Clawgrip's Tall Tower (CC8 Entry)

Levels that have good quality and are worth playing.

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RudeGuy
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Clawgrip's Tall Tower (CC8 Entry)

Postby RudeGuy » Tue Jul 29, 2014 10:18 am

So, the level which get the 31th place and it could have go a bit more far if it wasn't for Emral.

Screenshot by DarkMatt beause I am too lazy to make one:
Spoiler: show
Image
Yeah, it doesn't even show you a little part of the level.
Download

Notes (read this if you don't want to ragequit playing it):
-Don't throw ninjis to other enemies or you'll get a run-time error.
-The last cave room have 2 paths: one is above you and it leads to the tower entrance, the other leads to the bonus room.
-Level is long.

silent_
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Re: Clawgrip's Tall Tower (CC8 Entry)

Postby silent_ » Tue Jul 29, 2014 10:42 am

Oh man, I like that tileset shown in the screen. I can't wait to play this when The Tower of Biased 7 gets released. I hope to see more from you.

RudeGuy
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Re: Clawgrip's Tall Tower (CC8 Entry)

Postby RudeGuy » Tue Jul 29, 2014 10:46 am

Uh, I forgot to credit Sednaiur and Valtteri for almost all the graphics. If there is someone I didn't credit, just tell me it.

Kyo
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Re: Clawgrip's Tall Tower (CC8 Entry)

Postby Kyo » Tue Jul 29, 2014 9:29 pm

Christian07 wrote:So, the level which get the 31th place and it could have go a bit more far if it wasn't for Emral.
Actually, no. If Emral's reviews would be removed, your rank would be worse by four placements. You'd be #35.

bossedit8
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Re: Clawgrip's Tall Tower (CC8 Entry)

Postby bossedit8 » Wed Jul 30, 2014 2:57 am

You know my review of this level but I am gonna post it here again anyway:
bossedit8 wrote:Hm, the first thing what I have done while playing that Level is throwing a pink giant jumping Bird on a gray Ninji and it crashed SMBX with a Run-Time Error 9 'Subscript out of Range' because the Bird was like Skyrocket to the right. Oh well. This level was nice. SMB2 Themed even with Potion and the design of it. The power up placements where ok, not always the best but it can be near decent to get further on on this Level. The instant warps are not the best because you can actually die or you can even be at the top of the screen by going left or right. At least we have a lot of fun throwing Veggies at those Enemies. The Night Section was nice but you can also go up on the Latter, go to the left and find a black screen where it simply leads you to death. A few of the designs are kind of small to get through. Inside the Tower there are two paths to choose with different obstacles on your way. Problem is by a Warping vertical section that you can fall to your death or glitch through the wall because there are no Blocks offscreen. Other side of the room you can even get stuck by a 5 Blocks high gray Pillar if you accidently fall down there (unless you are Luigi or holding an Item/Enemy to help you to get up again but still). Not a good idea to let yourself stuck there, seriously. I do not like that a Bomb Symbol is generating Bomb-Ombs. At least you could use a Vase there. After that you are heading to the midpoint while being outside of the Tower which is also nice because of different variety of the enviorements. The Level has difficulty in it but it can be sometime problematic at least with throwing projectiles from these Panzer Enemies. Hitting the boss it is Green Birdo. Simply defeated and then we are getting to Clawgrip. There are 2 forms however and adter that you get the Star and a Door. I hope you are picking up the Stars first instead of entering the Door first. It was a nice level overall but there are several errors to discover arround.

Point rating: 7.465

zioy
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Re: Clawgrip's Tall Tower (CC8 Entry)

Postby zioy » Wed Jul 30, 2014 12:09 pm

I liked this level for what it is, but I personally don't like SMB2 levels. However, I'm balancing that up to give you a 7.4/10.

TLtimelord
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Re: Clawgrip's Tall Tower (CC8 Entry)

Postby TLtimelord » Wed Jul 30, 2014 3:57 pm

This level never got any 9s, but it got three 7s and a couple 6s, so this will be moved to Pretty Good.


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