The Dark Side of Lethal Lava Land

Levels that have good quality and are worth playing.
Ragunne
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The Dark Side of Lethal Lava Land

Postby Ragunne » Sun Jul 20, 2014 3:11 pm

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Yeah, the level is not much good because I don't put my max effort on this.

Beyond
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Joined: Fri Dec 20, 2013 10:16 pm

Re: The Dark Side of Lethal Lava Land

Postby Beyond » Sat Aug 16, 2014 2:09 pm

I will review that.
Spoiler: show
It's a small lava level, with a overused tileset (by several level designs), and that gives an idea of a revamped level with the same things, basically. It's a acceptable level, even I think you can add some more challenges to this. It's not a major problem, but the Dragon Coins are easy to collect. I think you can remove some enemies in some parts. The linear design is okay, the only problem with this isn't a real problem (the cut-off between the lava and some blocks, but it's the only way to place lava in this, so it's okay). I think you can abuse a little more the use of the tileset details to give a better polishment to this level.

Gameplay - 3.60/5
It's good, but I don't have fun with this. It's a simple level (not a problem), but I can't find a thing to have fun in this. But I can't remove a lot of points since this level have a acceptable gameplay and I can't find any other problems with this. It's good, but isn't enjoyable for me.

Design/Placement - 3.60/5

Design:
It's acceptable. I just will complain about the lenght of the level. It's not a problem, since you don't have so much things to explore here. But, if you add some gimmicks/features, I think you can expand your level. And I think you need to add some more features here. The level isn't a big problem, but the main problem it's the use of graphics commonly used and the fact that the level is uninteresting in some parts. And it's a short and easy level, you can remove one power-up and some "?" blocks in some parts.

Placement:
I just can complain about three things: The coin placement, the Dragon Coin placement and the enemies placement in some parts. I think you can put the coins in some another areas to add some more challenges to this. The same thing with the Dragon Coin. And I think you can remove some enemies in parts when we have a lot of them.

Atmosphere - 2.95/5
It's like I has played this level in a not distant past. It's not cool. But I think you can add some details to expand the level ambient, like some fogs as scenario, you can do an alternative recolor in this tileset and I think you can do a polishment in the design to add some more good things to this. It's a acceptable ambient to a "known level". And I don't liked the music cut. It's weird.

Aesthetics - 3.35/5
It's not a bad level, but this need some design improvements to improve the atmosphere and the aesthetics. Polishment is the main word too. The aesthetic is the set of almost all elements of a level (+ graphics) and the harmony in this level. And I think this level have a good harmony, even you will have to do some improvements, mainly in the design and in the graphics.

Overall - 13,5/20 or 6,75/10
Last edited by Beyond on Mon Aug 18, 2014 9:51 am, edited 2 times in total.
Reason: Review...


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