SMBX 1.3.0.1

Topics about events/announcements that are no longer relevant.
mariofan 64
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Re: SMBX 1.3.0.1

Postby mariofan 64 » Sat Nov 08, 2014 2:48 am

TNTtimelord wrote:
Mario38427 wrote:Ok, if update again reach, adds the star please, it's something you forgot
We can't add anything new, only edit what's available to us and what we know.
Then how were there new hard-coded graphics in this version's release even though Redigit isn't around anymore? I downloaded 1.3 around the beginning of 2013, and 1.3.0.1, around the summer time 2014, was it? It contained NEW GRAPHICS that I didn't notice before. Yes, there were fixes. But how did those graphics get in there?

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Re: SMBX 1.3.0.1

Postby Wohlstand » Sat Nov 08, 2014 3:16 am

Mario38427 wrote:Ok, if update again reach, adds the star please, it's something you forgot
TNTtimelord wrote:We can't add anything new, only edit what's available to us and what we know.
SMBX Engine no more updating from 2011 year, this update (1.3.0.1) is only content update (some hardcored GFX was replaced by hacking).
Current SMBX stuff haven't original source code and can implement nothing which need programming/codding (append NEW, fix bugs, etc.)

If you wanna updates, you can look for future developing successors of SMBX:
VSMBX http://www.supermariobrosx.org/forums/v ... =51&t=2679 (SMBX like game engine written on VisualBasic.NET)
PGE http://www.supermariobrosx.org/forums/v ... =69&t=1147 (fully compatible with classic SMBX editor and future game engine, written on C++, cross-platform, open source)
Wohlstand wrote: I wanna make something like that.
Take C++, GUI library or API of your OS, lots of references (Libs, SMBX64 standard, file formats, etc.), half year time of work, and enjoy ;-)
mariofan 64 wrote:Then how were there new hard-coded graphics in this version's release even though Redigit isn't around anymore? I downloaded 1.3 around the beginning of 2013, and 1.3.0.1, around the summer time 2014, was it? It contained NEW GRAPHICS that I didn't notice before. Yes, there were fixes. But how did those graphics get in there?
"NEW" graphics in the SMBX 1.3.0.1 is replaced one of exists. How I told below, impossible ADD new into SMBX without source codes.

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Re: SMBX 1.3.0.1

Postby AirSeus » Sat Nov 08, 2014 7:46 am

Wohlstand wrote:
Mario38427 wrote:Ok, if update again reach, adds the star please, it's something you forgot
TNTtimelord wrote:We can't add anything new, only edit what's available to us and what we know.
SMBX Engine no more updating from 2011 year, this update (1.3.0.1) is only content update (some hardcored GFX was replaced by hacking).
Current SMBX stuff haven't original source code and can implement nothing which need programming/codding (append NEW, fix bugs, etc.)

If you wanna updates, you can look for future developing successors of SMBX:
VSMBX http://www.supermariobrosx.org/forums/v ... =51&t=2679 (SMBX like game engine written on VisualBasic.NET)
PGE http://www.supermariobrosx.org/forums/v ... =69&t=1147 (fully compatible with classic SMBX editor and future game engine, written on C++, cross-platform, open source)
Wohlstand wrote: I wanna make something like that.
Take C++, GUI library or API of your OS, lots of references (Libs, SMBX64 standard, file formats, etc.), half year time of work, and enjoy ;-)
mariofan 64 wrote:Then how were there new hard-coded graphics in this version's release even though Redigit isn't around anymore? I downloaded 1.3 around the beginning of 2013, and 1.3.0.1, around the summer time 2014, was it? It contained NEW GRAPHICS that I didn't notice before. Yes, there were fixes. But how did those graphics get in there?
"NEW" graphics in the SMBX 1.3.0.1 is replaced one of exists. How I told below, impossible ADD new into SMBX without source codes.
Isnt it worh asking him on his tetarria (I know its spelt wrong) forum for the code.

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Re: SMBX 1.3.0.1

Postby RudeGuy » Sat Nov 08, 2014 8:03 am

Redigit doesn't care anymore on SMBX.

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Re: SMBX 1.3.0.1

Postby AirSeus » Sat Nov 08, 2014 8:22 am

Christian07 wrote:Redigit doesn't care anymore on SMBX.
Exactly right, he shouldnt care about passing it down.

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Re: SMBX 1.3.0.1

Postby zioy » Sat Nov 08, 2014 8:37 am

I'm pretty sure Redigit deleted the source code though

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Re: SMBX 1.3.0.1

Postby Mario38427 » Sat Nov 08, 2014 11:49 am

Wohlstand wrote:
Mario38427 wrote:Ok, if update again reach, adds the star please, it's something you forgot
TNTtimelord wrote:We can't add anything new, only edit what's available to us and what we know.
SMBX Engine no more updating from 2011 year, this update (1.3.0.1) is only content update (some hardcored GFX was replaced by hacking).
Current SMBX stuff haven't original source code and can implement nothing which need programming/codding (append NEW, fix bugs, etc.)
Ok, this means possibly a successor SMBX, done for you?

