Share guides you have written for SMBX, and related tools here.
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Circle Guy
- Rocky Wrench
- Posts: 645
- Joined: Mon Jan 04, 2016 9:25 pm
Postby Circle Guy » Mon Mar 21, 2016 6:29 pm
Just found a new way to get to this:
1. Freeze an enemy
2. Set the editor tab to lakitu mode
3. Click the enemy and place lakitu
4. Done
This can also be used to get empty bubbles that are useless! Yay!
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FanofSMBX
- Mouser
- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Mar 21, 2016 6:50 pm
ProngoKingdom wrote:1.4.2 made this into another folder labeled "Advance" which kinda stinks. Liked it better when it was an easter egg since it was a nice little touch that the player could find.
Oh no you don't. SMBX 1.4.x has almost 10 minigames that are hard puzzles with math, sudoku, maze, etc. to unlock debug features.
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SuperLuigiBrother
- Bob-Omb
- Posts: 22
- Joined: Fri Jul 24, 2015 1:43 pm
Postby SuperLuigiBrother » Wed May 18, 2016 8:30 pm
Valtteri wrote:
These cheats have been claimed to exist on some SMBX cheat threads, but they really don't.
lavaplayer - Makes the player able to swim in lava.
Actually, I did try lavaplayer, and it actually worked.
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Mable
- Ludwig
- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Thu May 19, 2016 1:44 am
SuperLuigiBrother wrote:
Actually, I did try lavaplayer, and it actually worked.
Video proof or we ain't believing this.
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HeroLinik
- Boom Boom
- Posts: 3459
- Joined: Fri Dec 20, 2013 1:28 pm
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Contact:
Postby HeroLinik » Thu May 19, 2016 7:17 am
Why is "superjumper" not listed under the fake cheats list? I've seen it being branded around early on in SMBX community life. Apparently it allows you to jump very high.
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SuperLuigiBrother
- Bob-Omb
- Posts: 22
- Joined: Fri Jul 24, 2015 1:43 pm
Postby SuperLuigiBrother » Thu May 19, 2016 6:57 pm
Tinkerbell wrote:SuperLuigiBrother wrote:
Actually, I did try lavaplayer, and it actually worked.
Video proof or we ain't believing this.
Oh, sorry, i think i was just kidding, i think i must have been using the blue shoe, and i just tried this today.
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Mable
- Ludwig
- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Fri May 20, 2016 12:55 am
The red shoe let's you go over lava. The blue let's you fly over the whole level
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AiNaKa
- Shy Guy
- Posts: 7
- Joined: Sat May 14, 2016 4:05 pm
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Contact:
Postby AiNaKa » Tue May 24, 2016 7:17 pm
is there a way to make it so that when an NPC goes under the level it doesn't die?
I made a phantos out of the koopa troopa and chase AI but whenever it goes down it won't come back.
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PixelPest
- Raccoon Mario
- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Tue May 24, 2016 7:55 pm
AiNaKa wrote:is there a way to make it so that when an NPC goes under the level it doesn't die?
I made a phantos out of the koopa troopa and chase AI but whenever it goes down it won't come back.
Not with NPC codes. That would require LunaLua
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AiNaKa
- Shy Guy
- Posts: 7
- Joined: Sat May 14, 2016 4:05 pm
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Contact:
Postby AiNaKa » Wed May 25, 2016 8:44 pm
PixelPest wrote:AiNaKa wrote:is there a way to make it so that when an NPC goes under the level it doesn't die?
I made a phantos out of the koopa troopa and chase AI but whenever it goes down it won't come back.
Not with NPC codes. That would require LunaLua
oh i see but i'm making another npc now is there a way for it to despawn after a certain amount of time? i don't know how to use lua at all.
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PixelPest
- Raccoon Mario
- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Sat May 28, 2016 1:00 pm
AiNaKa wrote:PixelPest wrote:AiNaKa wrote:is there a way to make it so that when an NPC goes under the level it doesn't die?
I made a phantos out of the koopa troopa and chase AI but whenever it goes down it won't come back.
