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Impossible Dungeon

Posted: Sat Jul 19, 2014 1:46 pm
by MacheTheFerret
A new level made by me, and probably the hardest one I've made yet. If I found it difficult in it's current, finished(ish) state, then you guys will find it to be over ten times harder. This level REQUIRES timing, patience, memorization, and pixel-perfectness.
If you really find it too difficult, then abuse your invincibility frames! However, I will say that this level CAN be beaten ENTIRELY without getting hit. I've tried, but I haven't accomplished it yet.

Here are two screens to not spoil much:
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Note: Images are slightly outdated. Columns and lamps are now recolored grey.

And then le download link: Click here.

Good luck to all.
Also, word of advice, those blocks with the skulls on them will hurt you. From all sides. Like nipper plants.

Re: Impossible Dungeon

Posted: Sat Jul 19, 2014 2:50 pm
by Liraxus
I'd recommend changing the colors of some of these graphics to a grayer color, those pillars stick out like a sore thumb.

I will give you props for making a Kaizo-esque level that doesn't look butt-ugly though.

Re: Impossible Dungeon

Posted: Sat Jul 19, 2014 4:05 pm
by MacheTheFerret
Liraxus wrote:I'd recommend changing the colors of some of these graphics to a grayer color, those pillars stick out like a sore thumb.

I will give you props for making a Kaizo-esque level that doesn't look butt-ugly though.
I actually wasn't aiming for Kaizo. I was aiming for hard. But thanks for the info! I'll get right on recoloring some stuff.

Re: Impossible Dungeon

Posted: Sat Jul 19, 2014 4:16 pm
by MacheTheFerret
PaperPlayerX wrote:
Liraxus wrote:I'd recommend changing the colors of some of these graphics to a grayer color, those pillars stick out like a sore thumb.

I will give you props for making a Kaizo-esque level that doesn't look butt-ugly though.
I actually wasn't aiming for Kaizo. I was aiming for hard. But thanks for the info! I'll get right on recoloring some stuff.
Recolored!

Re: Impossible Dungeon

Posted: Sat Jul 19, 2014 11:21 pm
by CreatorForce
It's looks very hard :(

Re: Impossible Dungeon

Posted: Sun Jul 20, 2014 1:20 am
by bossedit8

Re: Impossible Dungeon

Posted: Sat Nov 08, 2014 12:27 pm
by Imaynotbehere4long
No opening statement; I'm going straight to my review:

Well, this level was certainly difficult; I'll grant you that. However, there's a difference between challenging and unfair. Your level was unfair. Let me explain:

Your level is mainly one horizontal section, but most of the moving hazards consist of Podobos and Roto-Discs. The problem with that is that if the Podobos and/or Roto-Discs aren't spawned at the correct time, the level actually becomes impossible and there's nothing the player can do about it. Examples:
Spoiler: show
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Bullet Bill Cannons have spawn time, too.
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If you want to make a level that requires precision jumping, that's okay, but don't make it require precision spawning, because that only makes the level luck based. A good way to ensure that NPCs spawn at the correct time is to only use sections that are one screen, and link them with warps. Also, having an invisible block one unit beside a platform isn't challenging; it's cheap:
Spoiler: show
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Finally, your midpoint is criminally imbalanced since your boss fight is leagues easier than anything else in the level. Seriously, I beat the boss on my first try in less than one minute. I recommend that you move the midpoint around where my first screenshot is (don't remove the shortcut at the beginning, though).

In conclusion:

I like a good challenge as much as the next person, but this challenge wasn't very good. I'd say this deserves a...5/10.

P.S. It's possible to get stuck here:
Spoiler: show
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