Topics that have reached 100 pages.
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RudeGuy
- Fry Guy

- Posts: 4991
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Jun 01, 2014 1:03 pm
Sednaiur wrote:Christian07 wrote:Really cool those graphics. Finally someone who made the brown castle BGOs. I'd like also those BGOs in grey.
Thanks - it took a while to get some ideas for it (talking about the pillar and lamp-BGOs). I am still thinking about making a recolored version of the classic-version.
Since...I'm talking about those castle BGOs in the fifth screenshot. Anyways those castle BGOs are good.
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Sednaiur
- Volcano Lotus

- Posts: 573
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Sun Jun 01, 2014 1:34 pm
Oh now i get it :-P. Thanks - i also missed them, since there never was a wall, tower or something like that possible before.
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YoshiGo99
- Monty Mole

- Posts: 132
- Joined: Sun May 04, 2014 6:17 pm
Postby YoshiGo99 » Sun Jun 01, 2014 6:47 pm
Another screenshot from my episode. I may recolor the trees because I feel like they don't fit the area to much. Tileset by Shikaternia
W1-1 Shoreline Shine (uses Double Cherry Pass music)

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Axiom
- Foo

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Sun Jun 01, 2014 8:23 pm
Sednaiur wrote:Some more progress of my upcoming SMB1-GFX Pack:
I am almost done with the in level-GFX. Only need more NPCs, BGOs, and backgrounds. Then i can start making the worldmap-gfx.
you may have surpassed valtteri in graphics making prowess
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YoshiGo99
- Monty Mole

- Posts: 132
- Joined: Sun May 04, 2014 6:17 pm
Postby YoshiGo99 » Sun Jun 01, 2014 10:53 pm
Another level, this one I have just started. It is called Sakura Steppes (World D-1). The only problem I have with the Shy Guys are that they are SMB2 kinds (Pick Up and throw them). If anyone can make them act like Goombas, that would be nice. I kinda want a variety too, ones that throw things, Stilt Guys, jumping Shy Guys. Also this is the world where I use my recently made Grass tileset.

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Bomber57
- Red Yoshi Egg

- Posts: 900
- Joined: Sat Dec 21, 2013 11:54 am
Postby Bomber57 » Sun Jun 01, 2014 11:02 pm
YoshiGo99 wrote:Another level, this one I have just started. It is called Sakura Steppes (World D-1). The only problem I have with the Shy Guys are that they are SMB2 kinds (Pick Up and throw them). If anyone can make them act like Goombas, that would be nice. I kinda want a variety too, ones that throw things, Stilt Guys, jumping Shy Guys. Also this is the world where I use my recently made Grass tileset.

You can easily edit their NPC codes so you can jump on them. There is a post on how to use NPC codes here: http://www.supermariobrosx.org/forums/v ... f=35&t=428
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YoshiGo99
- Monty Mole

- Posts: 132
- Joined: Sun May 04, 2014 6:17 pm
Postby YoshiGo99 » Sun Jun 01, 2014 11:18 pm
Bomber57 wrote:YoshiGo99 wrote:Another level, this one I have just started. It is called Sakura Steppes (World D-1). The only problem I have with the Shy Guys are that they are SMB2 kinds (Pick Up and throw them). If anyone can make them act like Goombas, that would be nice. I kinda want a variety too, ones that throw things, Stilt Guys, jumping Shy Guys. Also this is the world where I use my recently made Grass tileset.
You can easily edit their NPC codes so you can jump on them. There is a post on how to use NPC codes here: http://www.supermariobrosx.org/forums/v ... f=35&t=428
Thank you! This should help a lot.
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Keddy
- Flurry

- Posts: 351
- Joined: Sat Dec 21, 2013 6:56 pm
- Flair: ここはお前の住む世界ではない!
Postby Keddy » Mon Jun 02, 2014 1:55 am
YoshiGo99 wrote:Another level, this one I have just started. It is called Sakura Steppes (World D-1). The only problem I have with the Shy Guys are that they are SMB2 kinds (Pick Up and throw them). If anyone can make them act like Goombas, that would be nice. I kinda want a variety too, ones that throw things, Stilt Guys, jumping Shy Guys. Also this is the world where I use my recently made Grass tileset.

