Levels that have good quality and are worth playing.
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sezixor
- Blooper

- Posts: 187
- Joined: Fri Dec 20, 2013 2:14 pm
Postby sezixor » Mon Jul 21, 2014 2:21 pm
This is a level I made almost a year ago for an old collaboration project on Knux forums. I found one of my old flash drives and this level was on it and I thought, why not post it?
https://www.mediafire.com/?86wnq50bp1w0k32
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YTsupertyrusland23
- Guest
Postby YTsupertyrusland23 » Mon Jul 21, 2014 3:01 pm
this is the 300th level but this level background is fine and the GS is fine =)
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zioy
- Birdo

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
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Contact:
Postby zioy » Mon Jul 21, 2014 4:51 pm
This level is short but fun. The music is a bit boring.
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YTsupertyrusland23
- Guest
Postby YTsupertyrusland23 » Mon Jul 21, 2014 7:07 pm
KoolKat wrote:This level is short but fun. The music is a bit boring.
don,t say that bad happen.
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HeroOfRhyme
- Boomerang Bro

- Posts: 1382
- Joined: Sat May 17, 2014 12:47 pm
Postby HeroOfRhyme » Mon Jul 21, 2014 8:47 pm
YTsupertyrusland23 wrote:KoolKat wrote:This level is short but fun. The music is a bit boring.
don,t say that bad happen.
This isnt even your level. But even still you need to learn to take criticism. Just saying. (dunno if I can do this or not but..) I won't tell you again. You seem to be getting a bad rep here. Try not to shit post. And take constructive criticism.
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YTsupertyrusland23
- Guest
Postby YTsupertyrusland23 » Tue Jul 22, 2014 12:00 am
SonGohanssj2 wrote:YTsupertyrusland23 wrote:KoolKat wrote:This level is short but fun. The music is a bit boring.
don,t say that bad happen.
This isnt even your level. But even still you need to learn to take criticism. Just saying. (dunno if I can do this or not but..) I won't tell you again. You seem to be getting a bad rep here. Try not to shit post. And take constructive criticism.
I didn,t say anything bad
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YoshiGo99
- Monty Mole

- Posts: 132
- Joined: Sun May 04, 2014 6:17 pm
Postby YoshiGo99 » Tue Jul 22, 2014 10:13 am
YTsupertyrusland23 wrote:SonGohanssj2 wrote:YTsupertyrusland23 wrote:
don,t say that bad happen.
This isnt even your level. But even still you need to learn to take criticism. Just saying. (dunno if I can do this or not but..) I won't tell you again. You seem to be getting a bad rep here. Try not to shit post. And take constructive criticism.
I didn,t say anything bad
He wasn't saying you said anything had. He's just giving you a heads up. Also, any reason why you use commas and not apostrophes, it is a basic thing to know.
The level looks really good. I usually never look through levels but because the name interested me and the screenshot looks good, I will try it out.
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MacheTheFerret
- Phanto

- Posts: 1544
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Tue Jul 22, 2014 11:26 am
Alright, so here is my review:
Gameplay: The level played very well, but a bit boring and lacking. The axe had no reason to be in this level, especially when it's sprite for facing left is broken, and it had no animation, plus the hitbox was too large. The level was pretty easy as well. 3 out of 5.
Graphics: Gorgeous, some broken, like the axe, but over all, gorgeous. 4 out of 5.
Music: The music gave me an instant eargasm. 5 out of 5.
Replay Value: Not a whole lot of replay value to be had here. There were no secrets to be found, no ace/dragon coins to collect, and the axe had no purpose, nor was it a very fun addition. 2 out of 5.
Overall: Overall this level was a simple level, but quite bland. There was barely any replay value, and there were things that were not needed. The graphics and music were swell, but graphics and music do not make a great level by themselves.
I give this level a 7 out of 10 in total.
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sezixor
- Blooper

- Posts: 187
- Joined: Fri Dec 20, 2013 2:14 pm
Postby sezixor » Tue Jul 22, 2014 11:49 am
Thanks for reviewing this level. I understand that there were a few flaws regarding the gameplay and difficulty. This level was originally made for one of the early worlds of a a collaboration project, so the shortness, easiness, and lack of complicated gimmicks were all intentional. I didn't want to make it too over-elaborate for one of the first levels in the game. I'm not surprised that there were things about it that could have been better considering that I made this level a little over a year ago.
Also, I knew the axe wasn't done correctly. Believe me, I tried really hard to fix it, but couldn't due to the way the NPC it replaces works.
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TLtimelord
- Red Yoshi Egg

