Thriller(CC8 level)

Levels that have good quality and are worth playing.
Dragonmaster146
Spike
Spike
Posts: 265
Joined: Mon Dec 30, 2013 2:49 pm

Thriller(CC8 level)

Postby Dragonmaster146 » Sun Jul 27, 2014 6:13 pm

This is my level from the contest. It's been updated with some of the Criticism given.
CC8 results:
Spoiler: show
35. Dragonmaster146 - Thriller - 6.811/10
bossedit8: 8.055/10
  • Nightcards. That's it... just Nightcards. This Level was very nice. SMW Styled DKC2 Graphics with SMW Enemies and Style. Every Coins and Power Ups were changed to Card on this Level which is a nice Touch but these Coin Cards, they don't really animate correctly on this Level anymore. Enemy placements were ok to nice, sometimes it can be a pain. Those Bowling Balls, they are extremely unsure at first because those are replacing a SMB/SMW Spiny which is not obvious at all. Also, those two different flying Super Koopas, they are making a Bullet Bill Shooting Noice. At least replace them something different so they are not making those noice for no reason. Secrets are in one Section only which I like. Decorations too, nice. The Level wasn't long though but not bad.
Chad: 6/10
  • It's nice to see a carnival level for once, and I like how the design gets somewhat elaborate further in. There are a lot of well-hidden side passages for players who want to find secrets, too. However, enemies are a bit annoying. The cape Koopas appear out of nowhere, there's a beach Koopa who kicks the shell the instant you see it, the bowling ball has completely ambiguous vulnerability and interaction, and one Koopa turns around randomly near a flipper while I'm trying to step on it. The layout also gets really cramped before too long, which makes the excessive enemy placement even worse. Overall, nice graphics, interesting structure, but way too narrow and enemies need to be toned down. At least the level's super short, so the issues don't last very long.
Emral: 5/10
  • Nice little level! It's really based around its graphics and does a good job at being... itself... Which is a good thing! I liked it! It's rather short, but fun and it does have secrets, like the 5 dragon coins. Peach coins. But I don't think there's much that stands out other than the graphics.
    Guess: Dragonmaster never released these graphics. Also, this looks just like his pier level he made a few months back.
Quill: 7/10
  • Interesting concept. I liked the enemies, although it was unclear what some of them replaced at times. This level also lagged like hell to me, but frameskip seemed to solve the issue for the most part. The level did feel really short and it ended rather out of the blue. I suggest extending it.
TNTtimelord: 8/10
  • Oh man, I wish this could have been longer. This was a really cool flat level to play. All of the enemies fit very well and a couple of them looked pretty cool. I thought that the card powerup idea was real clever and goes well with the theme park idea, as does the entire tileset and background. The music was also rather beat-heavy and it goes well with the trippy theme park. Like I said before, this level is really good, but it's so short!
Picture:
Spoiler: show
Image
Download link: https://www.mediafire.com/?sl0ice4f9ion7s1

sezixor
Blooper
Blooper
Posts: 187
Joined: Fri Dec 20, 2013 2:14 pm

Re: Thriller(CC8 level)

Postby sezixor » Sun Jul 27, 2014 7:27 pm

Looks pretty good. I can't wait to play it when the next tower of the biased is released.


Return to “Pretty Good”

Who is online

Users browsing this forum: No registered users and 1 guest