Koopa Ocean (Review needed)

Levels that have good quality and are worth playing.
Murphmario
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Koopa Ocean (Review needed)

Postby Murphmario » Mon Jul 28, 2014 5:28 pm

Hey, you know my contest level, right? Well, that's just junk. Here is a better level.

Oh wait, you want screens? Well have one then:
Image

Download: http://www.mediafire.com/download/hid0y ... +Ocean.zip

Superiorstar
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Re: Koopa Ocean (Review needed)

Postby Superiorstar » Mon Jul 28, 2014 5:52 pm

A lot of water levels today huh?
Meaningless post aside, this level looks pretty cool.

zlaker
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Re: Koopa Ocean (Review needed)

Postby zlaker » Wed Aug 06, 2014 5:34 am

I'll see if I can review the level today or tomorrow.

Radishl
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Re: Koopa Ocean (Review needed)

Postby Radishl » Thu Aug 07, 2014 9:09 am

Judging from the screenshot I can see that the ocean cave thingy clashes with the sand tiles.

Murphmario
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Re: Koopa Ocean (Review needed)

Postby Murphmario » Thu Aug 07, 2014 1:40 pm

Radishl wrote:Judging from the screenshot I can see that the ocean cave thingy clashes with the sand tiles.
In my option, it fits perfectly.

HenryRichard
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Re: Koopa Ocean (Review needed)

Postby HenryRichard » Thu Aug 07, 2014 2:42 pm

Radishl wrote:Judging from the screenshot I can see that the ocean cave thingy clashes with the sand tiles.
They're both SMB3
They're both Ocean-Themed
How is there clash

Though the level looks pretty nice, I'll edit a review into this post when I'm done making it.
..and now I'm doing the editing.
Spoiler: show
This is a pretty nice, but short level. It has a pretty good amount of coins, not too much but not too few.

Design - 3/5
This is pretty well designed. There could be a couple more hills, and the part where you had to go in a "s" near the beginning was a bit weird, but overall it was nice.

Placement - 3/5
Like I said, the coin placement was great, and so was most of the enemy placement - in the first section. The cheep-cheeps in the second section were a bit odd, and I feel that they weren't hard enough. Other than that, pretty good.

Atmosphere - 3.4/5
The kirby music was nice, really fit. However, it was a bit weird where in the bonus room it changed to SM64 water music. What's wrong with the kirby music in such a small section? Also, water at the bottom of the screen the the ultra-high-jumping cheep-cheep section would be nice, but cloud BGOs would be even better. But the sand tileset was very nice, really liked that.

Asthetics - 3.5/5
This level is pretty good, and I could see this being a normal level in an episode - though only in the first world. Just change it a bit, and you can have a great level! (pretty good < great)

Total Score - 12.9/20 or 6.45/10
Moved to Pretty Go - O WAIT IM NOT A LEVEL JUDGE!
Last edited by HenryRichard on Thu Aug 07, 2014 3:01 pm, edited 1 time in total.

lighthouse64
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Re: Koopa Ocean (Review needed)

Postby lighthouse64 » Thu Aug 07, 2014 2:52 pm

HenryRichard wrote:
Radishl wrote:Judging from the screenshot I can see that the ocean cave thingy clashes with the sand tiles.
They're both SMB3
They're both Ocean-Themed
How is there clash

Though the level looks pretty nice, I'll edit a review into this post when I'm done making it.
Exactly, there is no clash. I make clash a lot :P

Radishl
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Re: Koopa Ocean (Review needed)

Postby Radishl » Thu Aug 07, 2014 3:10 pm

HenryRichard wrote:
Radishl wrote:Judging from the screenshot I can see that the ocean cave thingy clashes with the sand tiles.
They're both SMB3
They're both Ocean-Themed
How is there clash

Though the level looks pretty nice, I'll edit a review into this post when I'm done making it.
..and now I'm doing the editing.
Spoiler: show
This is a pretty nice, but short level. It has a pretty good amount of coins, not too much but not too few.

Design - 3/5
This is pretty well designed. There could be a couple more hills, and the part where you had to go in a "s" near the beginning was a bit weird, but overall it was nice.

Placement - 3/5
Like I said, the coin placement was great, and so was most of the enemy placement - in the first section. The cheep-cheeps in the second section were a bit odd, and I feel that they weren't hard enough. Other than that, pretty good.

Atmosphere - 3.4/5
The kirby music was nice, really fit. However, it was a bit weird where in the bonus room it changed to SM64 water music. What's wrong with the kirby music in such a small section? Also, water at the bottom of the screen the the ultra-high-jumping cheep-cheep section would be nice, but cloud BGOs would be even better. But the sand tileset was very nice, really liked that.

