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Labyrinth Land

Posted: Sat Jul 26, 2014 10:28 am
by AirShip
Tea Black:
Spoiler: show
Image
Download:https://www.sendspace.com/file/w5io3i

Re: Labyrinth Land

Posted: Sat Jul 26, 2014 10:48 am
by Radishl
AirShip wrote:Tea Black:
Spoiler: show
Image
Download:https://www.sendspace.com/file/w5io3i
Looks nice, I'll play it when I get on my laptop.

Re: Labyrinth Land

Posted: Sat Jul 26, 2014 11:07 am
by Ragunne
This level is pretty good, but:
Spoiler: show
Image
The statue have nogravity=1, why you put a Tanooki block here?

Re: Labyrinth Land

Posted: Sat Jul 26, 2014 11:20 am
by AirShip
Ragunne wrote:This level is pretty good, but:
Spoiler: show
Image
The statue have nogravity=1, why you put a Tanooki block here?
To avoid bugs.

Re: Labyrinth Land

Posted: Sat Jul 26, 2014 11:22 am
by Radishl
AirShip wrote:
Ragunne wrote:This level is pretty good, but:
Spoiler: show
Image
The statue have nogravity=1, why you put a Tanooki block here?
To avoid bugs.
You should color that gold, doesn't really fit imo

Re: Labyrinth Land

Posted: Sat Jul 26, 2014 12:44 pm
by Zant
Radishl wrote:
AirShip wrote:
Ragunne wrote:This level is pretty good, but:
Spoiler: show
Image
The statue have nogravity=1, why you put a Tanooki block here?
To avoid bugs.
You should color that gold, doesn't really fit imo
It's invisible, unless you have a tanooki suit and transform into statue form.

Re: Labyrinth Land

Posted: Sat Jul 26, 2014 1:02 pm
by Ragunne
Zant wrote:It's invisible, unless you have a tanooki suit and transform into statue form.
If you start the level, this block appear for a short time.

Re: Labyrinth Land

Posted: Sat Jul 26, 2014 2:51 pm
by Radishl
Also as soon as the level starts the statue is facing towards the wall then it quickly turns away.
. -.

Re: Labyrinth Land

Posted: Sat Jul 26, 2014 6:22 pm
by AirShip
These comments are a shit.

Do these errors really make any big difference in gameplay ?

Other than that, I'll fix these bugs in the episode.

Re: Labyrinth Land

Posted: Tue Aug 05, 2014 11:21 pm
by Beyond
Review time:
Spoiler: show
A Sonic-style beautiful simple level. A remake of "Labyrinth Zone", but we don't have a labyrinth here, this time. And we don't have a Sonic, who can't breathe in the water. As Mario has this advantage, you have used and abused of this moving water gimmick. And it's what made the fun in the level. I really liked that. It's a easy level, but this isn't so easy really. When the water comes down, you can have a stupid death. And you can't do big efforts to avoid this. The reasons: Some parts have some crabs. The player will lose your mushroom (or your life) if he touch in the crab. Talking about mushrooms: This level needs more power-ups. At least a power-up in the first step.

Design - 3.80/5
Simple level, but very impressive. The water gimmick is the main ingredient for this recipe of fun. But this level have some problems. Not a huge problem, but it affects the design: The cut-offs, por example. I can't talk about the statue bug. But I need to say about the spikes. In some parts, if you touch this spike (without water in the most part of time), the spike will push you (forced) inside a wall or inside the spike. It's weird. I suggest you to fix this. I can say too that some parts are hard to avoid when the water goes down.

Placement - 3.50/5
I don't have any complaint about the placement of coins or enemies. Except from one thing: Some parts have a lot of enemies, and some parts can be hard to avoid when the water goes down. And I think you can remove some spikes too. The Dragon Coin placement (as a Moon Coin) is good too. But I think it's better if you place the fifth Moon Coin before the Star.

Atmosphere - 3.80/5
You built an exciting atmosphere of a simple Sonic style. This don't have the most original gimmick, but this are enjoyable. I had fun while playing. And I had a feeling that you have transferred well the Sonic ambient to the level (except the maze of the original level, but that don't will count in your final grade :lol: ). It's a very good linear level. With a powerful gameplay.

Aesthetics - 4.15/5
Everything matches. Anyway, three things I've dislike: The water (I think this is a little strange, but ok, It gives a nice atmosphere, but I suggest you to do some adaptation, I say this because it leaves some blocks really odd); The cut-offs/bugs and the spike problem.

Overall - 15.25/20 or 7.625/10