Topics that have reached 100 pages.
bossedit8
Banned
Posts: 6838 Joined: Fri Dec 20, 2013 12:35 pm
Contact:
Post by bossedit8 » Tue Jun 10, 2014 7:17 am
Marina
Cecil
Posts: 2346 Joined: Sun May 25, 2014 7:01 am
Flair: Pachinko
Pronouns: she/her/they/them
Post by Marina » Tue Jun 10, 2014 9:08 am
The opposite of a jumpthrough platform.
Now go figure out how I did it
(sorry for the bad quality, I just downloaded bandicam for this)
VIDEO
bossedit8
Banned
Posts: 6838 Joined: Fri Dec 20, 2013 12:35 pm
Contact:
Post by bossedit8 » Tue Jun 10, 2014 9:27 am
Easy. You used a certain NPC that has this feature in it:
Code: Select all
playerblock=1
playerblocktop=0
nogravity=1
There could be more but those are the most recent ones to use.
Marina
Cecil
Posts: 2346 Joined: Sun May 25, 2014 7:01 am
Flair: Pachinko
Pronouns: she/her/they/them
Post by Marina » Tue Jun 10, 2014 9:29 am
I tried that, but it didn't work, instead every time the player bounced on the top of the npc instead of falling through...
bossedit8
Banned
Posts: 6838 Joined: Fri Dec 20, 2013 12:35 pm
Contact:
Post by bossedit8 » Tue Jun 10, 2014 9:31 am
Then.
Code: Select all
playerblock=1
playerblocktop=0
nogravity=1
nohurt=1
jumphurt=1
Marina
Cecil
Posts: 2346 Joined: Sun May 25, 2014 7:01 am
Flair: Pachinko
Pronouns: she/her/they/them
Post by Marina » Tue Jun 10, 2014 9:33 am
Then the player dies .-.
Edit: Oh nevermind that actually works :O
Edit2: but it's really glitchy... I'd rather stick to my method..
Emral
Cute Yoshi Egg
Posts: 9723 Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix
Post by Emral » Tue Jun 10, 2014 9:44 am
2 sets of invis axes, a bridge bgo and a bridge block and generators refreshing the axes
Marina
Cecil
Posts: 2346 Joined: Sun May 25, 2014 7:01 am
Flair: Pachinko
Pronouns: she/her/they/them
Post by Marina » Tue Jun 10, 2014 9:45 am
Emral wrote: 2 sets of invis axes, a bridge bgo and a bridge block and generators refreshing the axes
We have a winner
Emral
Cute Yoshi Egg
Posts: 9723 Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix
Post by Emral » Tue Jun 10, 2014 9:49 am
GLuigiX wrote: Emral wrote: 2 sets of invis axes, a bridge bgo and a bridge block and generators refreshing the axes
We have a winner
Reason I know this is that I used it in an infamous contest entry
@bossedit8/Ice:
That bakground looks byioutiful.
Marina
Cecil
Posts: 2346 Joined: Sun May 25, 2014 7:01 am
Flair: Pachinko
Pronouns: she/her/they/them
Post by Marina » Tue Jun 10, 2014 9:52 am
Emral wrote: GLuigiX wrote: Emral wrote: 2 sets of invis axes, a bridge bgo and a bridge block and generators refreshing the axes
We have a winner
Reason I know this is that I used it in an infamous contest entry
of course I have a good idea for once and then somebody else already did it
aw man
Bomber57
Red Yoshi Egg
Posts: 900 Joined: Sat Dec 21, 2013 11:54 am
Post by Bomber57 » Tue Jun 10, 2014 11:19 am
Another screen of the level I am working on.
As usual, criticism is appreciated!
Darkonius Mavakar
Torpedo Ted
Posts: 1769 Joined: Fri Dec 27, 2013 2:45 pm
Flair: Dreams of a forgotten reality
Pronouns: He/Him
Contact:
Post by Darkonius Mavakar » Tue Jun 10, 2014 12:23 pm
Bomber57 wrote: Another screen of the level I am working on.
As usual, criticism is appreciated!
wow, really nice! though i suggest you to change the bg, i dunno, recolor it maybe?
nah nvm it's fine, nice job, looks like Shikaternia's tilesets are starting to get used here
Mudkip
Lakitu
Posts: 458 Joined: Mon Jan 06, 2014 11:35 pm
Post by Mudkip » Tue Jun 10, 2014 2:23 pm
I love that lava effect
Place the lave 1 block lower, 'cause you die when you touch the red side of that block next to the lava.
Emral
Cute Yoshi Egg
Posts: 9723 Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix
Post by Emral » Tue Jun 10, 2014 2:35 pm
Are we making environmental effects now? I like that.
Emral
Cute Yoshi Egg
Posts: 9723 Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix
Post by Emral » Tue Jun 10, 2014 2:38 pm
SparkleYoshiFan wrote: Acuttaly the lava effect are blocks.
I'm aware of that.
Emral
Cute Yoshi Egg
Posts: 9723 Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix
Post by Emral » Tue Jun 10, 2014 2:41 pm
I just said I like it. I don't know how you came to the conclusion that I don't?
Mable
Ludwig
Posts: 5806 Joined: Sat Dec 21, 2013 4:23 am
Contact:
Post by Mable » Tue Jun 10, 2014 3:02 pm
Made with Wohlstand's Editor.
Optional Link
Emral
Cute Yoshi Egg
Posts: 9723 Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix
Post by Emral » Tue Jun 10, 2014 3:32 pm
I sure wonder where I've seen this before... ;P
Mable
Ludwig
Posts: 5806 Joined: Sat Dec 21, 2013 4:23 am
Contact:
Post by Mable » Tue Jun 10, 2014 3:36 pm
Bomber57 wrote: Another screen of the level I am working on.
As usual, criticism is appreciated!
Give me the Lotus then i be nice. Jk looks kinda cool i like how you used the tileset for it and that it fits also.
For Emral: yeah i once posted it but that wasn't the whole level.
Return to “Pit of 100 Pages”
Users browsing this forum: No registered users and 0 guests