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Bowser & Bowser Jr Factory (CC8 Enter)

Posted: Tue Jul 29, 2014 8:43 pm
by CreatorForce
Hi I send to you guys play my level if you want :)

Here's some screenshot to show to you guys
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The Review Is :
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57. Pivot40Channel - Bowser & Bowser Jr. Factory - 4.875/10

bossedit8: 6.375/10
This Level was ok to good and also very challenging, I give it that. It takes place inside a Factory but it kinda lacks details and background object a little bit. There are places that are kinda tedious by those Thomps and other indivitual Enemies because it is too narrow to avoid. At least the Power Ups where enough especially at the beginning because you get 2 Power Ups at once. The Midpoint should be a bit earlier on on your level and not at the final Boss because the level itself is a difficult one to get through. At least these bossed are fun to deal with but once you defeat them, Waluigi's Pinball Music plays at the background which I find it strange but also kinda funny to be honest. There is nothing wrong in this level despite those cramped (small) areas to avoid enemies and a bit lack of sceneries but oh well, it was ok anyway.

Chad: 7/10
Interesting level. The passageways are narrow, but in a comfortable sense that challenges your precision skills without being too restrictive. Well, except for the part after the red switch wall, that's a bit much. But other than that, I do like how the layout tests your ability to avoid enemies based on their specific AI. The first half of the level does get fairly long and repetitive, however, as there's little variation and lots of time between each switch. The midpoint's too far in as well, giving you much to redo if you die. The bosses are standard, but Bowser changes it up a bit by requiring you to throw things at him to differ from the usual setup of making him break the floor. The music played after a boss's defeat makes no sense, though. I'd say this level's fairly average overall, but I really enjoyed the setup, even though a few things could be ironed out.

Emral: 2/10
I really don't know what to think of this. My mind's lagging a bit due to all those frameskips (doesn't have anything to do with you).
This level was actually rather meh. The concept was okay, but the execution was more than flawed. There is literally no decoration, the enemies were unfairly placed, everything was cramped and don't even get me started on the lack of powerups. The bowser boss was really out of place aswell.
And what's the point of providing a powerup after the checkpoint just so you lose it to the enemies before getting to the boss? I really don't know. This level is just unfair.
Guess: At first I was gonna say FanofSMBX because sections 1 and 2 reminded me of his CC7 entry, but as I went on I noticed I have virtually no idea who made this.

Quill: 5/10
The gameplay of this level is alright, but it needs a lot more variety. The 2nd half was a pain to get through as it was more of the same over and over again. The checkpoint was placed after 95% of the level was done, which was a little annoying. The level itself is also bland and it was a chore to get through it.

TNTtimelord: 4/10
Gee, I never hear this music at all! It sounds totally amazing and not overused in any way shape or form!

With all due respect, this level plays off well as more of a castle theme and not a factory theme, considering the fact factories usually have pipes and crates and factory enemies, not a metallic tileset with thwomps and dry bones everywhere. I did love the tiny bullet shooting Bullet Bill though, as that's a pretty clever idea I haven't seen used before. The Bowser Jr fight was just a regular Ludwig fight (nothing wrong with that) and the Bowser fight is the SMB3 Bowser in which you use the SMB3 blue bricks to kill him, and damn is this nerfed. It's so easy to load bowser's face up with bricks since you have 4 generators right next to each other. Put them all over the place and set them to longer time periods between generating to make it more eventful and more challenging.
Download Here : http://www.mediafire.com/download/65do9 ... actory.zip

Thanks
-Pivot40Channel

Re: Bowser & Bowser Jr Factory (CC8 Level)

Posted: Wed Jul 30, 2014 1:55 pm
by zioy
I like the looks of this. I might try it out :)

Re: Bowser & Bowser Jr Factory (CC8 Level)

Posted: Wed Jul 30, 2014 2:49 pm
by Warlock
Overall, this level looks good.

I would recommend recoloring some graphics in SMB3 colors, but overall it looks nice.

Re: Bowser & Bowser Jr Factory (CC8 Enter)

Posted: Fri Aug 01, 2014 10:10 pm
by Superiorstar
Where did you get that tileset? I want that tileset.

Re: Bowser & Bowser Jr Factory (CC8 Enter)

Posted: Sun Aug 03, 2014 10:45 am
by bossedit8