levels will go, but currently a WIP
World 1:
- Overhauled and remade the entire World 1 map and have added an extra 5th level! The world is now a Grasslands/Valley theme with more Athletic-like platforming
- Implemented mechanics and gimmicks that will make an appearance in later worlds to be more familiar with the player
- It is now known as "Mushroom Valley" instead of Meadow Fields
- All Levels have a complete redesign and more variety in the types of levels present for World 1
- Mushburg Heights has a complete overhauled redesign being more open and explorative!
- Mushburg Heights also will carry a dynamic shop that updates as the player progress throughout the course of the game!
- New Sidequests and various side-characters will become present within Mushburg Heights that may have an appearance at some point
- Mushroom Valley Fortress, GH, and W1 Castle all have a Yoshi Mount Block so you don't lose a yoshi
- Implemented a replayablity factor in Fortress and W1 Castle where cutscenes no longer play once completed and a boss is no longer present.
World 2
- Irradiated Caverns has some minor world map changes and an extra level added with a new gimmick!
- Irradiated Caverns 1 has a complete redesign but retains the gimmick of using TNT & Nitro crates
- Irradiated Caverns 4 is now known as Irradiated Caverns 5
- The "new" Irradiated Caverns 4 will have a Breakable Dirt gimmick as well as using the Kirby Star/Bomb Blocks
- A secret level off from Irradiated Caverns 4 will take you to a upper part of the Mountain from Mushroom Valley known as "Mushroom Overlook"
This level will the Blue Switch Palace to unlock and the overlook level will be a shorter level and will be and end with a Star that connects back to Mushburg Heights
- Irradiated Fortress, GH and W2 Castle both will have a Yoshi Mount Box like in World 1 to preserve your Yoshi
- Irradiated Fortress & W2 Castle will also have a replayablity option after completing the level allowing you to no longer needing to see cutscenes or bosses on a 2nd playthrough
- Void Levels will also contain a mount box as these levels are VERY MUCH not Yoshi Friendly
World 3
- Slight changes to World 3's World Map with some scenery placements
- All levels within world 3 have had optimization done fixing up minor issues such as beign able to be on top of a section(Out of Bounds(OOB))
- Whirling Isles 2 will have a complete redesign and have a better gimmick approach to Cooligans
- Fjording the Frozen Seas has a handful of changes to its Challenge Room Section
- Fjording the Frozen Seas ships no longer move while auto-scrolling and instead the camera will bob as you progress
- Wintersnow Village will have its own overhaul and layout to be like the other towns, yet smaller with a more story-driven approach.
- Blue Switch Palace has a complete redesign from its old puzzles opting for a freeze/flame gimmick instead
- Whirling GH has some minor design changes on Obstacle and Boo Placements, and they mount box as before
- Whirling Fortress,GH,W3 Castle all have their respective replayability and mountboxes!
- Frost Ruins has redesign due to old luas no longer being present within the level
- Whirling Isles 5 has a redesigned gimmick due to Spindrifts having a gameplay bug that made it hard to progress
- W3 Castle has some minor changes and bugfixes to its cutscenes and OOB bugs
World 4
- Mushroom Woods Secret 1 & Yoshi Falls will have a Mount Box for its non-yoshi friendly sections
- Mushroom Woods Fortress, GH, and W4 Castle + Airship will have Mountboxes and replayability options
- Airship Gimmick will have major redesign but remain as a "stealth" level in mind
- Yoshi Village will have some slight changes its design.
