The Potion Plight (New screens for 1-5!)
Posted: Thu Jan 02, 2014 7:43 am
Story
Spoiler: show
One of the main reasons why the original version of The Potion Plight fell through was a result of a badly-designed world map. In order to keep this project going good and strong, I am going to follow in Chad's footsteps, and model the project on Super Mario Star Expedition, that is, the world map is a system of multiple hubs. That way, I have greater control over the "world map" and I can decorate it as much as I want, with as much CGFX as possible, without the risk of an error. I also gave Chad special credit for the original idea in order to stop it getting really overused, and it is only possible to save in the main hub, which is why I didn't go full-on and try to make "cutscenes" at the start of the episode, otherwise it's impossible to save in the main hub, as this is where auto-start is set to. Like in TGCQ, there is going to be no difficulty curve, so I have freedom over how I can make the levels, but it doesn't necessarily mean there will be some brutally difficult levels in world 1, or super-easy levels in world 6. The level difficulty curve only differs slightly for every world, not for the whole episode. Restart Last Level on Death will also be on, just like in TGCQ, but there are warps in every level that can take the player back to the hub. In order to allow saving, there are warps from every hub to the main hub, and just like Chad's project, there are no real exits. The exits work differently from their traditional sense, and they will only create warps to the hub, not to actually "complete" the level. Stars are needed, obviously, to progress, and all of the stars will be SMW stars. However, I'll just let Chad's project explain the rest, and I also have to mention that this thread will be updated for every level that is completed. Let's get to the screenshots.
Screenshots
Spoiler: show
Worlds
World 1 - Grassy Plains - grassland (73% complete)
World 2 - Daring Dunes - desert (0% complete)
World 3 - Canopy Forest - jungle (0% complete)
World 4 - Frigid Fields - ice/snow (6% complete)
World 5 - Serene Skies - sky (0% complete)
World 6 - Wetwater Island - water (0% complete)
World 7a - Superheated Sierra - volcano/underground (0% complete)
World 7b - Bowser's Castle - volcano/airship/castle (2% complete)
World S1 - Clash City - joke levels (0% complete)
World S2 - Special Hill - special world (0% complete)
Progress
Team Leader
castlewars
Level Designers
castlewars
bossedit8/bosseditor
<still looking for more>