- Posts: 2649
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Wed Jul 23, 2014 6:00 pm
I hope you don't mind if I take some graphics.
Visual Appeal
If you didn't get my hint from above, I liked how this level looked. A lot. The tileset goes great with the autumn attempted feel, as does all the BGOs. Speaking of BGOs, wasn't using the SMB2 vines as scenery starting to get old for the majority of people? They don't really go well with anything else in the level to say the least. The falling log NPCs replacing the normal donut block also don't look very decent, and it's all because of the shading. It kind of looks like pillowshading. I loved how you had the massive and the small tree stumps as they play along very well in the level, although I don't think they fit very well with the SMB3 recolored SMW woods, but that's just nitpick right there. I complained too much. This level looks great as it is just pure eyecandy on every viewable segment.
7/10
Design
I say you got an apple orchard during falltime down pretty well in atmospherical aspects, as the apples (or SMB3 recolored SMW Berries) do show that as well as the general color palette of the level, being bright levels of orange. The level's design quality stays pretty strong right up to the moving platforms. I'm sorry, but I didn't like this part. Some are moving (and because of the moving layers, I died, but that's not your fault, it's the game's fault) while others are so close together I have a risk of falling off them. At least you had the decency to put the falling logs replacing the regular donut block instead of the red one. Scenery was aplenty and you used it all very well (minus the vines of course). Npc placement was great, but I felt that there could be a few more question blocks placed around besides just those for power-ups.
I do have one nitpicky screen though, and it has a couple things I pointed out.

Notice how you're missing a vine there, and the Axe is pointing the wrong way? You forgot to make the axe facing both sides, as well as place a vine there.
Other than that, no real complains design-wise!
9/10
Gameplay
Gameplay was great for most of the level. During the platform area, enjoyment fell for me. I just didn't like that section of the level and I would have been completely fine with you staying loyal to the rest of the level theme by making it snaking around an apple tree orchard, because those parts of the level were all fun and overall very enjoyable. If the player made a mistake, there was a power-up just in time to help them feel almost completely defenseless. The axe is also a good addition to the autumn atmosphere.
8/10
Music
Man, I loved the music of this level. It was slow paced, very nice to the ears, and it also added an almost mysterious feel to the level. I really hope people use more music in this general quality because it sounds better to the ears than some SNES tunes in my honest opinion.
10/10
Nice design, decent gameplay, very memorable music.
8.5/10, but rounding down to 8/10
Moved to Pretty Good.
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Superiorstar
- Van De Graf

- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Wed Jul 23, 2014 7:00 pm
Another forest level huh? I might download this.
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YTsupertyrusland23
- Guest
Postby YTsupertyrusland23 » Thu Jul 24, 2014 10:58 am
TNTtimelord wrote:I hope you don't mind if I take some graphics.
Visual Appeal
If you didn't get my hint from above, I liked how this level looked. A lot. The tileset goes great with the autumn attempted feel, as does all the BGOs. Speaking of BGOs, wasn't using the SMB2 vines as scenery starting to get old for the majority of people? They don't really go well with anything else in the level to say the least. The falling log NPCs replacing the normal donut block also don't look very decent, and it's all because of the shading. It kind of looks like pillowshading. I loved how you had the massive and the small tree stumps as they play along very well in the level, although I don't think they fit very well with the SMB3 recolored SMW woods, but that's just nitpick right there. I complained too much. This level looks great as it is just pure eyecandy on every viewable segment.
7/10
Design
I say you got an apple orchard during falltime down pretty well in atmospherical aspects, as the apples (or SMB3 recolored SMW Berries) do show that as well as the general color palette of the level, being bright levels of orange. The level's design quality stays pretty strong right up to the moving platforms. I'm sorry, but I didn't like this part. Some are moving (and because of the moving layers, I died, but that's not your fault, it's the game's fault) while others are so close together I have a risk of falling off them. At least you had the decency to put the falling logs replacing the regular donut block instead of the red one. Scenery was aplenty and you used it all very well (minus the vines of course). Npc placement was great, but I felt that there could be a few more question blocks placed around besides just those for power-ups.
I do have one nitpicky screen though, and it has a couple things I pointed out.

Notice how you're missing a vine there, and the Axe is pointing the wrong way? You forgot to make the axe facing both sides, as well as place a vine there.
Other than that, no real complains design-wise!
9/10
Gameplay
Gameplay was great for most of the level. During the platform area, enjoyment fell for me. I just didn't like that section of the level and I would have been completely fine with you staying loyal to the rest of the level theme by making it snaking around an apple tree orchard, because those parts of the level were all fun and overall very enjoyable. If the player made a mistake, there was a power-up just in time to help them feel almost completely defenseless. The axe is also a good addition to the autumn atmosphere.
8/10
Music
Man, I loved the music of this level. It was slow paced, very nice to the ears, and it also added an almost mysterious feel to the level. I really hope people use more music in this general quality because it sounds better to the ears than some SNES tunes in my honest opinion.
10/10
Nice design, decent gameplay, very memorable music.
8.5/10, but rounding down to 8/10
Moved to Pretty Good.
nice level review =)
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TLtimelord
- Red Yoshi Egg

- Posts: 2649
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Thu Jul 24, 2014 2:40 pm
lol, thanks!
However, you should try to be constructive in your posts more. You're posting habits need to improve.
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YTsupertyrusland23
- Guest
Postby YTsupertyrusland23 » Thu Jul 24, 2014 6:14 pm
TNTtimelord wrote:lol, thanks!
However, you should try to be constructive in your posts more. You're posting habits need to improve.
i don,t talk a lot so yeah
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