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Framespeed of BGO's
Posted: Sat Aug 02, 2014 8:14 pm
by Rare
Can someone list me different Framespeeds of BGO's please this is hard but for a test im doing.
Re: Framespeed of BGO's
Posted: Sat Aug 02, 2014 8:34 pm
by Chad
I'm afraid BGO framespeeds can't be altered. All you can do is have a graphic replace one that animates at a different speed, or convert it into a friendly NPC. I recommend the NPC version more, because a graphic replacing something like a type of coin unused in a level will basically act as a BGO.
Re: Framespeed of BGO's
Posted: Sat Aug 02, 2014 9:22 pm
by Axiom
I agree with chad.
Here's a reference of the framespeed multipliers taken from the code list
framespeed=1 - eight times faster than the original frame speed.
framespeed=2 - four times faster than the original speed.
...
framespeed=4 - two times faster than the original speed.
...
framespeed=8 - normal. No changes to the framespeed.
...
framespeed=16 - half as fast as the original framespeed.
So, if you're good at maths, you can see that the framespeed= values are eights of the original frame frequencies. 1 makes it 8 times faster, 8 does nothing and 16 makes it twice as slow. So, in percentage, the values would go like this:
framespeed=1 - 800%
framespeed=2 - 400%
framespeed=3 - 267% (rounded)
framespeed=4 - 200%
framespeed=5 - 160%
framespeed=6 - 133% (rounded)
framespeed=7 - 114% (rounded)
framespeed=8 - 100%
framespeed=9 - 89% (rounded)
framespeed=10 - 80%
framespeed=11 - 73% (rounded)
framespeed=12 - 67% (rounded)
framespeed=13 - 62% (rounded)
framespeed=14 - 57% (rounded)
framespeed=15 - 53% (rounded)
framespeed=16 - 50%
You can also check the SMBX general forum and check out my NPC manager, load in the sprites and fill in the amount of frames and such and you can test/modify right there without doing the dirty work of editing the text files. GhostHawk helped code the animation to be as accurate to SMBX as possible
Re: Framespeed of BGO's
Posted: Sun Aug 03, 2014 4:06 am
by Rare
Chad wrote:I'm afraid BGO framespeeds can't be altered. All you can do is have a graphic replace one that animates at a different speed, or convert it into a friendly NPC. I recommend the NPC version more, because a graphic replacing something like a type of coin unused in a level will basically act as a BGO.
Thanks for the info i've been thinking of replacing an NPC so ok thx again this helped.