Wohlstand
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Re: SMBX 1.3.0.1

Postby Wohlstand » Sat Nov 08, 2014 1:37 pm

Mario38427 wrote:
Wohlstand wrote:
Mario38427 wrote:Ok, if update again reach, adds the star please, it's something you forgot
TNTtimelord wrote:We can't add anything new, only edit what's available to us and what we know.
SMBX Engine no more updating from 2011 year, this update (1.3.0.1) is only content update (some hardcoded GFX was replaced by hacking).
Current SMBX stuff haven't original source code and can implement nothing which need programming/codding (append NEW, fix bugs, etc.)
Ok, this means possibly a successor SMBX, done for you?
The SMBX's staff holds last available SMBX's version of 2011'th year with replaced content only. SMBX successors (PGE, VSMBX) are independent from SMBX's staff and uses the own topics only.
I as developer of the successor of SMBX have own site and forum, and public github repo for my project. Lots which I made is a reverse engining of SMBX engine, and it is fully compatible with them. Because SMBX's sources lost / not available, I working with re-engining of them, but unlike SMBX's VB I used C++. Second project of SMBX successor have own forums only but mainly works in the topic in the "Video Games" subforum.

Mario38427
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Re: SMBX 1.3.0.1

Postby Mario38427 » Sat Nov 08, 2014 7:50 pm

Ok, Thanks!, but, SMBX 1.3 Levels will still work, to refer. That will continue to function in the next SMBX?, I hope that if, oh, and another thing, when it will be SMBX released?, in 2015 or 2016?

Mable
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Re: SMBX 1.3.0.1

Postby Mable » Sun Nov 09, 2014 3:12 pm

Never bc SMBX 1.3.0.2(which might be the last fix) will get lunadll support and that might be it for a long time.

lighthouse64
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Re: SMBX 1.3.0.1

Postby lighthouse64 » Mon Nov 10, 2014 10:02 am

SnifitGuy wrote:
CaptainSyrup wrote:Never bc SMBX 1.3.0.2(which might be the last fix) will get lunadll support and that might be it for a long time.
You mean forever. Since SMBX is not ever going to be updated, we will have to rely on other things. Although I have been told you can't get the source code numerous times, how exactly do we know that. Is it because you can't get code from exe files? If so, that makes sense.
Well, You can get the hex code actually :P

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Re: SMBX 1.3.0.1

Postby AirSeus » Fri Nov 14, 2014 3:07 pm

SnifitGuy wrote:
CaptainSyrup wrote:Never bc SMBX 1.3.0.2(which might be the last fix) will get lunadll support and that might be it for a long time.
You mean forever. Since SMBX is not ever going to be updated, we will have to rely on other things. Although I have been told you can't get the source code numerous times, how exactly do we know that. Is it because you can't get code from exe files? If so, that makes sense.
Right click the exe and open with notepad might work...

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Re: SMBX 1.3.0.1

Postby Kevsoft » Fri Nov 14, 2014 4:04 pm

The problem is not the source code... it is more to bring the source code in a running form. I've done a lot of research in the past weeks in the EXE file and found a lot of functions how SMBX exactly works, especially in finding hardcoded values.

Like the default NPC Settings: Default NPC Settings

It is true that Redigit's code is a mess so there is no point to try to make a 1:1 copy of that.

FanofSMBX
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Re: SMBX 1.3.0.1

Postby FanofSMBX » Fri Nov 14, 2014 4:17 pm

I bet one unknown function is "is firebar".

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Re: SMBX 1.3.0.1

Postby RudeGuy » Sat Nov 15, 2014 8:10 am

AirSeus wrote:Right click the exe and open with notepad might work...
You can't open SMBX with notepad, as it's an exe.

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Re: SMBX 1.3.0.1

Postby Wohlstand » Sat Nov 15, 2014 8:15 am

Christian07 wrote:
AirSeus wrote:Right click the exe and open with notepad might work...
You can't open SMBX with notepad, as it's an exe.
Each character have own binary code, you can read PE binary format like hex :mrgreen: but recommends use Hex-editor or better - IDE which will disassemble binary code into ASM

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Re: SMBX 1.3.0.1

Postby y479021776 » Sat Nov 15, 2014 9:43 pm

SMBX can only use 1 custom music in a section,it is bad.

Mable
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Re: SMBX 1.3.0.1

Postby Mable » Sun Nov 16, 2014 10:06 am

y479021776 wrote:SMBX can only use 1 custom music in a section,it is bad.

Oh no so terrible it can only use 1 custom music in a section now the world ends.

//Sarcasm off

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Re: SMBX 1.3.0.1

Postby AirSeus » Sat Nov 22, 2014 9:02 am

CaptainSyrup wrote:
y479021776 wrote:SMBX can only use 1 custom music in a section,it is bad.

Oh no so terrible it can only use 1 custom music in a section now the world ends.

//Sarcasm off
Nothing wrong with saying that there is only one music per section and its bad.

Mable
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Re: SMBX 1.3.0.1

Postby Mable » Sat Nov 22, 2014 2:34 pm

Pretty late response and theres something called Sarcasmus but okay.


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