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Spoiler: show
bossedit8: 9/10
Oh man, someone uses my own Tileset on this type of Level right here. I really like this Level. There are Waters and the Level makes you explore around the Level which is nice but the whole Power Up placements is kind of low for this Level. A bit too many Mushrooms instead of Fire Flowers (5 Mushrooms, 3 Fire Flower) which is weird. Besides that this Level is very well done. There are switches that activates the Bomb Generators and later you can get further to the left side of the first Section which is creative. After the Midpoint it is a horizontal section with Obstacles you have to avoid which is also nice. I sometimes jump on those Bombs without having a Key (if I can call it that) on their back by accident. My fault. Design was really great especially those details with the TVs. '!' TVs Warns you that there is a Projectile shooting out from a Pipe. Later on there is a Boss, Mouser. The Boss is very unique because you have to Attack him with Bombs while swimming in Waterfall. After that another Mouser appears but on a different set up. After that your Star appeared at the left side.
Chad: 7.4/10
The submerged factory theme is interesting, with a good layout that's both expansive and straightforward. I like the underwater passageways and the enemy placements within them, as they're challenging but fun. The switches do a nice job at letting you know how to progress, too. However, the small blue platforms blend in with the background. The second half is nice as well, as it's more of a straight path but there are a lot of fragile platforms and generators to be careful of. I really like the placements in that part, and the boss is equally clever with a great introduction, and a second phase to make the battle just as long as it needs to be. For Mouser, the fight is pretty unique, so nice job on that. However, the boss is somewhat broken at the end. When the coin arrow appears, collecting a few of the coins results in the screen locking you in place once more so you can't get the star. The level tries to restart the boss fight, but can't because the Mousers are dead, so you're just stuck with the red coins and bomb generators, with no choice but to die. I discovered in the editor that this is because you never hide the Axe layer, which might also explain why the second Mouser suddenly died out of nowhere not long after he appeared. The level's pretty good aside from that, but the Axe layer remaining permanently active really has potential to break the fight and the ability to complete the level.
Emral: 4/10
Kind of a weird level. You practically had to activate bomb generators for a while while navigating through an underwater area. Not the most exciting thing to do. But things gradually changed when you went from the pipe maze into some kind of factory interior! Then there was some mediocre platforming! I actually kinda enjoyed it. The mouser boss fight was okay at best. It glitched off of the platform for me so I had to manually re-work the layers and events. The red coins would've been a nice twist if they removed the water from the respective pipe, but they somehow didn't do anything for me. I was afraid of nothing!
It's an okay level. Nothing really stands out and it's kinda boring, but nothin really bad here.
Guess: I don't really know.
Quill: 8/10
Loving the atmosphere here. The pipeworks were constructed very creatively and the alternate paths to your bombs were a neat touch. The second half lacked some of the variety, but it was still fun to run through nevertheless. The Mouser boss was interesting as I don't think I've ever been made to fight him in water before. You could go on his platform to make it easier to hit him but the platform disappears when you kill him leading you to an unfortunate death, as I sadly found out.
TNTtimelord: 6/10
This level is an interesting adaptation to a sewer like level, but it's annoyingly hard to navigate for the first half. There's no indication to where you are supposed to go and it's risky to carry SMB2 bombs for that long. Once the second half comes around, it begins to be a lot more enjoyable. I'd have to say, it's been forever since I've seen bossedit8's Blue Bomb Factory tileset, and it works well with a blue factory sewer style. The boss fight was definitely the most original way to use Mouser. In my opinion, this Mouser battle could have played off a lot better, as the player can camp far to the right and use the bomb generators and Mouser's lowered throwing range (thanks to the waterfall) as an advantage and make all the other obstacles obsolete. Also, not sure if it was intended, but Mouser doesn't throw bombs when his platform is moving down, not that it matters that much.
Oh man, someone uses my own Tileset on this type of Level right here. I really like this Level. There are Waters and the Level makes you explore around the Level which is nice but the whole Power Up placements is kind of low for this Level. A bit too many Mushrooms instead of Fire Flowers (5 Mushrooms, 3 Fire Flower) which is weird. Besides that this Level is very well done. There are switches that activates the Bomb Generators and later you can get further to the left side of the first Section which is creative. After the Midpoint it is a horizontal section with Obstacles you have to avoid which is also nice. I sometimes jump on those Bombs without having a Key (if I can call it that) on their back by accident. My fault. Design was really great especially those details with the TVs. '!' TVs Warns you that there is a Projectile shooting out from a Pipe. Later on there is a Boss, Mouser. The Boss is very unique because you have to Attack him with Bombs while swimming in Waterfall. After that another Mouser appears but on a different set up. After that your Star appeared at the left side.
Chad: 7.4/10
The submerged factory theme is interesting, with a good layout that's both expansive and straightforward. I like the underwater passageways and the enemy placements within them, as they're challenging but fun. The switches do a nice job at letting you know how to progress, too. However, the small blue platforms blend in with the background. The second half is nice as well, as it's more of a straight path but there are a lot of fragile platforms and generators to be careful of. I really like the placements in that part, and the boss is equally clever with a great introduction, and a second phase to make the battle just as long as it needs to be. For Mouser, the fight is pretty unique, so nice job on that. However, the boss is somewhat broken at the end. When the coin arrow appears, collecting a few of the coins results in the screen locking you in place once more so you can't get the star. The level tries to restart the boss fight, but can't because the Mousers are dead, so you're just stuck with the red coins and bomb generators, with no choice but to die. I discovered in the editor that this is because you never hide the Axe layer, which might also explain why the second Mouser suddenly died out of nowhere not long after he appeared. The level's pretty good aside from that, but the Axe layer remaining permanently active really has potential to break the fight and the ability to complete the level.
Emral: 4/10
Kind of a weird level. You practically had to activate bomb generators for a while while navigating through an underwater area. Not the most exciting thing to do. But things gradually changed when you went from the pipe maze into some kind of factory interior! Then there was some mediocre platforming! I actually kinda enjoyed it. The mouser boss fight was okay at best. It glitched off of the platform for me so I had to manually re-work the layers and events. The red coins would've been a nice twist if they removed the water from the respective pipe, but they somehow didn't do anything for me. I was afraid of nothing!
It's an okay level. Nothing really stands out and it's kinda boring, but nothin really bad here.
Guess: I don't really know.
Quill: 8/10
Loving the atmosphere here. The pipeworks were constructed very creatively and the alternate paths to your bombs were a neat touch. The second half lacked some of the variety, but it was still fun to run through nevertheless. The Mouser boss was interesting as I don't think I've ever been made to fight him in water before. You could go on his platform to make it easier to hit him but the platform disappears when you kill him leading you to an unfortunate death, as I sadly found out.
TNTtimelord: 6/10
This level is an interesting adaptation to a sewer like level, but it's annoyingly hard to navigate for the first half. There's no indication to where you are supposed to go and it's risky to carry SMB2 bombs for that long. Once the second half comes around, it begins to be a lot more enjoyable. I'd have to say, it's been forever since I've seen bossedit8's Blue Bomb Factory tileset, and it works well with a blue factory sewer style. The boss fight was definitely the most original way to use Mouser. In my opinion, this Mouser battle could have played off a lot better, as the player can camp far to the right and use the bomb generators and Mouser's lowered throwing range (thanks to the waterfall) as an advantage and make all the other obstacles obsolete. Also, not sure if it was intended, but Mouser doesn't throw bombs when his platform is moving down, not that it matters that much.









