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GiantPlain
Posted: Thu Jul 24, 2014 11:53 am
by Mable
Holy shit such creative Name.
Blabla this is a level i made bla bla review this plox blabla linear huh? Deal with it then blabla enjoy. Shit i'm so tired i can't even explain this level but you find out if you play it.
Screenshit:
Fuck i forgot the download link:
Zip and rar as always.
https://www.mediafire.com/?ksg9110csggsxrp
FIXED VERSION:
https://www.mediafire.com/?kb8150bamso00ut
Re: GiantPlain
Posted: Thu Jul 24, 2014 11:59 am
by Warlock
Looks nice, CaptainSyrup. Definitely gonna play this.
Re: GiantPlain
Posted: Thu Jul 24, 2014 12:12 pm
by Mable
Edited OP added Download Link since i forgot it for whatever reason.
Re: GiantPlain
Posted: Fri Jul 25, 2014 12:02 pm
by bossedit8
Re: GiantPlain
Posted: Fri Jul 25, 2014 2:49 pm
by Radishl
I FINALLYY WON.
This level was extremely hard due to the fact there were those giant venus fire traps....... And those damn Hammer bro guys.
I level how everything in this level is larger than you and makes you feel so in a large world.
This level really keeps you on your feet. Aside from various graphical errors ( The SML2 Double bush ) the level was preety nice!
Nice use of the giant sml2 goomba's
Re: GiantPlain
Posted: Fri Jul 25, 2014 6:16 pm
by zlaker
I'll give ya a donut if I'm allowed to use the tileset :)
Re: GiantPlain
Posted: Fri Jul 25, 2014 6:33 pm
by Valentine
WHY ONLY MUSHROOM POWER UPS, THAT'S A JERKMOVE
but seriously, this level was good-ish i liked it in some parts, and disliked other parts,
but WHY ONLY MUSHROOMS?!?
Re: GiantPlain
Posted: Fri Jul 25, 2014 7:18 pm
by Sednaiur
Little Boo wrote:WHY ONLY MUSHROOMS?!?
This is a fine level, but i think you should fix that goomba-spawn at the pipe, since the goombas get spawned from right to left, but they are placed on the right exit of a pipe (so they should get spawned from left to right). I like the feeling of this level, and that you gave a bit of challenge by only putting mushrooms in :-P.
What is wrong about having only mushrooms in a level? It makes for a bit of challenge, in my opinion ^^. There should be more levels with only mushrooms ;-P.
Re: GiantPlain
Posted: Sat Jul 26, 2014 11:19 am
by RudeGuy
A review by me cause I wanted.
Gameplay: 6/10
The level started from be easy to be really hard. There were Venus trap fires with giant hammer bros and some flying enemies togheter in many places along the level. I think it's bad have a great difficult in a grass level. But anyways I like how it was designed, although having a lack of gimmicks, which makes the level quite boring. There was a secret in the level and discovered it only through level editor, because it was well hidden. Since it's a grassland level I'd like if you show more it.
Atmosphere: 10/10
The atmosphere and the graphic used were really good and fits definitely for a grassland level. The music was the one used in SMG2, in that giant galaxy (how it was called?), which is good for a giant level.
Overall: 8/10. Just low the difficulty and make a gimmick.
Re: GiantPlain
Posted: Sat Jul 26, 2014 11:25 am
by Radishl
Christian07 wrote:A review by me cause I wanted.
Gameplay: 6/10
The level started from be easy to be really hard. There were Venus trap fires with giant hammer bros and some flying enemies togheter in many places along the level. I think it's bad have a great difficult in a grass level. But anyways I like how it was designed, although having a lack of gimmicks, which makes the level quite boring. There was a secret in the level and discovered it only through level editor, because it was well hidden. Since it's a grassland level I'd like if you show more it.
Atmosphere: 10/10
The atmosphere and the graphic used were really good and fits definitely for a grassland level. The music was the one used in SMG2, in that giant galaxy (how it was called?), which is good for a giant level.
Overall: 8/10. Just low the difficulty and make a gimmick.
Why should it have a gimmick? It's just a walk through the giant plains nothing too intricate. I see no need for a gimmick.
Also, who says that grass levels are not sopposed to be hard?
Re: GiantPlain
Posted: Sat Jul 26, 2014 11:32 am
by Mable
Alright i fixed the Generator and some little things download link updated in a couple of minutes.
Fixed Link added only ZIP Version.
Re: GiantPlain
Posted: Thu Aug 07, 2014 2:48 pm
by Axiom
(I hope the level hasn't changed between Knux's and here)
Review - Giant Plain
That being said, my first impressions of this level were met nicely. Finally, someone else who is designing standard Mario style levels. In this day and age of complicated events and custom graphics its hard to do that. Your music choice was nice too might I add. Your custom enemies are fun to throw down with might I add. I especially enjoyed the giant bomb-ombs. Some of the effects were kinda weird but there's not really much you can do about that.
It was a bit short though. Short, but enjoyable. The bonus area was kinda awkward imo. The pipe cutoff could be easily remedied with a pipe BGO and I wouldn't put the grass BGO's with the water. they'll always be in front I think and then you won't be able to see the water. Plus, I didn't really get much out of it. Not even a powerup D:
Atmosphere: You got a really nice NSMB/SMB3 atmosphere going on here and I like that. However, the level itself was a bit linear and the underground section flat out bland. 7/10
Gameplay: Simplistic Mario style gamplay I like that. However, it was a bit linear and the underground section and above sections should've remedied that with a change in scenery. 6/10
NPC Placement: NPC's were at a good amount. Good amount of coins, could've used a couple more powerups though in my opinion. 8/10
Graphics: Good choice in tilesets and BGO's. I usually don't condone the use of custom graphics, but for the underground section I'd use a similarly colored gray tileset and background. One exists in the pack IIRC. 8/10
Overall Score: 7.25/10 not too bad, short but a bit linear. Enjoyable.