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Wild Western Walk (Contest 8 - 3rd Place)

Posted: Wed Jul 30, 2014 3:16 pm
by SuperMario7
My level from the Community Contest 8! It came in 3rd place with an average score of 9.035/10. I'd consider it my best level yet overall! Enjoy!

Screenshots:
Spoiler: show
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Download: http://www.mediafire.com/download/j88p5 ... n+Walk.zip

Reviews
Spoiler: show
bossedit8: 8.075/10
  • Another Level that are strongly made with a lot of background objects mixed in. This Level was nice but later on it is getting increasingly laggy due to a lot of Lava Tiles and a lot of other stuff going on on this Level. The whole Gimmick with having Firery stuff on the Oil and burning up in flames is clever but also it can kill me easily with it sometimes. The whole "Ground Falling" once you step on one can be surprising for a bit. The whole Chasing part is where everything starts to lag a bit. After that you gain the Star. There were different music and such which I like. Sometimes it can be difficult with this Level. The Level was long and there is only one Secret Room with just a few Coins and a Dragon Coin. Low amount of reward... make it more rewardful, not just for a Dragon Coin.
Chad: 9/10
  • Awesome level. It's expansive, intricate, challenging, and explorative. Bombs are cleverly and excellently used in a number of ways, the burning oil gimmick is unique and realistic, and the generators are well-timed and fun to dodge. The Podoboo's Shoe part is a nice addition as well, and I really like the transition to night and the intense final chase at the end. There's even a nicely-implemented rainbow shell run! The rocks sinking into the lava is a good idea as well, but they're way too fast. If you miss a beat at all, you're dead, which is a quite a difficulty jump from what this level typically offers. So are the bombs just before the checkpoint. Dying mere feet from it because of something like that is irritating. It'd also be a good idea to make the burning oil fire/ice/Yoshiproof, and I disliked the flamethrower noises that played through the entire level when you'd only see them a few times. The nighttime music changes the level's mood drastically in a split-second, and the final part definitely needs frameskip. But other than that, there are a lot of greatly executed, creative and difficult ideas here. It's an intensely fun level!
Emral: 10/10
  • Oh man what a super enjoyable level! This is actually a very elaborate Western themed level, as it adds oil,airships and all kinds of explosions to the mix, aside from just looking beautiful. There've been multiple gimmicks combined and my favourite of them was the flammable oil. It just felt right in this level and just belongs to it. The chase sequence was nice, too, although it caused the worst lag I've had so far in this contest (and I'm going alphabetically).
    You could even count this as one of my favourites. It just has so much stuff it's amazing. I'm starting to repeat myself here. But you know if I'd break this down into NPC placement, graphics, everything else you'd just hear more praises, so I decided to make this quick.
    Guess: reghrhre
Quill: 8.5/10
  • There's something about this level that really stuck out to me. The first part is great, with some variety and a nice atmosphere. When it gets to the night section, something changes for me. It feels extremely more atmospheric and the oil + fire gimmick was clever and neat, I'm surprised nobody thought of it before. There's also more variety in level design in the night too. The chase section could have been better though. It lagged for me which could have just been my computer but with frameskip I felt it was too fast for the player to react properly. Overall though, great job!
TNTtimelord: 9.6/10
  • First off, I seriously want to know where you got the musical choices for this level, because they are downright amazing. I'd like to say that coupled with the perfect design and scenery, this is almost exactly how an old western level should be. I did think the oil sections were rather overdone, because that area made my SMBX lag the most out of all the levels. Still the falling land gimmicks was nicely done (almost overdone by levels in general these days). I can see this being SuperMario7's level just because of how perfectly the design and the scenery is mixed.

Re: Wild Western Walk - CC8 3rd Place

Posted: Wed Jul 30, 2014 3:28 pm
by Marina
GodDAMN I see why this got third place! Those gfx look amazing, and I'm just looking at the screenshots! O_O

Re: Wild Western Walk - CC8 3rd Place

Posted: Wed Jul 30, 2014 3:49 pm
by Warlock
Fuck. Ing. Hell.

The GFX look amazing (I can tell it was from reghrhre) The BGOS are spot on (althought I would have gone for a desert-fitting color for them) The design is awesome, I can tell that you spent at least three weeks on it overall. Definitely gonna play this.

Re: Wild Western Walk - CC8 3rd Place

Posted: Wed Jul 30, 2014 3:53 pm
by TLtimelord
This level got two 9s and a 10, so that means this is moved to Bests.

I can see why as well. This level was beautiful in almost every aspect and it played well too. (It's so much better than my contest level, which was also old western themed)

Re: Wild Western Walk - CC8 3rd Place

Posted: Wed Jul 30, 2014 4:13 pm
by zlaker
One of the most beautiful I've seen so far in the contest. SuperMario7 I can say this is your best level. Great job!

Re: Wild Western Walk (Contest 8 - 3rd Place)

Posted: Wed Jul 30, 2014 10:50 pm
by Shinbison-Kof
This really is a very nice level, but i saw this theme in other levels, nevertheless is incredible, the level design is very nice, and i love the desert/oil. The graphics is cute and good, and the gimmick is very well executed, I love this. The decoration is nice and unique! I saw few erros: in the level has few parts "tight", causing the difficulty in the jump. This level is very nice and great, good job! :)