Groove Factory

For the levels that stand out among the rest.

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Marina
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Groove Factory

Postby Marina » Sun Aug 03, 2014 10:50 am

Groovy
(level name suggested by Blueoak)

This is a level I've been working on for a while now, I don't know, I just felt like making a disco themed level :D

In the past it was a mushroom factory, today it's used as a disco by Bowser's minions.

The main difficulty in this level is that there is a disco ball that follows you around the whole time and shoots more disco balls at you... Basically it's an unpredictable Rinka that follows you.
Try dodging that! :P

Screenshots:
Spoiler: show
Image
Image

Credit:
smbfreaks - Chuck
Redigit - Level End Sphere, SMW Carryable Block

Download:
http://www.mediafire.com/download/qt2bmlb1a8cu8u3/

bossedit8
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Re: Groove Factory

Postby bossedit8 » Sun Aug 03, 2014 6:19 pm

Playthrough Made:



Original Link: http://www.youtube.com/watch?v=qe-VNzGDuNQ

@bossedit8's Review - Groove Factory - Level created by @GLuigiX

Design Usage:
The whole Disco linear Groove Factory Party styled Level was very nice and creative. The whole Level takes place inside a Factory with very nice graphical details like those flashing Blocks and custom Tiles which is fitting. I really like the choose of the background and their colors of it. The music choice was ok but I got a feeling that is isn't 100% fitting for this Level but oh well. Those background objects are also very nice placed out, although it would of been a bit more nicer to have a little bit of more background objects variety and not only bricks to look at but I guess there aren't really much background objects to choose for a Factory Level like this. I really like the attention to detail with those Spikes at the bottom because they are also flashing like those regular flashing Blocks. Speaking of these flashing Blocks, they are not only 1 flashing Blocks, they are 4 that has a different setup of Animation like they are not completly the same when they are gonna start by the Colors. Very nice. There was one place that was kind of hard (visually) by jumping over a gap because it was a bit far and a bit high (like it was 7 Blocks away and 4 Blocks high). Well, not all that hard anyway. There is a Midboss and a Boss on this Level which was also very nicely done how it was executed. No Midway Point though but the Level wasn't long anyway. As for the Boss, it was very funny once you pick up the Goal Sphere, it thinks you have won this Level but after a few seconds of Victory, a Boss appears while the Room turns a bit darker. That was very clever. This Level was fun and all with all those creativities on our way, there are no secret Areas to discover it further like a Pipe that leads to a Room filled with Coins and a few Power Ups and maybe 1UPs but maybe this can be understandable because there is a little Gimmick used in this Level.

NPC Placements:
Placements related to NPCs was creatively done. Coins was very nice placed out so no problems by that. Power Up placements where also well done but I don't see a reason to have two Power Ups where the entrance to the Boss Room is. This makes the Boss a bit too easy to be honest to have at least one Fireflower taking into the Action unless you want it to be like that (like having them in a SMBX Episode, in a earlier Worlds instead of being at the later World where everything is getting harder). Enemy placements and little bit of Obstacles was very good. I really like how you used a chasing SMB3 Spiny Egg to follow you and has a Rinka Generator attached to it throughout the Level which was very clever but it is also easily breakable once he is offscreen for like 3 seconds and then he is completly gone. The little Obstacle you have to deal with this Level a few times are those SMW Kamikaze Koopas where you have to jump onto them to across Spikes. It was nice and all but it can be a bit problematic by newer players (a bit) because how to control their AI, movements and so on is never visualy seeable of how to predict them. At least these gaps aren't exessivly huge though. The rest of them like the whole Charging Chucks, Koopas and Boos was very good. The Midboss was a flashing Boo and the Boss was a a flashing Koopa. Both were very nice and it was well done.

Overall Rating Score: 9

This Level was very fun to play. Decently long with Enemy variety and Obstacles that are mostly fairly executed.

Approved to The Best!

Superiorstar
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Re: Groove Factory

Postby Superiorstar » Sun Aug 03, 2014 11:17 pm

Let's forget I said anything. I lost a friend yesterday and was inexplicably angry. And took it out on this forums.
I'm sorry. :(
Last edited by Superiorstar on Mon Aug 04, 2014 7:07 am, edited 1 time in total.

Marina
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Re: Groove Factory

Postby Marina » Mon Aug 04, 2014 3:25 am

Superiorstar wrote:I call BS on that score.
Rude.

You wanna explain yourself why the level doesn't live up to it's score instead of giving unconstructive, semi-offensive criticism?

Only give constructive criticism, refrain from making posts like these and stop insulting people's levels/the way someone rates the level.

CreatorForce
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Re: Groove Factory

Postby CreatorForce » Mon Aug 04, 2014 8:04 am

The graphics from Groove Factory is awesome.


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