Re: SMBX Screenshots/Videos Thread
Posted: Sat Feb 08, 2014 2:34 pm
WIP of the first level of my secret SMBX project:

Thoughts?

Thoughts?
Forums for SMBX
https://www.smbxgame.com/forums/

I don't think I said this in the review I sent you, but it looks good. A great tileset. I'm willing to use this from your level. Am I allowed?Natsu wrote:I've been working on some tilesets which are for my project, some of you may recognize the grassland one as has been used on my levels which you can see on my project's thread screenshots. I've made more for each world, but wanted some criticism.
Yeah, those look great! Each one has a simplistic shading but worth noting. However, regarding the final tileset, is that for a canyon or space level?Natsu wrote:I've been working on some tilesets which are for my project, some of you may recognize the grassland one as has been used on my levels which you can see on my project's thread screenshots. I've made more for each world, but wanted some criticism.

Do you mean that you want to have a representation of each world's colours on your world map? There's a little problem with that being the amount of tiles you can use on your world map. Since the earlier desert tileset used the inside part of the grass tileset, you'd have saved quite a bunch there.Natsu wrote:That's because I plan to use the same palette on the tileset as the world map
same colours as what?Natsu wrote:as for my desert tiles have the same colors
While I am sure that you can make a level with a beach tileset look like a desert by slapping a pyramid into the background, I'm not sure weither or not a SMB3-inner-SMW-outer tileset like this would be suited for a desert world in general, going by the fact that there's normally sand in deserts and sand doesn't take the shape of the SMW part in your tileset.Natsu wrote:I did not want to recolor it this way because I thought the same, but the previous colors looked kinda boring to me.
For the time being I'm having enough tiles, if that problem shows up I'll reconsider changing my mind.Sceptrum wrote:Do you mean that you want to have a representation of each world's colours on your world map? There's a little problem with that being the amount of tiles you can use on your world map. Since the earlier desert tileset used the inside part of the grass tileset, you'd have saved quite a bunch there.Natsu wrote:That's because I plan to use the same palette on the tileset as the world map
My tiles grass (a way I'm trying to refer to what you already know) has the same palette as the desert tileset I've made.Sceptrum wrote:same colours as what?Natsu wrote:as for my desert tiles have the same colors
or do you mean that they all look the same? (have the same tiles)
I'm giving you the benefit of the doubt, I have to say you have a point here. If that's the case I can use a recolored SMB3 grass tileset instead, it shall work either way.Sceptrum wrote:While I am sure that you can make a level with a beach tileset look like a desert by slapping a pyramid into the background, I'm not sure weither or not a SMB3-inner-SMW-outer tileset like this would be suited for a desert world in general, going by the fact that there's normally sand in deserts and sand doesn't take the shape of the SMW part in your tileset.Natsu wrote:I did not want to recolor it this way because I thought the same, but the previous colors looked kinda boring to me.
What about now?Sceptrum wrote:I'm also a little bit concerned about the upper right tileset's inner part: The contrast on that is a little bit too high in my opinion.


The rotation looks rather choppy.AirShip wrote:
I still intend to fix a few more things, but what do you think?
I'd like these graphics to make one with 90 frames because I'll only need to replace the donut block or something.AirShip wrote:
I still intend to fix a few more things, but what do you think?
http://www.supermariobrosx.org/forums/v ... =31&t=1130Sceptrum wrote:I'd like these graphics to make one with 90 frames because I'll only need to replace the donut block or something.