Not with NPC codes. That would require LunaLua
oh i see but i'm making another npc now is there a way for it to despawn after a certain amount of time? i don't know how to use lua at all.
You'd need to use Lua to do that too
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MrSpoon
- Swooper
- Posts: 52
- Joined: Tue May 31, 2016 6:56 pm
Postby MrSpoon » Wed Jun 01, 2016 9:34 pm
I have 2 questions. is the regular variable called "height" and "width" changes the npc's hitbox, and the "gfxheight" and "gfxwidth" change the looks of the npc?
Also, does all 4 variables change the npc by 1 pixel, (For example, if I add 1 to height, the goomba is 1 pixel taller) or is it that 1 changes an entire block? (Another example, adding 1 height to a goomba makes it as tall as a SMW koopa) Thanks in advance!
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PixelPest
- Raccoon Mario
- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Wed Jun 01, 2016 9:57 pm
MrSpoon wrote:I have 2 questions. is the regular variable called "height" and "width" changes the npc's hitbox, and the "gfxheight" and "gfxwidth" change the looks of the npc?
gfxwidth and gfxheight refer to how large each frame of the spritesheet is
MrSpoon wrote:Also, does all 4 variables change the npc by 1 pixel, (For example, if I add 1 to height, the goomba is 1 pixel taller) or is it that 1 changes an entire block? (Another example, adding 1 height to a goomba makes it as tall as a SMW koopa) Thanks in advance!
Yes, all changes to gfxwidth, gfxheight, width, and height are by 1px
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MrSpoon
- Swooper
- Posts: 52
- Joined: Tue May 31, 2016 6:56 pm
Postby MrSpoon » Wed Jun 01, 2016 10:13 pm
PixelPest wrote:MrSpoon wrote:I have 2 questions. is the regular variable called "height" and "width" changes the npc's hitbox, and the "gfxheight" and "gfxwidth" change the looks of the npc?
gfxwidth and gfxheight refer to how large each frame of the spritesheet is
MrSpoon wrote:Also, does all 4 variables change the npc by 1 pixel, (For example, if I add 1 to height, the goomba is 1 pixel taller) or is it that 1 changes an entire block? (Another example, adding 1 height to a goomba makes it as tall as a SMW koopa) Thanks in advance!
Yes, all changes to gfxwidth, gfxheight, width, and height are by 1px
I understand. Thanks a ton!
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kojimkj
- Spike
- Posts: 284
- Joined: Wed Jun 08, 2016 2:17 pm
- Pronouns: He/him
Postby kojimkj » Sat Jun 18, 2016 6:26 am
crusher169 wrote:lol I suck at levels. I even got a game over on the first level of luigis fight for the mushroom kingdom. #FAIL
I CANT GET PAST THE LEVEL 3 of Return to Dinosaur Land i_i
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Radiance
- Boomerang Bro
- Posts: 1335
- Joined: Thu Dec 10, 2015 7:53 am
- Pronouns: he/him
Postby Radiance » Sat Jun 18, 2016 10:02 am
SuperLuigiBrother wrote:
Actually, I did try lavaplayer, and it actually worked.
Maybe you activated donthurtme, which enables god mode, before jumping into the lava.
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SuperLuigiBrother
- Bob-Omb
- Posts: 22
- Joined: Fri Jul 24, 2015 1:43 pm
Postby SuperLuigiBrother » Mon Jun 27, 2016 12:00 am
Afraid of the Heights wrote:SuperLuigiBrother wrote:
Actually, I did try lavaplayer, and it actually worked.
Maybe you activated donthurtme, which enables god mode, before jumping into the lava.
That might be...
Maybe theres already a invincible cheat, so theres no need for lavaplayer.
Last edited by SuperLuigiBrother on Wed Jun 29, 2016 10:53 am, edited 1 time in total.
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Radiance
- Boomerang Bro
- Posts: 1335
- Joined: Thu Dec 10, 2015 7:53 am
- Pronouns: he/him
Postby Radiance » Mon Jun 27, 2016 2:05 am
It takes me five minutes on imaging how a player could swim in lava since lava tiles are blocks.
So I thought that you are in god mode and when I tried it, what I think is correct.
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