Is it me or does that bg seem to clash?
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Bomber57
- Red Yoshi Egg

- Posts: 900
- Joined: Sat Dec 21, 2013 11:54 am
Postby Bomber57 » Mon Jun 02, 2014 6:10 am
elitalianoverde wrote:YoshiGo99 wrote:Another level, this one I have just started. It is called Sakura Steppes (World D-1). The only problem I have with the Shy Guys are that they are SMB2 kinds (Pick Up and throw them). If anyone can make them act like Goombas, that would be nice. I kinda want a variety too, ones that throw things, Stilt Guys, jumping Shy Guys. Also this is the world where I use my recently made Grass tileset.

Is it me or does that bg seem to clash?
It's just you.
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h2643
- Birdo

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Mon Jun 02, 2014 6:19 am
The outlines on the trees are a bit wrong...
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YTsupertyrusland23
- Guest
Postby YTsupertyrusland23 » Mon Jun 02, 2014 12:13 pm
YTsupertyrusland23 wrote:FutureNyanCat2014 wrote:My own powerup: Amethyst Flower. A custom NSMB2 powerup that I made for Toad.

it look nice  FutureNyanCat2014.
FutureNyanCat2014 will this be done soon?
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1738
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Mon Jun 02, 2014 12:46 pm
YoshiGo99 wrote:Another screenshot from my episode. I may recolor the trees because I feel like they don't fit the area to much. Tileset by Shikaternia
W1-1 Shoreline Shine (uses Double Cherry Pass music)

looks nice!
The tileset too
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litchh
- Eerie

- Posts: 708
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Mon Jun 02, 2014 2:35 pm
Sednaiur wrote:Some more progress of my upcoming SMB1-GFX Pack:
I am almost done with the in level-GFX. Only need more NPCs, BGOs, and backgrounds. Then i can start making the worldmap-gfx.
Looks appallingly fantastic, Sednaiur! Good luck to finish this pack, I'll be waiting! 
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HeroLinik
- Boom Boom

- Posts: 3458
- Joined: Fri Dec 20, 2013 1:28 pm
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Contact:
Postby HeroLinik » Tue Jun 03, 2014 4:06 am
New screen from one of the levels in my episode. You may have seen this on the IRC, but for those that haven't, consider this a teaser for one of my upcoming levels, Freeze Fall Fell:
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Fuyu
- Boom Boom

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Tue Jun 03, 2014 10:03 am
castlewars wrote:New screen from one of the levels in my episode. You may have seen this on the IRC, but for those that haven't, consider this a teaser for one of my upcoming levels, Freeze Fall Fell:
Wow, tone down that hill color up there, it's way too bright, and the contrast's too low.
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litchh
- Eerie

- Posts: 708
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Tue Jun 03, 2014 1:37 pm
So

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RudeGuy
- Fry Guy

- Posts: 4991
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Jun 03, 2014 1:53 pm
litchh wrote:So

Really, how you made that? It's awesome!
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Tue Jun 03, 2014 2:45 pm
TANK LEVELS!!!
@litchh: Man, this Looks very neat. I wish I could Play this Level you have. Really badly I want to.
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Marina
- Cecil

- Posts: 2343
- Joined: Sun May 25, 2014 7:01 am
- Flair: Pachinko
- Pronouns: she/her/they/them
Postby Marina » Tue Jun 03, 2014 2:50 pm
Christian07 wrote:litchh wrote:So

Really, how you made that? It's awesome!
I think there was a custom graphic for the Fire Piranha Plant that was a Monty...
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Bomber57
- Red Yoshi Egg

- Posts: 900
- Joined: Sat Dec 21, 2013 11:54 am
Postby Bomber57 » Tue Jun 03, 2014 3:11 pm
GLuigiX wrote:Christian07 wrote:litchh wrote:So

Really, how you made that? It's awesome!
I think there was a custom graphic for the Fire Piranha Plant that was a Monty...
Yeah but they never functioned like the actual Rocky Wrenches.
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