Asthetics - 3.5/5
This level is pretty good, and I could see this being a normal level in an episode - though only in the first world. Just change it a bit, and you can have a great level! (pretty good < great)

Total Score - 12.9/20 or 6.45/10
Moved to Pretty Go - O WAIT IM NOT A LEVEL JUDGE!
Its clash because they don't look good together.
Just because they are related to water and both in smb3 doesn't mean they look good together...

HenryRichard
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Re: Koopa Ocean (Review needed)

Postby HenryRichard » Thu Aug 07, 2014 3:18 pm

Radishl wrote:Just because they are related to water and both in smb3 doesn't mean they look good together...
...Fair point. However, "Clash" is a term that varies from person-to-person, so just because you think it clashes doesn't mean Murph does.

Radishl
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Re: Koopa Ocean (Review needed)

Postby Radishl » Thu Aug 07, 2014 3:23 pm

HenryRichard wrote:
Radishl wrote:Just because they are related to water and both in smb3 doesn't mean they look good together...
...Fair point. However, "Clash" is a term that varies from person-to-person, so just because you think it clashes doesn't mean Murph does.
Well that's true but some clash is clearly obvious to all.

TLtimelord
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Re: Koopa Ocean (Review needed)

Postby TLtimelord » Sat Aug 09, 2014 10:03 pm

HenryRichard wrote:
Radishl wrote:Judging from the screenshot I can see that the ocean cave thingy clashes with the sand tiles.
They're both SMB3
They're both Ocean-Themed
How is there clash

Though the level looks pretty nice, I'll edit a review into this post when I'm done making it.
..and now I'm doing the editing.
Spoiler: show
This is a pretty nice, but short level. It has a pretty good amount of coins, not too much but not too few.

Design - 3/5
This is pretty well designed. There could be a couple more hills, and the part where you had to go in a "s" near the beginning was a bit weird, but overall it was nice.

Placement - 3/5
Like I said, the coin placement was great, and so was most of the enemy placement - in the first section. The cheep-cheeps in the second section were a bit odd, and I feel that they weren't hard enough. Other than that, pretty good.

Atmosphere - 3.4/5
The kirby music was nice, really fit. However, it was a bit weird where in the bonus room it changed to SM64 water music. What's wrong with the kirby music in such a small section? Also, water at the bottom of the screen the the ultra-high-jumping cheep-cheep section would be nice, but cloud BGOs would be even better. But the sand tileset was very nice, really liked that.

Asthetics - 3.5/5
This level is pretty good, and I could see this being a normal level in an episode - though only in the first world. Just change it a bit, and you can have a great level! (pretty good < great)

Total Score - 12.9/20 or 6.45/10
Moved to Pretty Go - O WAIT IM NOT A LEVEL JUDGE!
Review approved. Moved to Pretty Good.

Also, I do think that the SMB3 underwater tileset does not look good with that sandy beach tileset. It's sizeable goes out of the water (that looks awkward enough by itself) and it fits more with an underwater theme than it does a beach theme.

Radishl
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Re: Koopa Ocean (Review needed)

Postby Radishl » Sat Aug 09, 2014 11:42 pm

TNTtimelord wrote:
HenryRichard wrote:
Radishl wrote:Judging from the screenshot I can see that the ocean cave thingy clashes with the sand tiles.
They're both SMB3
They're both Ocean-Themed
How is there clash

Though the level looks pretty nice, I'll edit a review into this post when I'm done making it.
..and now I'm doing the editing.
Spoiler: show
This is a pretty nice, but short level. It has a pretty good amount of coins, not too much but not too few.

Design - 3/5
This is pretty well designed. There could be a couple more hills, and the part where you had to go in a "s" near the beginning was a bit weird, but overall it was nice.

Placement - 3/5
Like I said, the coin placement was great, and so was most of the enemy placement - in the first section. The cheep-cheeps in the second section were a bit odd, and I feel that they weren't hard enough. Other than that, pretty good.

Atmosphere - 3.4/5
The kirby music was nice, really fit. However, it was a bit weird where in the bonus room it changed to SM64 water music. What's wrong with the kirby music in such a small section? Also, water at the bottom of the screen the the ultra-high-jumping cheep-cheep section would be nice, but cloud BGOs would be even better. But the sand tileset was very nice, really liked that.

Asthetics - 3.5/5
This level is pretty good, and I could see this being a normal level in an episode - though only in the first world. Just change it a bit, and you can have a great level! (pretty good < great)

Total Score - 12.9/20 or 6.45/10
Moved to Pretty Go - O WAIT IM NOT A LEVEL JUDGE!
Review approved. Moved to Pretty Good.

Also, I do think that the SMB3 underwater tileset does not look good with that sandy beach tileset. It's sizeable goes out of the water (that looks awkward enough by itself) and it fits more with an underwater theme than it does a beach theme.
See I told you guys it clashes.


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