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Super Mario: Great Green Gems (LunaLua) Pre-hiatus?!

Posted: Sat Aug 02, 2014 1:57 am
by Rare

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Logo Made by AirShip

Story:
Spoiler: show
After Dr. Neo Cortex's 2nd defeat, his base has been destroyed, crash landed on one of the Islands, and has caused the Evil Spirit Uka Uka to be freed from his prison. Now Crash Bandicoot and Aku Aku must defeat Dr. Neo Cortex and save the Power Crystals through time and-

Oh shit wrong Story.

The Great Green Gems are a source of power and are scattered across Time and Space in the mix of Yellow Gems as well. Somehow, 9 of the Great Green Gems have been scattered across the Mushroom Kingdom the rest are in different Dimensions and areas. Bowser stole the Great Green Gems for Evil and to rule the Mushroom Kingdom. Now Crash Bandicoot Mario,Luigi,Toad,Peach, and Paper Mario must recover the Great Green Gems and the Yellow Gems from Bowser and save the time-space continuum.
Old Screenshots:
Spoiler: show
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Latest Screenshots: 01/24/16:
Spoiler: show
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Progress:
Spoiler: show
5/63 Levels
X = The Level has not been started yet.
WIP = The Level is WIP.
Done = The Level is Finished.
World 1:
1-1 Great Green Grass: Done
1-2 Arctic Antics: WIP
1-3 Bridge Zone: Done
1-4 Oak Tree Top: WIP
1-5 Plant Food: WIP
1-6 Shy Guys and Fly Guys: WIP
Boss:X

World 2:
2-1 Bushy Bushes: Done
2-2 District Dinosaurs: WIP
2-3 Android Juice Lab: WIP
2-4 Under Sea Cave: WIP
2-5 Focus Forest: WIP
2-6 Walking The Plains: WIP
Boss:X

World 3:
3-1 Plastic Classic: WIP
3-2 Grinding Gears: X
3-3 Screw The Nether: WIP
3-4 Beach Ball Fun: WIP
3-5 Strike the Earth: X
3-6 H2 Oh No: WIP
Boss:X

World 4:
4-1 Jelly Jam: WIP
4-2 Cosmic Cosmos: X
4-3 Snowy Mountain: WIP
4-4 Future Highway: WIP
4-5 Iron Whale: WIP
4-6 Dark Blue Fortress: Done
Boss:X

World 5:
5-1 Sewer or Later: WIP
5-2 Casino Cool: WIP
5-3 Beacon Tops: WIP
5-4 Cloudy Sky Palace: WIP
5-5 The Rude Sandstorm: Done
5-6 Seaside Denied: WIP
Boss:X

World 6:
6-1 Doritos Desert: WIP
6-2 Star Night Zone: WIP
6-3 Linear Lines: WIP
6-4 Airship Factory: WIP
6-5 Jungle Mumble: WIP
6-6 Hydro Palace: WIP
Boss:X

World 7:
7-1 Blue Berry Forest: WIP
7-2 Explodatorium: X
7-3 Bubble Trouble: WIP
7-4 Bermuda: WIP
7-5 Candy Crush: WIP
7-6 Chinese Art: WIP
Boss:X

World 8:
8-1 Diamond Mineshaft: WIP
8-2 Sphynixinator: WIP
8-3 Prismarine Temple: WIP
8-4 Sky Land: X
8-5 Lost Labyrinth: WIP
8-6 Sacred Underground Jungle: X
Boss:X

World 9:
9-1: Toy Factory: WIP
9-2: Mushroom Ravine: WIP
9-3: Mysterious Cave: WIP
9-4: Transylvania: WIP
9-5: Flying Machine: X
9-6: Mount Vesuvius: WIP
Final Boss:X
Demo Release: Before 2017

Finally, if you want to be beta-tester post on this thread. (0 Spots Open)
Beta-Testers:
-Rare (myself)
-116taj
-ShadowBoy
-yoshiegg
-MosaicMario

Note: This Episode will use LunaLua

Do you like the Project? Support it by pasting this in your signature.
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Code: Select all

[url=http://www.smbxgame.com/forums/viewtopic.php?f=34&t=4508][img]http://i1152.photobucket.com/albums/p490/RarePair_Gaming/SMGGGSupporterLogo_zps7af7a49d.png[/img][/url]

Re: Super Mario: Great Green Gems (Level Designers Needed)

Posted: Sat Aug 02, 2014 2:06 am
by Superiorstar
Levels look boring and flat.

Re: Super Mario: Great Green Gems (Level Designers Needed)

Posted: Sat Aug 02, 2014 3:19 am
by Veudekato
no, level looking good. you self dont making levels

Re: Super Mario: Great Green Gems (Level Designers Needed)

Posted: Sat Aug 02, 2014 7:46 am
by RudeGuy
I think levels looks boring, because there is a lack of BGOs and NPCs.

Re: Super Mario: Great Green Gems (Level Designers Needed)

Posted: Sat Aug 02, 2014 7:51 am
by CreatorForce
Freaking boring

Re: Super Mario: Great Green Gems (Level Designers Needed)

Posted: Sat Aug 02, 2014 9:09 am
by TLtimelord
Superiorstar wrote:Levels look boring and flat.
Pivot40Channel wrote:Freaking boring
Veudekato wrote:no, level looking good. you self dont making levels
Please, you all need to be more constructive than just "this is boring" or "this doesn't look good"

Anyways, it's not like they're wrong. The levels need a lot more to them as they do look boring and flat. They hardly have any detail to them. Try mixing it up a little by making hills with slopes or using a wider variety of BGOs.

