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Overheated Ocean

Posted: Mon Jul 28, 2014 12:26 pm
by Superiorstar
Difficulty spike much?
BTW this is the first SMB1 level I ever made.



https://www.mediafire.com/?bc1adsklhgvndp1

Re: Overheated Ocean

Posted: Sun Aug 03, 2014 5:42 pm
by TLtimelord
FINALLY I'M GETTING TO THIS LEVEL YOU'VE SENT ME LIKE 4 PMS ABOUT.

Graphics
Up in the graphics department here we have 4 different colored cheep cheeps and they all have a different purpose (they don't look too bad)! On the deck we have orange bullet bills in which have no indication whether or not they can hurt me underwater or above water (lots of oohs and aahs can be heard). Such a fantastic variety of NPCs in this level!

On a more serious note, this level DOES look pretty good and the atmosphere stays true to the "overheated" part of the level intended. All the recolors look fantastic (did you do some of them yourself?) and the monochrome underground tileset also looks good and properly fits in with the hot seafloor. But then out of the blue (or gray? o.o) we have lava... underwater? First off, you should use something else instead of lava, like half-molten rocks or something, like what you did with the orange bullet bills.
8/10

Design
This was an overall very flat level but SMB1 looks pretty good when it's flat, considering that's what it's usually meant to be. The underwater section is surprisingly where this level shines design-wise. Not much scenery was used, but not much was seemingly needed either, as it didn't feel like a wide, open, empty space. It more felt like a closed in, tight space. This caused a lot of issues considering it was incredibly difficult to avoid the fast moving bullet bills while also trying to avoid many cheep cheeps and torpedo teds. Can you extend the section upwards a bit and change the entire first section to make it taller and wider as well as get rid of the mass amounts of launchers so it is easier to avoid projectiles and NPCs that fill up half the screen every 15 seconds? I would also suggest adding a lot more powerups. There is one at the beginning of both sections that's it. There needs to be at least one or two more to be able to pass through this level without dying more than a few times.
6/10

Gameplay
This was needlessly almost kaizo difficulty. Like I (sort of) stated before, there is practically enemy spam every 15 or so seconds and it makes it hard to stay alive or retain one of the two powerups throughout the entire level, which kind of nerfs the fun in it. I got hurt once by the bullet bills because I didn't know they were going to be hurtful when you stepped on them. I almost feel like there could have been indications that they were. In general, this can be a fun level, but if you die more than a couple times, it can get less fun and more annoying.
5/10

Music
The music really isn't that appealing to my tastes, but it nevertheless fits incredibly well. Any metallic and/or hot level style would go well with it and this is a good example.
7/10

Actually a pretty nice, funky level, but the sheer difficulty can get annoying at times.
6/10
Moved to Pretty Good

Re: Overheated Ocean

Posted: Sun Aug 03, 2014 7:03 pm
by Superiorstar
I ONLY SENT TWO. anyways thanks for thy review!
spoilers for the next level.
http://i.imgur.com/SQPp9XZ.png
yup it's that time of the year again. :D