World 5
- Shattered Skies 1 & 2 will be available to playtest
[Note: Shattered Skies 2 may not be fully complete]
Star World
- Star World 1 has a complete redesign highlighting and reflecting the introductory gimmicks of World 1
- Star World 2 will have a smaller redesign reflecting the new additions to World 2 and the vehicle will be updated to the minigame one
- Star World 3 will have a complete redesign better showcasing its reflection of what World 3 had to offer and present more of a challenge
Casino & Arcade
- P-Balloon Minigame has been removed, and instead will be replaced by a different mini-game in the future
Spoiler: show
Prologue
- Fixed a critical bug error in Peach's Castle due to excessive BGOs (reduced by approximately 2500 BGOs)
- Fixed a bug where shells in Castle Sewers star generates an infinite 1-up exploit
World 1
- Adjusted The Red Coins in Mushroom Valley 1, and made platforming a bit easier, as well as removing most chucks from the level
- Adjusted the timing on lift platforms in Mushroom Valley 2 with Ropes & lineguide platforms, as well as a small platform to lessen the wait for platforms
- Adjusted the gap in the cave section of Mushroom Valley 2
- Fixed a Broken parallax in Mushroom Valley 2
- Fixed a potential death when warping to Mushroom Valley 3
- Fixed an Audio cue missing from the second switch of Mushroom Valley 3
- Fixed an error in the code for Whomp in Mushroom Fortress, resulting in an Error due to it pointing to a non-existing death effect
- Fixed a BGO layering issue in Mushroom Fortress
- Increased the gap in some areas of the vertical section in Mushroom Fortress
- Fixed some platforming in Mushroom Valley 4
- Fixed the bonus area's lineguide platform, and made the level more yoshi-friendly
- Fixed the Lakitu spawner from causing Lakitu's throwing Lakitus in Mushroom Valley 5
- Adjusted some platforming in Mushroom Valley 5 with bouncy mushrooms
- Fixed some minor graphical bugs with some stair graphics in W1 Ghost House
- Extended the platform in the room with the 2nd star coin in W1 Ghost House
- Fixed a critical bug error in Peach's Castle due to excessive BGOs (reduced by approximately 2500 BGOs)
- Fixed a bug where shells in Castle Sewers star generates an infinite 1-up exploit
World 1
- Adjusted The Red Coins in Mushroom Valley 1, and made platforming a bit easier, as well as removing most chucks from the level
- Adjusted the timing on lift platforms in Mushroom Valley 2 with Ropes & lineguide platforms, as well as a small platform to lessen the wait for platforms
- Adjusted the gap in the cave section of Mushroom Valley 2
- Fixed a Broken parallax in Mushroom Valley 2
- Fixed a potential death when warping to Mushroom Valley 3
- Fixed an Audio cue missing from the second switch of Mushroom Valley 3
- Fixed an error in the code for Whomp in Mushroom Fortress, resulting in an Error due to it pointing to a non-existing death effect
- Fixed a BGO layering issue in Mushroom Fortress
- Increased the gap in some areas of the vertical section in Mushroom Fortress
- Fixed some platforming in Mushroom Valley 4
- Fixed the bonus area's lineguide platform, and made the level more yoshi-friendly
- Fixed the Lakitu spawner from causing Lakitu's throwing Lakitus in Mushroom Valley 5
- Adjusted some platforming in Mushroom Valley 5 with bouncy mushrooms
- Fixed some minor graphical bugs with some stair graphics in W1 Ghost House
- Extended the platform in the room with the 2nd star coin in W1 Ghost House
Spoiler: show
Global
-Red rings are no longer able to be eaten by yoshi
Prologue
- Fixed a bug with background2 and BGO door separating when loading the level in Peach's Castle
World 1
- Fixed parallax for all underground sections of world 1
- Adjusted platforming in Mushroom Valley 4
- Adjusted Platforming in Mushroom Valley 5
- Fixed a Podoboo height in W1 Castle
- Fixed Lakitu Spawner causing Lakitus throwing Lakitus in Mushrom Valley Secret 1
Luigi's groundpound sprite may look a little off during animation
It is possible some graphics from beta 4 to beta 5 may have been missed, if you see an invisible npc you can jump on, and cant harm, it's known as a dummy NPC and missed it, and could be a bug or oversight i missed when updating)
Spoiler: show
The first level of each new world with the exception of World 6 and Star World, will be a teaser of what the next level will hold.)
Each new release of a Demo will add an entire world + 1 level of the next world + 1 additional Star World level
I'll be looking for feedback as I update the demos with any bug fixes or changes that would need to be addressed (and patched asap)
Demo 1.0 ~ 1.9 - Will contain all of World 1, an optional Casino Level, 2 Star World levels, and 1 level from World 2
Demo 2.0 ~ 2.9 Will contain all of World 2, 1 Star World level, and 1 level from World 3
Demo 3.0 ~ 3.9 Will contain all of World 3 1 Star World level, and 1 level from World 4
Demo 4.0 ~ 3.9 Will contain all of World 4, 1 Star World level, and 1 level from World 5
Demo 5.0 ~ 3.9 Will contain all of World 5, 1 Star World level, and 1 level from World 6
Demo 6.0 ~ 6.4.9 World 6 is being split between 2 halves, the first will include the first part of world 6 leading up to W6 Castle. The next Star World level is unlocked
Demo 6.5 ~ 6.5.9 World 6 is being split into 2 halves and this is the 2nd half which includes the gauntlet run leading up the the final boss's level.. The final star world level is unlocked
Episode Beta will be released showcasing everything (includes Post-Game content)
W1 Mushroom Valley 11/11 levels completed
W2- Irradiated Caverns 12/12 levels completed
W3- Whirling Isles 15/15 levels completed
W4- Mushroom Woods 16/16 levels completed
W5- Shattered Skies 2/11 levels completed
W6- Molten Caldera 0/?? levels completed
World
-- 8 levels -- 5/?? completed
Challenge Tower : 15/<TBD> levels completed
Each new release of a Demo will add an entire world + 1 level of the next world + 1 additional Star World level
I'll be looking for feedback as I update the demos with any bug fixes or changes that would need to be addressed (and patched asap)
Demo 1.0 ~ 1.9 - Will contain all of World 1, an optional Casino Level, 2 Star World levels, and 1 level from World 2
Demo 2.0 ~ 2.9 Will contain all of World 2, 1 Star World level, and 1 level from World 3
Demo 3.0 ~ 3.9 Will contain all of World 3 1 Star World level, and 1 level from World 4
Demo 4.0 ~ 3.9 Will contain all of World 4, 1 Star World level, and 1 level from World 5
Demo 5.0 ~ 3.9 Will contain all of World 5, 1 Star World level, and 1 level from World 6
Demo 6.0 ~ 6.4.9 World 6 is being split between 2 halves, the first will include the first part of world 6 leading up to W6 Castle. The next Star World level is unlocked
Demo 6.5 ~ 6.5.9 World 6 is being split into 2 halves and this is the 2nd half which includes the gauntlet run leading up the the final boss's level.. The final star world level is unlocked
Episode Beta will be released showcasing everything (includes Post-Game content)
W1 Mushroom Valley 11/11 levels completed
W2- Irradiated Caverns 12/12 levels completed
W3- Whirling Isles 15/15 levels completed
W4- Mushroom Woods 16/16 levels completed
W5- Shattered Skies 2/11 levels completed
W6- Molten Caldera 0/?? levels completed
World
Challenge Tower : 15/<TBD> levels completed
Screenshots
Spoiler: show
Download Bowser's Dark Plan V4's Demos Here!
