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Mouser
Posted: Sat Aug 02, 2014 12:14 am
by Superiorstar
A mouser battle over Overheated ocean.
https://www.mediafire.com/?dqqdzp67of4obz2
Can't upload attachments in VPN.

Re: Mouser
Posted: Sat Aug 02, 2014 12:53 am
by paulyolo
Nice.. I just tried it
Re: Mouser
Posted: Sat Aug 02, 2014 7:44 am
by HeroLinik
paulyolo wrote:Nice.. I just tried it
You can be more constructive than that. Why is it nice? What do you like about the level? You don't need to write an essay on it, a few short words explaining why can do nicely.
Re: Mouser
Posted: Mon Aug 04, 2014 11:34 am
by Marina
Well, someone is gonna have to review this...
Gfx: 3/10
This were actually good cgfx. Everything was SMB1 styled, from Mouser himself to even the Boss Orb at the end.
Almost everything was darker, to fit the night setting of this level, which I liked.
Music: 4/10
The track was okay, but in my opinion it didn't really fit Mouser and probably would've fit more in with a mechanical boss.
NPCs: 1/10
There was... Mouser... and a few Cheep Cheeps. Nothing was out of place, but besides that there was nothing else either.
Gameplay: 1/10
This was really just another notorious Mouser fight. At least there were a few little challenges, i.e. the fact that mouser was on a higher platform than the player.
The fact that you had to jump on the Cheep Cheeps to get to Mouser was also nice.
Really, there is not much to say about this, this boss is overused anyway. Maybe at least add a bit more challenges next time, like generators or moving layers or something or an actual level.
My over all score for this level is 2.25/10, which means it goes to the trash can :/
There is really nothing that makes this level worth playing, it's just another Mouser fight.
For the future I recommend you start experimenting with layers and events to make your bosses more exciting. (Same goes for levels by the way.)
Re: Mouser
Posted: Wed Aug 06, 2014 2:51 pm
by bossedit8
Re: Mouser
Posted: Wed Aug 06, 2014 5:54 pm
by Superiorstar
Thanks.

P.S. there was a force field.

Re: Mouser
Posted: Wed Aug 06, 2014 5:57 pm
by bossedit8
Superiorstar wrote:Thanks. P.S. there was a force field.
No problem. And yeah, I figured out while fighting that Boss. It was clever.
Re: Mouser
Posted: Mon Sep 01, 2014 9:02 pm
by HenryRichard
GLuigiX wrote:Gfx: 3/10
This were actually good cgfx. Everything was SMB1 styled, from Mouser himself to even the Boss Orb at the end.
Almost everything was darker, to fit the night setting of this level, which I liked.
Wait, if you liked them and they were good, why did it get a three? I mean, yeah, this "level" wasn't great, but you shouldn't include a graphics section if you're gonna give scores far away from what you actually said.
Re: Mouser
Posted: Mon Sep 01, 2014 9:05 pm
by Fuyu
GLuigiX wrote:Gfx: 3/10
This were actually good cgfx. Everything was SMB1 styled, from Mouser himself to even the Boss Orb at the end.
Almost everything was darker, to fit the night setting of this level, which I liked.
Why such a low score on this one if there was nothing bad with the aesthetics?