March Flying Gods

They're not that bad, but they're not that good either.

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KateBulka
Dolphin
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Joined: Tue Apr 15, 2014 8:29 am
Pronouns: she/her

March Flying Gods

Postby KateBulka » Mon Jul 28, 2014 6:34 am

Hello!... i'm make level... This not old! Enjoy!
Spoiler: show
Image
Download - https://www.mediafire.com/?j63tqeqaef97mkp

Credits:
Spoiler: show
-Raster
-Legend-tony
-Squishy Rex
-Redigit
-smithuser
-Sakke
-Luffy

antoinefunbros
Guest

Re: March Flying Gods

Postby antoinefunbros » Mon Jul 28, 2014 9:15 am

+ :

- Well design
- Well music

- :

- Boring, the same background (a tree), the same ennemies.
- When i saw the pipes, i said "Ow it's not finish ! An underground part or something else maybe ?". And it was the end of the level.
- 3 switch block, it's too much.

-> Make the level more harder and longer. Remove 1 or 2 switch block. Add more background, blocks, coins or ennemies to fill the blanc. You can also add a little mini-boss (a strong koopa or a hammer bros) that let you finish the level if you kill him.

KateBulka
Dolphin
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Posts: 1112
Joined: Tue Apr 15, 2014 8:29 am
Pronouns: she/her

Re: March Flying Gods

Postby KateBulka » Tue Jul 29, 2014 3:49 am

...
antoinefunbros wrote:+ :

- Well design
- Well music

- :

- Boring, the same background (a tree), the same ennemies.
- When i saw the pipes, i said "Ow it's not finish ! An underground part or something else maybe ?". And it was the end of the level.
- 3 switch block, it's too much.

-> Make the level more harder and longer. Remove 1 or 2 switch block. Add more background, blocks, coins or ennemies to fill the blanc. You can also add a little mini-boss (a strong koopa or a hammer bros) that let you finish the level if you kill him.
Hmm.... :( real sad...

Valentine
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Re: March Flying Gods

Postby Valentine » Tue Jul 29, 2014 7:04 am

antoinefunbros wrote:+ :

- Well design
- Well music

- :

- Boring, the same background (a tree), the same ennemies.
- When i saw the pipes, i said "Ow it's not finish ! An underground part or something else maybe ?". And it was the end of the level.
- 3 switch block, it's too much.

-> Make the level more harder and longer. Remove 1 or 2 switch block. Add more background, blocks, coins or ennemies to fill the blanc. You can also add a little mini-boss (a strong koopa or a hammer bros) that let you finish the level if you kill him.
Why does the level NEED to be long, it doesn't it could be a world one level, also it's not the amount of switches, who cares about them if they are so near each other, so i think you just wanted to make a bad review

antoinefunbros
Guest

Re: March Flying Gods

Postby antoinefunbros » Tue Jul 29, 2014 12:41 pm

It's my personnal opinion and I gave him tips. I didn't wanted to make a bad review.

bossedit8
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Re: March Flying Gods

Postby bossedit8 » Sat Aug 02, 2014 7:45 pm

@bossedit8's Review - March Flying Gods - Level made by @MyNameIsEric52

Design Usage:
This Level was decently designed with like regular Plains to walk on it and has a decent length for a regular Mario Level to go through. Although it was nice being simplistic by it's design but it would of be better to use more background objects at the places where it just looks empty. You used only Palm Trees as your primary background object on your Level. You can at least use more different background objects variety like regular Hills, Bushes, etc.. There is a secret Area filled with Water where you can press a blue Switch but once you get out from this Room you are not leading to the same Pipe but more near at the beginning of the Level. What was the point of leading you back to a existed place you went before? Not only that, you have to do this twice because if you hit the Switch once you are blocking your path to get further on on this Level, which was not really completly fun because it was just the same Terrain you have to deal with. The Music Choice was nice throughout the Level even know it is just the same even at the Secret Area filled with Water but still nice. What I also find it kind of empty by it's design criteria on this Level are those Bonus Blocks (you know, Breakable Bricks and '?' Blocks). There's only one specific Area that has certain Bonus Blocks to them. Everything else there are just standalone Switches on a few Areas. Speaking of these Switches, they are kind of unnecessary to have on this Level (except for the blue but has a annoying feature that I have already mentioned) because once you hit it later on on this Level you can just go further on. About the yellow Switch, it tecnically has no use what so ever even know you have to toss a Shell to hit him because there are no yellow '!' Blocks anywhere that toggles it. About the red Switch it only has a use to get to a 1UP and press it again to get to the Exit. You can just leave the red Switch there and not pick up that 1UP in order to get to the Exit but no matter anyway. The Warp inside the secret Water Area is a bit too highly placed (16 Pixels too high).

NPC Placements:
The placements of the whole NPCs was decently placed out. Enemies were ok but it tends to get bland on specific places where it is just a very few Enemies to deal with. There was one Piranha Plant that works horizontaly (moves left and right from a Pipe) that on the Pipe it has a Warp on it. You really should not use a Warp with a Piranha Plant that is either from the Top from a Pipe, any sideways Pipes or a Venus Fire Trap Plant from a regular Pipe. Coins were very nice and it was nicely placed out. Power up placements however was extremely uncreative because there is... just one single power up. Literally just one. And it even a Mushroom too. At least put more Power ups especially at specific places where it is harder to reach (example: Switch Blocks) and not only for a 1UP. speaking of 1UPs, we have two of them scattered around the Level and more than 100 Coins in this Level. By those SMW Springboards, I tecnically do not find a use to them because every places that are high up there are simply manageable without it except for the last Springboard near the end but those are just for some Coins you want to collect that are high out of reach.

Overall Rating Score: 5

Average

Decent Level with decent NPC placements but it needs more editing involved.


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