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Re: This makes me rage
Posted: Mon Jul 28, 2014 11:36 am
by zlaker
But what you can't see it that not everyone has the same opinions as you have you. It's common that people doesn't like clashes and think they don't fit. It can really ruin the level's atmosphere. I don't think a lot of people would like to see quicksand in a snow level.
And this should be moved to the General.
Re: This makes me rage
Posted: Mon Jul 28, 2014 11:44 am
by HealthyMario
SuperYoshiRex64 wrote:I really get angry if people are starting to complain about some clash. Common guys! Where was the time you could do whatever you wanted to do? Now people complain about clash. I mean, i can enjoy a level with clash! All what's important for me is the gameplay. Judges always complain about clash....
What is your opinion?
I can see you have a valid point but you should also respect other people's opinions since theirs may not be the same like yours, just like what zlakerboy said.
Re: This makes me rage
Posted: Mon Jul 28, 2014 11:47 am
by Magna
It's like peas mixing with the mashed potatoes; it doesn't and shouldn't mix together.
Re: This makes me rage
Posted: Mon Jul 28, 2014 12:14 pm
by silent_
Blue Greed wrote:It's like peas mixing with the mashed potatoes; it doesn't and shouldn't mix together.
But that subjectively tastes good. You can't compare that with clash.
Anyway, I have a problem with clash and game-mixing. Neither of these look visually appealing, and they give an unnatural feel to a level if you mix SMW with YI or SMB2 with SMB1 or you put quicksand in a snow level or have a SMW grass level, go through a pipe, and see you're in some Metroid level.
Re: This makes me rage
Posted: Mon Jul 28, 2014 12:35 pm
by Superiorstar
Kep wrote:Blue Greed wrote:It's like peas mixing with the mashed potatoes; it doesn't and shouldn't mix together.
But that subjectively tastes good. You can't compare that with clash.
Anyway, I have a problem with clash and game-mixing. Neither of these look visually appealing, and they give an unnatural feel to a level if you mix SMW with YI or SMB2 with SMB1 or you put quicksand in a snow level or have a SMW grass level, go through a pipe, and see you're in some Metroid level.
*cough* The mushroom robbers. *cough*
Re: This makes me rage
Posted: Mon Jul 28, 2014 1:37 pm
by Willhart
I don't really enjoy, how most of the levels seem to use only the graphics from real Mario games. This engine has a ton of potential for all kinds of custom graphics, tilesets and npc's. It kinda feels underused right now. I agree that some styles don't mix together, but the basic player sprite and the enemies go with almost anything thanks to the large variety of them. It's good to experiment.
Re: This makes me NOT rage
Posted: Mon Jul 28, 2014 2:59 pm
by bossedit8
Kinda funny how I used multiple themes back then and it wasn't really bad for specific playthroughs/Let's Plays on my old SMBX Episode. So to me, I do not really care back then if a Element from different Games Clashes Together. Right now I take those advices from other Members and take a much better Action on making better Levels. Criticisms is a necessary material to take and make better Levels but you are free to make anything in SMBX anyway so that's a thing.
Re: This makes me rage
Posted: Mon Jul 28, 2014 3:03 pm
by RudeGuy
Guys, mixing styles isn't the definition of clash.
Re: This makes me rage
Posted: Mon Jul 28, 2014 3:40 pm
by FanofSMBX
At this point you cant really say anything against recoloring sprites; pretty much everything default in SMBX is recolored to at least SMB3.
Re: This makes me rage
Posted: Mon Jul 28, 2014 3:44 pm
by silent_
Willhart wrote:I don't really enjoy, how most of the levels seem to use only the graphics from real Mario games. This engine has a ton of potential for all kinds of custom graphics, tilesets and npc's. It kinda feels underused right now. I agree that some styles don't mix together, but the basic player sprite and the enemies go with almost anything thanks to the large variety of them. It's good to experiment.
Even though you're right, there are lots of impatient people in this community, and making a bunch of sprites from other games would be more time-consuming that a three hundred question math exam in one sitting.
FanofSMBX wrote:At this point you cant really say anything against recoloring sprites; pretty much everything default in SMBX is recolored to at least SMB3.
Except my ass.
Re: This makes me rage
Posted: Mon Jul 28, 2014 4:37 pm
by Willhart
I have actually pretty much automated the ripping of npcs and tilesets. I recently made an npc with 247 frames of animation to make it sparkle randomly. I can also divide premade tilesets and sprite sheets to a ton of little tiles for smbx. I use addons on gimp and gamemaker for manipulating the colors and size for all of the graphics at the same time. With the new level editors using most coplex tilesets has become easier too. I have to admit that I've been lazy using these tools though and they will not ensure good levels or results. They only save a ton of time and work. I still have to rename and assign numbers for every single graphic. It is kind of a pain.
Re: This makes me rage
Posted: Mon Jul 28, 2014 4:39 pm
by FanofSMBX
Whoa! Could you please tell us how to do the sprite ripping of over 100 frames?
Re: This makes me rage
Posted: Mon Jul 28, 2014 5:04 pm
by Willhart
FanofSMBX wrote:Whoa! Could you please tell us how to do the sprite ripping of over 100 frames?
I currently use slice tool in photoshop or gamemaker's "load from spritesheet" function to divide the sets. Then I load all the frames in the game maker sprite/animation editor, rotate them 270° and save them as a sprite sheet. (that program can only plase them on a single horisontal row). Then I load it back as a single image and rotate it further 90° to make it fase correctly. Then I copy it and use replace color on gamemaker to make a mask for it very quickly. When I have both the mask and the sprite I use gimp to save them in a gif format. Finally I rename them and make a npc text file to give em the right properties.
For tilesets I just copy them making one of them a mask. When divided and saved every tile and mask should have a same number at the end making them easier to rename later. Some tilesets have hundreds of tiles , so it is good to plan beforehand what parts of it to use and delete the rest.
Edit: here is the sprite I made earlier.
http://talkhaus.raocow.com/download/file.php?id=8736