Re: Super Mario: Great Green Gems (Level Designers Needed)

Posted: Sat Aug 02, 2014 12:53 pm
by Rare
TNTtimelord wrote:
Superiorstar wrote:Levels look boring and flat.
Pivot40Channel wrote:Freaking boring
Veudekato wrote:no, level looking good. you self dont making levels
Please, you all need to be more constructive than just "this is boring" or "this doesn't look good"

Anyways, it's not like they're wrong. The levels need a lot more to them as they do look boring and flat. They hardly have any detail to them. Try mixing it up a little by making hills with slopes or using a wider variety of BGOs.
Ill try my best or i think i made some horrible screenshots ill replace those

Re: Super Mario: Great Green Gems (-->Level Designers Needed

Posted: Sat Aug 09, 2014 9:48 pm
by meowflash
Not to be rude, but, could you improve your levels?

P.S. If you do, then I'll bake a cake for you.

P.S.S. Maybe not bake a cake, buy you a virtual cake.

Re: Super Mario: Great Green Gems (-->Level Designers Needed

Posted: Sun Sep 14, 2014 3:43 am
by Rare
Been Working on the New Levels and decided to do Screenshots. :D

New Screenshots 9/14/14:
Spoiler: show
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Plus a New Trailer animated by me. :D
(See Thread for more Information.)

Re: Super Mario: Great Green Gems (-->Level Designers Needed

Posted: Sun Sep 14, 2014 1:35 pm
by Superiorstar
Levels look awesome and very atmospheric. great improvement.

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Posted: Sat Sep 20, 2014 1:41 pm
by Rare
I released a New Poll about which Music should I use for my Hub Level, You decide.
Options:

Crash Bandicoot Warped - Hub

Mario's Time Machine SNES - Castle 3

Crash Bandicoot 2 - Hub Remixed by ReduxSound

or some other Hub Music you guys want me to use. :D

(Don't Forget there are still 5 spots for Level Designers)

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Posted: Sun Sep 21, 2014 8:41 am
by Waddle
This caught my eye. Can I be a level or graphic designer?

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Posted: Sun Sep 21, 2014 12:26 pm
by Rare
Waddle Derp wrote:This caught my eye. Can I be a level or graphic designer?
Sure as long as the graphic or Level is atleast good. PM me the GFX or the Level. :D

EDIT: Actually which one are you doing GFX or Level?

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Posted: Wed Sep 24, 2014 7:27 pm
by 116taj
I'd like to beta test, if you don't mind. :D

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Posted: Wed Sep 24, 2014 8:12 pm
by Rare
116taj wrote:I'd like to beta test, if you don't mind. :D
Sure. :D you are added to the list.

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Posted: Wed Sep 24, 2014 8:37 pm
by dragonfan96
I'd like to be a either a level designer OR beta-tester(i'll PM you a level here soon)

So far it looks pretty impressive. I must say Crash music was always my favorite to listen too

Especially the Sewer levels in Crash's Huge Adventure!

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Posted: Thu Sep 25, 2014 9:45 am
by Rare
dragonfan96 wrote:I'd like to be a either a level designer OR beta-tester(i'll PM you a level here soon)

So far it looks pretty impressive. I must say Crash music was always my favorite to listen too

Especially the Sewer levels in Crash's Huge Adventure!
Sure I hope i get to see the Level soon and I choose Crash Music because Crash isn't a big thing in SMBX and it fits the atmosphere of the levels i'm making.

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Posted: Thu Sep 25, 2014 4:34 pm
by dragonfan96
RarePairGaming wrote:
dragonfan96 wrote:I'd like to be a either a level designer OR beta-tester(i'll PM you a level here soon)

So far it looks pretty impressive. I must say Crash music was always my favorite to listen too

Especially the Sewer levels in Crash's Huge Adventure!
Sure I hope i get to see the Level soon and I choose Crash Music because Crash isn't a big thing in SMBX and it fits the atmosphere of the levels i'm making.
You could use the Crash's Huge Adventure Level select

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Posted: Thu Sep 25, 2014 5:01 pm
by Rare
dragonfan96 wrote:
RarePairGaming wrote:
dragonfan96 wrote:I'd like to be a either a level designer OR beta-tester(i'll PM you a level here soon)

So far it looks pretty impressive. I must say Crash music was always my favorite to listen too

Especially the Sewer levels in Crash's Huge Adventure!
Sure I hope i get to see the Level soon and I choose Crash Music because Crash isn't a big thing in SMBX and it fits the atmosphere of the levels i'm making.
You could use the Crash's Huge Adventure Level select
That's Basiclly Crash 3 Hub and it would take ALOT of layers and events and cause lag. good idea but no. :(

EDIT:

New Option for Poll: Crash Bash - Hub

Re: Super Mario:Great Green Gems (Level Designer Spots) New

Posted: Sun Oct 05, 2014 4:04 pm
by Rare
NEW SCREENSHOTS - 10/05/14

New Screenshots 10/05/14:
Spoiler: show
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Hope you'll like it.