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cannon catastrophe (Warning kaizo)

Posted: Thu Jul 24, 2014 10:36 pm
by Superiorstar
I already warned you. this is kaizo.





https://www.mediafire.com/?0gorcovj7a3bi7q

Re: cannon catastrophe (Warning kaizo)

Posted: Fri Jul 25, 2014 7:53 am
by Valentine
This is almost-kaizo but not really, it is really hard though. It's also pretty short but that doesn't matter, the boss seems a little too easy because i only died on him for stupid reasons.
The level is nice that's all i have to say, the music isn't really that fitting though

Re: cannon catastrophe (Warning kaizo)

Posted: Fri Jul 25, 2014 8:55 am
by RudeGuy
A review by me.

Gameplay: 4/10
First off, it seems you didn't even test this, because the cannon generator didn't generate anything and some enemies such the "bob-ombs" fall when the level start. But this is a hard level, although it isn't kaizo, because I got damage from the koopas with cannons, the venus trap fires and those cannonballs which acted like fishes. There was a spam of them, I think, and the venus trap fires are unfitting in a tank environment. Although there was water, it wasn't swimmable, which is bad considering that in SMB3 the water is always swimmable even in the tank levels. The boss of this level was one of the easiest bosses I ever played. Just hit a switch and you beat him.

Atmosphere: 6/10

The atmosphere of the level the tank, of course, but the music (from a sonic game) and the background (airship sky) were unfitting, in mt opinion. The bob-omb graphic was glitched, and that's bad considering that is is in many places in the level and low the difficulty a bit. There were also some venus trap fires in the level and I think it doesn't fit in a tank environment. Anyways, I felt it was really a tank level

Overall: 5/10.
Fix all I said and replace the background and the music. Oh, and test the level.

Re: cannon catastrophe (Warning kaizo)

Posted: Fri Jul 25, 2014 10:45 am
by Valentine
The bob omb sprite wasn't glitched for me, and they didn't fall off the level, what's going on?

Re: cannon catastrophe (Warning kaizo)

Posted: Fri Jul 25, 2014 11:01 am
by RudeGuy
Little Boo wrote:The bob omb sprite wasn't glitched for me, and they didn't fall off the level, what's going on?
I don't know. Probably you have edited the NPC code before play the level.

Re: cannon catastrophe (Warning kaizo)

Posted: Fri Jul 25, 2014 11:12 am
by Superiorstar
Christian07 wrote:A review by me.

Gameplay: 4/10
First off, it seems you didn't even test this, because the cannon generator didn't generate anything and some enemies such the "bob-ombs" fall when the level start. But this is a hard level, although it isn't kaizo, because I got damage from the koopas with cannons, the venus trap fires and those cannonballs which acted like fishes. There was a spam of them, I think, and the venus trap fires are unfitting in a tank environment. Although there was water, it wasn't swimmable, which is bad considering that in SMB3 the water is always swimmable even in the tank levels. The boss of this level was one of the easiest bosses I ever played. Just hit a switch and you beat him.

Atmosphere: 6/10

The atmosphere of the level the tank, of course, but the music (from a sonic game) and the background (airship sky) were unfitting, in mt opinion. The bob-omb graphic was glitched, and that's bad considering that is is in many places in the level and low the difficulty a bit. There were also some venus trap fires in the level and I think it doesn't fit in a tank environment. Anyways, I felt it was really a tank level

Overall: 5/10.
Fix all I said and replace the background and the music. Oh, and test the level.


I did test the level. over 50 times. And I already have a better version. I'm just not posting it yet.
Thanks for the criticism.
Btw the airship bob-bombs are supposed to be like that so you can't protect yourself... and I called it CANNON CATASTROPHE for a reason.

Re: cannon catastrophe (Warning kaizo)

Posted: Fri Jul 25, 2014 11:24 am
by Valentine
Christian07 wrote:
Little Boo wrote:The bob omb sprite wasn't glitched for me, and they didn't fall off the level, what's going on?
I don't know. Probably you have edited the NPC code before play the level.
No i didn't edit anything i just played it

Re: cannon catastrophe (Warning kaizo)

Posted: Fri Jul 25, 2014 11:42 am
by RudeGuy
Superiorstar wrote:I did test the level. over 50 times. And I already have a better version. I'm just not posting it yet.
Thanks for the criticism.
Btw the airship bob-bombs are supposed to be like that so you can't protect yourself... and I called it CANNON CATASTROPHE for a reason.
Just a thing, but why so when I tested the level, the bob-ombs were glitched?

