Mario Zone (Contest 8 16th Place)
Posted: Wed Jul 30, 2014 4:34 pm
I made it to the top 20!!!!!!!!!!!!!!!!!!! I did better than 78% of the contestants, I calculated. :)

16. Valtteri - Mario Zone - 8.04/10

16. Valtteri - Mario Zone - 8.04/10
- bossedit8: 9/10
- Ahh, Super Mario Land 2. This Level was very nice. The designwise focuses a lot to SML2 but different because not only you have to walk right all the time, on this Level you have to go left first, then on a different section down and at last right on another section which makes it into a different variety of rooms and also challenges. Enemies and other Objects are typical SML2. Everything about the Enemy placements to Platforms is very well made but the Power Up placements are a bit low. Also on the horizontal Platform Lines, I can see them that they are kind of floating instead of be connected completly on the Line which is kinda strange to me. What I also really like is how there are different colors on each section which makes it even more detailed to all of those Rooms. Not a very long Level with also a bit of a secret places you can get (if you are big) which was fun.
- I enjoyed this a lot! The design and enemy placement through the entire level are just the right sort that give you ample ability to plan your next move, but still make it very challenging to get through each part. Those are my favorite sorts of obstacles in a level. Every challenge is creative and felt a little different in its own way, and I can't point out any flaws from a difficulty standpoint. It really is just exceptionally well done. You even added a sequence of enemies near the start to get a 1up off of that wasn't especially obvious, so good work on that. The SML2 lego theme is also quite original for SMBX, and I really like the look of everything. The only thing I could really nitpick about is that the free 3up is a little silly, but that doesn't hurt much and the rest of the experience is fantastic.
- OH MAN IT'S SML2. I like how this level was built. It was fairly difficult, but handed out rewards for keeping the powerups it provided. Length was nice and I liked the colour swaps between the sections. At points I thought the rewards were kinda overkill, like a 3Up for keeping the checkpoint powerup, but at least something I guess. I'd have loved to see these graphics remade in 16 bit and not gameboy quality though so that's kind of a disappointment. It also made the floor clash with all the other graphics a bit.
Guess: A member of this forum? No idea.
- Interesting level. The idea behind the level is pretty neat, although odd to get my head around at first. Loving the variety in this place too, it had some moments of great challenge as well, so good job with that! There were some areas that felt too crowded by enemies in my opinion though. Other areas were cramped too, not helping the unfair difficulty at times. Overall though, good job!
- My goodness, this person definitely put forth the time to make these 2.5D lego-like bricks in and they even fit in with the SML2 enemies. Not only did this look great, but it also played great and was surprisingly intense at certain parts. The placement of enemies felt just right, yet the overall design was rather sub-par. I'd say, whoever made this level got me to respect SML and SML2 a little bit more than I did before.