Play toy tanks
Posted: Fri Jul 25, 2014 3:19 pm
by Superiorstar
Re: Play toy tanks
Posted: Sat Nov 08, 2014 1:33 pm
by underFlo
Play Toy Tanks by Superiorstar - Review
Looks and Atmosphere
I kinda feel like the setting contradicts the name and theme. If I hear "Play Toy Tank", I think of a child's room. Still, the big grass tileset shows that Mario is smaller, which makes it a little more believable. The tanks itself also don't look too much like toys, I would've given them brighter colors (maybe make them look more like the Sizables). There is a little bug with the death effect of the golden Chain Chonp if he gets killed by a Shell/Hammer/whatever. There is also a pretty huge lack of BGOs. Aside from a few things from the tanks and a handful of trees (that are still normal-sized for some reason) there isn't really much going on. The SMW Hills background also doesn't really fit. The chains on the 2nd area also didn't fit, aswell as Reznors in a grassland. The GFX for the ball (?) flower and everything else regarding it also looked pretty weird. Also, you should've made the Sizables go inside the ground since the way they are "on" the grass looks weird to me. I also feel like the Shy Guys and Reznors should be recolored to SMB3 and the Shy Guys' animation should look like throwing so it makes it look like they're throwing these stone blocks, but the latter would just be a bonus.
The music on the other hand really fits, the Toy Airship thing is perfect for the level theme, and the Boss music also was pretty good.
So, Looks and Atmosphere gets a
4.25/10
Design and Gameplay (counts double)
This level was pretty fun to play, except the latter third or so since in that part there was way too much Bullet Bill spam and the boss was a little overkil with too many Reznors. If you freeze a Bullet Bill, it can push its cannon. Aside from the second, the Moon Coins weren't all that much hidden, and the balck wood blocks under the 2nd Moon Coin still move while you're hit/get an item, while the rest of the tanks stands still. Aslo, it wasn't really obvious from the start which NPCs replace which enemies. Aside from the occasional Bullet Bill spam, it was an ok level though. I just felt like there were too many different types of items, please stick to one or two kinds of items. Also, the hammer Power-Up can be pretty op and the POW Block lets so many coins fall it made my game lag a little bit sometimes. I also feel like you should've used some of the things that only were on one tank (water, lava) a little more often, since it feels strange to have so much stuff but only use it once. I really liked how the wheels were lava though, since they both animate AND kill you, which seems pretty logical (Only the lava effect on NPCs is a little strange, but there's nothing you could've done against it except you sed spikes, but these don't animate (except the SMB3 Muncher, but there's only one of it)).
So, Design and Gameplay gets an
4/10
Verdict
The level itself doesn't really fits the name or the music and the Bullet Bills might be a little spammy, but it's still fairly fun to play through. That's why my final verdict for this is
4.17/10
Moved to Average