Re: cannon catastrophe (Warning kaizo)

Posted: Fri Jul 25, 2014 12:15 pm
by Superiorstar
Christian07 wrote:
Superiorstar wrote:I did test the level. over 50 times. And I already have a better version. I'm just not posting it yet.
Thanks for the criticism.
Btw the airship bob-bombs are supposed to be like that so you can't protect yourself... and I called it CANNON CATASTROPHE for a reason.
Just a thing, but why so when I tested the level, the bob-ombs were glitched?
don't know. Blame Squishy Rex

Re: cannon catastrophe (Warning kaizo)

Posted: Fri Jul 25, 2014 5:38 pm
by Valentine
Christian i think i know why the bob-ombs glitch for you but i'm not sure

The graphic code has
gfxheight=27.5
gfxwidth=24
height=27.5
width=24
frames=2
framestyle=1
and mine wasn't glitched because my computer seems to be decimal tolerant :lol:

EDIT: I'm not trying to be a jerk

Re: cannon catastrophe (Warning kaizo)

Posted: Fri Jul 25, 2014 7:34 pm
by Sednaiur
This level is an interesting idea, as it combines an navy level with a nice difficulty :-).
But two things i like to point out:
First one is, that the Bob Ombs are glitched for me too (i just see 4 quick blinking dark blue Bob Ombs, that are falling through the bottom).
Second one is, as mentioned by other people already, it is too easy for the real "Kaizou"-feeling.
But it really is a nicely done level, despite being very short (only about 90 seconds of gameplay), how it is now ^^.

Re: cannon catastrophe (Warning kaizo)

Posted: Fri Jul 25, 2014 7:49 pm
by Superiorstar
Sednaiur wrote:This level is an interesting idea, as it combines an navy level with a nice difficulty :-).
But two things i like to point out:
First one is, that the Bob Ombs are glitched for me too (i just see 4 quick blinking dark blue Bob Ombs, that are falling through the bottom).
Second one is, as mentioned by other people already, it is too easy for the real "Kaizou"-feeling.
But it really is a nicely done level, despite being very short (only about 90 seconds of gameplay), how it is now ^^.
Bob-ombs are glitched Because your in the aniverse :lol:

Re: cannon catastrophe (Warning kaizo)

Posted: Fri Jul 25, 2014 8:47 pm
by Superiorstar
Is Bossedit8 online? I'd like to see him constantly die record my level.

Re: cannon catastrophe (Warning kaizo)

Posted: Sat Jul 26, 2014 4:18 am
by bossedit8
Playthrough Made:



Original Link: http://www.youtube.com/watch?v=mChQoWiLZjI

Re: cannon catastrophe (Warning kaizo)

Posted: Sat Jul 26, 2014 11:04 am
by Superiorstar
cannons are glitched because of decimals as far as I can tell. :(
thanks for making my level look easy.

Re: cannon catastrophe (Warning kaizo)

Posted: Sat Jul 26, 2014 12:04 pm
by Sednaiur
Superiorstar wrote:Bob-ombs are glitched Because your in the aniverse :lol:
You are really funny, aren't you ^^? Jokes aside, they are glitched for me because you used the following gfx-codes for the Bob Ombs:

Code: Select all

gfxheight=27.5
height=27.5
To fix this problem, you should make them like:

Code: Select all

gfxheight=28
height=28

Re: cannon catastrophe (Warning kaizo)

Posted: Sat Jul 26, 2014 12:26 pm
by Superiorstar
Don't worry Sednaiur. update coming soon!

Re: cannon catastrophe (Warning kaizo)

Posted: Sat Jul 26, 2014 12:42 pm
by Valentine
Sednaiur wrote:
Superiorstar wrote:Bob-ombs are glitched Because your in the aniverse :lol:
You are really funny, aren't you ^^? Jokes aside, they are glitched for me because you used the following gfx-codes for the Bob Ombs:

Code: Select all

gfxheight=27.5
height=27.5
To fix this problem, you should make them like:

Code: Select all

gfxheight=28
height=28
Is everyone ignoring what i said? that's what i said

Re: cannon catastrophe (Warning kaizo)

Posted: Sat Jul 26, 2014 1:57 pm
by Superiorstar
No, I heard what you said, I just commented to Sedaiur's question.
BTW how did you change your name?

Re: cannon catastrophe (Warning kaizo)

Posted: Sat Jul 26, 2014 9:51 pm
by Valentine
Superiorstar wrote:No, I heard what you said, I just commented to Sedaiur's question.
BTW how did you change your name?
Asked Joey