Spoiler: show
Demo 1 Warp Zone
Demo 2 Warp Zone
Demo 3 Warp Zone
Demo 4 Warp Zone
Spoiler: show
Download link for V4 Demo 1.0: Click here for Demo 1.0
Download link for Demo v4 1.0.1:Click here for Demo 1.0.1
Download link for v4 Demo 1.1: Click here for Demo 1.1
Download link for v4 Demo 1.1.1: Click here for Demo 1.1.1 (Hotfix 1)
Download link for v4 Demo 1.1.2:Click here for Demo 1.1.2(Hotfix 2)
Download link for v4 Demo 1.2:Click here for Demo 1.2
Download link for Demo v4 1.0.1:Click here for Demo 1.0.1
Download link for v4 Demo 1.1: Click here for Demo 1.1
Download link for v4 Demo 1.1.1: Click here for Demo 1.1.1 (Hotfix 1)
Download link for v4 Demo 1.1.2:Click here for Demo 1.1.2(Hotfix 2)
Download link for v4 Demo 1.2:Click here for Demo 1.2
Spoiler: show
Download link for 2.0 Click here for Demo 2.0!
Download link for 2.1 Click here for Demo 2.1
Download link for 2.2 Click here for Demo 2.2!
Download link for 2.2.1 Click Here for Demo 2.2.1!
Download link for 2.1 Click here for Demo 2.1
Download link for 2.2 Click here for Demo 2.2!
Download link for 2.2.1 Click Here for Demo 2.2.1!
Spoiler: show
Download link for 3.0: Click here for Demo 3.0!
Download link for 3.1: Click here for Demo Release 3.1!
Download link for 3.1.1: Click here for Demo Release 3.1.1!
Download link for 3.1: Click here for Demo Release 3.1!
Download link for 3.1.1: Click here for Demo Release 3.1.1!
Spoiler: show
Download Link for 4.0: Click here for Demo Release 4.0!
Download Link for Demo 4.1 Click here for Demo Release 4.1!
Download Link for Demo 4.1.1 Click here for Demo Release 4.1.1
Download link for Demo 4.1.2 Click here for Demo 4.1.2!
Download Link for Demo 4.5 Click here for Demo 4.5
Download Link for Demo Release 4.5.1: Click here for Demo Release 4.5.1
NEW! Download link for Demo Release 4.5.2: Click here for Demo 4.5.2
Download Link for Demo 4.1 Click here for Demo Release 4.1!
Download Link for Demo 4.1.1 Click here for Demo Release 4.1.1
Download link for Demo 4.1.2 Click here for Demo 4.1.2!
Download Link for Demo 4.5 Click here for Demo 4.5
Download Link for Demo Release 4.5.1: Click here for Demo Release 4.5.1
NEW! Download link for Demo Release 4.5.2: Click here for Demo 4.5.2
Feedback and any bugs you encounter is greatly appreciated as I'll be releasing more demos and patches as they come out with an update to the changelog over time!
Want some exclusive Behind the scenes or want to keep up-to-date? I made a discord for everyone to come join and hang out in
Discord Invite (click here)
Credits goes to:
Spoiler: show
There'll be a readme to view credits, it'd be to many characters to post here!
Download Link: Version 1 & Version 2 Require at least Legacy to run (SMBX 1.3.0.1) Version 4 Demo 1 will require SMBX2 Beta 4 patch 4 Hotfix 1 or higher!
Fair Warning: These versions will run poorly with no optimization(use GIF Files over PNG with a lot of things being depreciated or may cause crashes when loading) and unfair difficulty balance issues! You will also experience countless bugs while playing!