HINT: I'm extraordinarily bad at taking screens, most of them are the most linear and repetitive parts of the level. Additionally, bear in mind screen two and three are images of bonus areas, so they particularly don't include much enemies (nor coins, really).
Re: SMBX Screenshots/Videos Thread
Posted: Thu Feb 06, 2014 3:35 pm
by Zant
A level that i'm working on:
Re: SMBX Screenshots/Videos Thread
Posted: Thu Feb 06, 2014 6:44 pm
by Firespike33
A screenshot from a forest/ruins level I'm revamping for MUX. I'm not very good at taking screenshots so this might not do the level justice. Maybe later I'll upload more pictures.
Where you get the cave BGOs on the left side? Very awesome tileset combo!
Re: SMBX Screenshots/Videos Thread
Posted: Thu Feb 06, 2014 7:14 pm
by Eternity
@Firespike33: That's a pretty neat looking level! The GFX combination is interesting and the level design also looks good from the screen. The only real complaint I have is that the SMB3 grass tiles look a bit too dark when compared to everything else, but that might be just me.
I also have some screenshots of a level I'm working on and a tileset I made for it (the dirt tiles were made by Shikaternia, but I edited them a bit and mixed them with SMW's grassland tileset). It's a simple grassland level, to introduce less experienced players to the game's engine. It's also the first of my new project, A Frivolous Journey (I hope I don't end up cancelling it before I finish the first world again )
DANG, this guy! There are only 3 houses standing in this village and he happens to own one of them! And OF COURSE Mario has to help him in terms of plumbering. Why does he have to have so many pipes in his house anyways? 0/15 - Would get stuck in a toilet again!
Re: SMBX Screenshots/Videos Thread
Posted: Fri Feb 07, 2014 4:12 pm
by xtremegamer51
Squishy Rex wrote:Part of a certain v1.5 update coming soon...
I see that this post is two pages away but I really wanted to reply to it.Those sprites look really good,my favorite would have to be plessie(if thats what the dinosaurs name is)but Im guessing its just a bgo.Also something I notice in your gfx pack.The smb3 style nsmb nessie replaces a friendly characther,I think it should replace skull raft.
Oh and kep,I really like how your level looks,the effect you gave to it where it looks kind of greenish looks really nice IMO,keep up the good work.
Re: SMBX Screenshots/Videos Thread
Posted: Fri Feb 07, 2014 5:41 pm
by zlaker
Squishy Rex wrote:Part of a certain v1.5 update coming soon...
I must say Squishy your GFX is one of the most incredible I've ever seen. Keep up the good work! Can't wait for the 1.5 version. You definitely got my support.
Re: SMBX Screenshots/Videos Thread
Posted: Sat Feb 08, 2014 12:07 am
by m4sterbr0s
Getting back into level designing. (Note: Some things will be altered later on.)
zlakerboy357 wrote:The screenshot looks good, but why the SMB1 Axes?
They're probably invisible on the layer but checked to be visible for the screenshot.
Re: SMBX Screenshots/Videos Thread
Posted: Sat Feb 08, 2014 1:26 pm
by m4sterbr0s
Kep wrote:
zlakerboy357 wrote:The screenshot looks good, but why the SMB1 Axes?
They're probably invisible on the layer but checked to be visible for the screenshot.
Actually it's not that lol. I plan on making the graphic invisible when I'm done. I'm using the axes to trigger events (i.e. moving a platform).
Re: SMBX Screenshots/Videos Thread
Posted: Sat Feb 08, 2014 1:27 pm
by bossedit8
Re: SMBX Screenshots/Videos Thread
Posted: Sat Feb 08, 2014 2:04 pm
by Fuyu
I've been working on some tilesets which are for my project, some of you may recognize the grassland one as has been used on my levels which you can see on my project's thread screenshots. I've made more for each world, but wanted some criticism.