Mushroom Robbers: Revisited

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Valtteri
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Mushroom Robbers: Revisited

Postby Valtteri » Thu Jan 02, 2014 9:10 am

Image

I finished remaking my second SMBX episode! Check it out!

What is the difference to the original Mushroom Robbers?
  • Revamped every level. (I completely remade some levels and did small changed to others.)
  • Lowered the overall difficulty of the game.
  • Remade the world map.
  • Added a Toad House in every world.
  • Added a warp transition level to every warp (except for the warp zone pipes)
  • Added a warp zone.
Information about the original Mushroom Robbers

The Mushroom Robbers (TMR, VI2) is a big episode that took me over six months to finish. It has seven worlds and each world has around seven well designed levels in it. Every world has a fortress with a Koopaling boss in it and a castle with a unique custom boss.

It is notable that this episode introduced the SMB3 Koopalings to SMBX.

Plot, worlds and bosses

Mario has just rescued princess Peach and returned peace in Mushroom Kingdom. The princess is so grateful that she gives Mario the key to the mushroom stock. Mario finds the door to the mushroom stock but it appears that the mushrooms are not there! Mario goes out of the castle and finds Bowser's airship with King of the Koopas himself and the Koopalings. The Koopalings have stolen the kings' wands again and they also stole the mushrooms. The Koopas fly off to the Valley of Bowser.

Mario has to beat the Koopalings and Bowser and return the wands to the kings and the mushrooms to Mushroom Kingdom.

World 1: Mushroom Kingdom (Giant Boom Boom, Larry Koopa)
World 2: Desert Mountains (Robirdo, Morton Koopa Jr.)
World 3: Icy Water Land (Porcu-Puffer, Wendy O. Koopa)
World 4: Tropical Volcano Forest (Giant Piranhacus Giganticus, Lemmy Koopa)
World 5: On the Volcano (Big Boo, Iggy Koopa)
World 6: The Volcano (Blargg, Roy Koopa)
World 7: Bowser's Valley (Mini Kraid, Ludwig von Koopa, Bowser Koopa)
Warp Zone

World Map Screenshots
Spoiler: show
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Level Screenshots
Spoiler: show
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I always take way too many screenshots.
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bossedit8
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Re: Mushroom Robbers: Revisited

Postby bossedit8 » Sun Jun 15, 2014 4:39 am

My Playthroughs:
Spoiler: show
Playlist Link: http://www.youtube.com/playlist?list=PL ... jFAp9tBsA8

icez
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Re: Mushroom Robbers: Revisited

Postby icez » Tue Aug 12, 2014 4:46 am


Superiorstar
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Re: Mushroom Robbers: Revisited

Postby Superiorstar » Sat Oct 25, 2014 8:25 pm

Sorry for bumping this topic, but on the level with the NSMB wii rolling lava gimmick, how did you pull that of?

FanofSMBX
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Re: Mushroom Robbers: Revisited

Postby FanofSMBX » Sat Oct 25, 2014 8:34 pm

1. Make layer Lava
2. Disable default layer so you can place the lava
3. Make lava layer move
Tada

Valtteri
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Re: Mushroom Robbers: Revisited

Postby Valtteri » Sun Oct 26, 2014 8:12 am

Superiorstar wrote:Sorry for bumping this topic, but on the level with the NSMB wii rolling lava gimmick, how did you pull that of?
I suppose you're talking about the level with the lava waves?

Image

I made a long-ass row of lava waves that would move on for at least a minute, I don't quite remember, but when it runs out, it'll change direction. You could make it go on forever by making another identical layer and having it move to the original's place while the original is running out and then they would switch and repeat, but I was kinda too lazy. :P

bossedit8
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Re: Mushroom Robbers: Revisited

Postby bossedit8 » Thu Feb 09, 2017 4:15 am



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