Natsu wrote:I've been working on some tilesets which are for my project, some of you may recognize the grassland one as has been used on my levels which you can see on my project's thread screenshots. I've made more for each world, but wanted some criticism.
I don't think I said this in the review I sent you, but it looks good. A great tileset. I'm willing to use this from your level. Am I allowed?
Sure, once I get to use any of them I plan on releasing them, so goof luck if you plan to use the snow or forest one, because they are way too far from being used any time used. =P
Natsu wrote:I've been working on some tilesets which are for my project, some of you may recognize the grassland one as has been used on my levels which you can see on my project's thread screenshots. I've made more for each world, but wanted some criticism.
Yeah, those look great! Each one has a simplistic shading but worth noting. However, regarding the final tileset, is that for a canyon or space level?
I assume it may be obvious, though.
That's because I plan to use the same palette on the tileset as the world map, as for my desert tiles have the same colors, after that I planned to change the level's background as well to match it. I did not want to recolor it this way because I thought the same, but the previous colors looked kinda boring to me.
Natsu wrote:That's because I plan to use the same palette on the tileset as the world map
Do you mean that you want to have a representation of each world's colours on your world map? There's a little problem with that being the amount of tiles you can use on your world map. Since the earlier desert tileset used the inside part of the grass tileset, you'd have saved quite a bunch there.
Natsu wrote:as for my desert tiles have the same colors
same colours as what?
or do you mean that they all look the same? (have the same tiles)
Natsu wrote:I did not want to recolor it this way because I thought the same, but the previous colors looked kinda boring to me.
While I am sure that you can make a level with a beach tileset look like a desert by slapping a pyramid into the background, I'm not sure weither or not a SMB3-inner-SMW-outer tileset like this would be suited for a desert world in general, going by the fact that there's normally sand in deserts and sand doesn't take the shape of the SMW part in your tileset.
I'm also a little bit concerned about the upper right tileset's inner part: The contrast on that is a little bit too high in my opinion.
Natsu wrote:That's because I plan to use the same palette on the tileset as the world map
Do you mean that you want to have a representation of each world's colours on your world map? There's a little problem with that being the amount of tiles you can use on your world map. Since the earlier desert tileset used the inside part of the grass tileset, you'd have saved quite a bunch there.
For the time being I'm having enough tiles, if that problem shows up I'll reconsider changing my mind.
Sceptrum wrote:
Natsu wrote:as for my desert tiles have the same colors
same colours as what?
or do you mean that they all look the same? (have the same tiles)
My tiles grass (a way I'm trying to refer to what you already know) has the same palette as the desert tileset I've made.
Sceptrum wrote:
Natsu wrote:I did not want to recolor it this way because I thought the same, but the previous colors looked kinda boring to me.
While I am sure that you can make a level with a beach tileset look like a desert by slapping a pyramid into the background, I'm not sure weither or not a SMB3-inner-SMW-outer tileset like this would be suited for a desert world in general, going by the fact that there's normally sand in deserts and sand doesn't take the shape of the SMW part in your tileset.
I'm giving you the benefit of the doubt, I have to say you have a point here. If that's the case I can use a recolored SMB3 grass tileset instead, it shall work either way.
Sceptrum wrote:I'm also a little bit concerned about the upper right tileset's inner part: The contrast on that is a little bit too high in my opinion.
The green/gray tileset looks way better now. And as long as you got a plan b if anything goes wrong, which you seem to have, looking at what you wrote, you should be fine with your project! Good luck on it.
Some screens from the updated version of my GFX pack. i'll probably release it tomorrow or something, as I'm too lazy to do it now lol. I also know some of those are a bit weird, but I probably won't fix them, they look fine in-game anyway
Aeon: Nice graphics you got there. I'm really liking the 1st and 7th screenshots you provided - everything seems to go very well. I'll probably download it ASAP.
Darkonius Mavakar: I love your screenshot; the graphics you're using really bring out the cave atmosphere. I also like the title you chose for your level. Hope to see it submitted soon!