Super Mario MEGA Tileset [RELEASED]

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BMatSantos
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Super Mario MEGA Tileset [RELEASED]

Postby BMatSantos » Mon Aug 04, 2014 7:23 pm

For those who don't know, I've made the Super Mario's Super Tileset, posted on the NSMBX Forums.
And here's its sequel, this is Mega!
It includes tiles, power-ups, blocks, exits, platforms, and I better stop listing or else it won't fit in the topic and even more!
Tileset:
Spoiler: show
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Palette:
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Right click and "Save As..." in each one, or download them directly!

CREDITS:

Code: Select all

SUPER MARIO MEGA TILESET
**100% Custom** **97% from every Mario game**
made by BMATSANTOS

Give credit if used.

It's always preferable recolor the graphics to reduce clones in fangames.
You can use the recolor suggestions scattered through the files.
If you think its palette is a freaking heck, use your own!

inspiration
BLACK SQUIRREL
CATEZEEY (A.K.A. DEEY, DRAZEGEEY or SPRITERDRAG)
DARKING
and obviously NINTENDO
___________________________________________
Thanks to all who support and/or like this tileset!
CHANGELOG
Spoiler: show
UPDATE 1(Tue, Aug 5th 2014): Overworld set is good enough
UPDATE 2(Wed, Aug 6th 2014): Items set in progress
UPDATE 3(Tue, Aug 12th 2014):
- Modified Overworld tileset
- Added sprites on Items set
UPDATE 4(Thu, Aug 21th 2014): Items set is good enough
UPDATE 5(Tue, Aug 26th 2014):
- Sub-Areas set in progress
- Added ice over-tiles in Overworld set
UPDATE 6 (Fri, Aug 29th 2014): Sub-Areas set is good enough
UPDATE 7 (Fri, Sep 5th 2014):
- Modified 3 or 4 colors
- Blocks set in progress
UPDATE 8 (Tue, Sep 23th 2014):
- Blocks set is good enough
- New shadings for Items set
- Modified palette for the last time
UPDATE 9 (Mon, Sep 29th 2014): Decorations set in progress
UPDATE TEN (Wed, Oct 15th 2014): Decorations is good enough
UPDATE 11 (Thu, Oct 23th 2014): Coins set
UPDATE 12 (Tue, Oct 28th 2014): Platforms set
UPDATE 13 (Tue, Nov 4th 2014): Hazards set
UPDATE 14 (Wed, Nov 12th 2014):
- Exits set
- Players' blocks in Blocks set
UPDATE 15 (Wed, Nov 19th 2014): Requests fulfill
UPDATE 16 (Wed, Dec 3rd 2014):
- Exits set's castle update
- Switches set
FINAL UPDATE (Mon, Dec 8th 2014):
- Time Watch at Items set
- Exit's BGO castle edit
- Misc. set
- HUD set
- SM3DL Help Blocks at Blocks set
- 24x24 versions
- Green coins at Coins set
Last edited by BMatSantos on Mon Dec 08, 2014 4:10 pm, edited 19 times in total.

Murphmario
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Re: Super Mario MEGA Tileset

Postby Murphmario » Tue Aug 05, 2014 1:59 pm

Looks nice. I like it.

bossedit8
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Re: Super Mario MEGA Tileset

Postby bossedit8 » Tue Aug 05, 2014 2:04 pm

Man, this looks very greatly detailed and awesome. I really everything that is inside especially those colors they are implemented. Very good work with them. I hope to see more like this.

BMatSantos
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Re: Super Mario MEGA Tileset

Postby BMatSantos » Wed Aug 06, 2014 7:32 pm

Thanks, guys!

BTW, Here's some shroom dish for you:
Image

Murphmario
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Re: Super Mario MEGA Tileset

Postby Murphmario » Thu Aug 07, 2014 10:54 pm

Make the ? Mushroom and Brawl's Poison Mushroom.

bossedit8
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Re: Super Mario MEGA Tileset

Postby bossedit8 » Fri Aug 08, 2014 4:29 am

I really like that you made two Versions of Mushrooms each. I can see no flaws so this looks very impressive. Good work.

BMatSantos
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Re: Super Mario MEGA Tileset

Postby BMatSantos » Tue Aug 12, 2014 11:25 pm

Update!
The palette is modified, and also there's now a flower garden, a leaf, a feather and some old clothes.
Image
Last edited by BMatSantos on Thu Aug 14, 2014 5:22 pm, edited 1 time in total.

glitch4
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Re: Super Mario MEGA Tileset

Postby glitch4 » Thu Aug 14, 2014 2:55 pm

Tilesets are awesome , thought , and it praises the effort into it.

BMatSantos
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Re: Super Mario MEGA Tileset

Postby BMatSantos » Thu Aug 21, 2014 11:36 am

Thank you! :)
The items are now clared, with springs, fruits, bells and stars everywhere.
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BMatSantos
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Re: Super Mario MEGA Tileset

Postby BMatSantos » Tue Aug 26, 2014 9:33 am

And now we're going deep into the ground...
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silent_
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Re: Super Mario MEGA Tileset

Postby silent_ » Tue Aug 26, 2014 8:40 pm

Do you ever plan to rip these into SMBX?

Because if not, I could do the work for you =)

BMatSantos
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Re: Super Mario MEGA Tileset

Postby BMatSantos » Wed Aug 27, 2014 8:42 am

I've thought about it, and then I was like "omg the long time ripping this..."
It would be cool if you did it. :D

silent_
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Re: Super Mario MEGA Tileset

Postby silent_ » Wed Aug 27, 2014 3:20 pm

BMatSantos wrote:I've thought about it, and then I was like "omg the long time ripping this..."
It would be cool if you did it. :D
Well okay, I'll see what I can do.

Squishy Rex
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Re: Super Mario MEGA Tileset

Postby Squishy Rex » Wed Aug 27, 2014 8:40 pm

Hold up Kep, TNTtimelord did the original overworld sheet and it's in the NSMBX CGFX Pack, though the new stuff obviously wouldn't have been. I would suggest cross checking with the NSMBX CGFX Pack to see exactly what has been done so you don't waste your time on things that have been already done. If I remember correctly these tilesets are under NSMB2 Blocks and are called SMW-styled NSMB2 Blocks - BMSaints.

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Re: Super Mario MEGA Tileset

Postby BMatSantos » Thu Aug 28, 2014 10:01 am

Yes, but this has different graphics from my old sheet. There are some remade patterns and fittier shadings (see both Grass tiles), and the palette is kind of different.

silent_
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Re: Super Mario MEGA Tileset

Postby silent_ » Thu Aug 28, 2014 3:29 pm

Squishy Rex wrote:Hold up Kep, TNTtimelord did the original overworld sheet and it's in the NSMBX CGFX Pack, though the new stuff obviously wouldn't have been. I would suggest cross checking with the NSMBX CGFX Pack to see exactly what has been done so you don't waste your time on things that have been already done. If I remember correctly these tilesets are under NSMB2 Blocks and are called SMW-styled NSMB2 Blocks - BMSaints.
I like to do everything for myself, just because I was born that way, and besides, I have no interest in downloading that pack since it takes up so much file space. Thanks for letting me know, though!

FanofSMBX
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Re: Super Mario MEGA Tileset

Postby FanofSMBX » Thu Aug 28, 2014 4:31 pm

Kep wrote:Do you ever plan to rip these into SMBX?

Because if not, I could do the work for you =)
Are you going to make an exe hack?

BMatSantos
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Re: Super Mario MEGA Tileset

Postby BMatSantos » Fri Aug 29, 2014 6:26 pm

FanofSMBX wrote:
Kep wrote:Do you ever plan to rip these into SMBX?

Because if not, I could do the work for you =)
Are you going to make an exe hack?
wait what

Also, now the sub-areas is done.
Image
Last edited by BMatSantos on Fri Aug 29, 2014 6:29 pm, edited 2 times in total.

silent_
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Re: Super Mario MEGA Tileset

Postby silent_ » Fri Aug 29, 2014 6:27 pm

God, that looks amazing.

Mind if I go ahead and rip that brown ghosthouse tileset and release it to the graphics forum? I would give you credit, after all, of course =)

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Re: Super Mario MEGA Tileset

Postby StrikeForcer » Fri Aug 29, 2014 10:56 pm

http://www.vg-resource.com/thread-25777 ... #pid564458

Yo, BMSaints. I expect you to be able to defend yourself when you go on many different sites to advertise your tileset when a group of people accuse you of sprite theft. So far, your tileset looks nice,though the color choice should have more contrast IMHO, but the greater issue that I really do not wish that your thread on tSR (The Spriter's Resource) gets locked due to such an accusation because news about such a serious accusation that is sprite can travel across forums and can affect your reputation on here as well.

edit: so an admin on tSR posted. Well at the time of this post, accusations were still flying around, fyi.


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