This level I am posting here, Eerie Neverthere (although the zip folder has a different, stupider name) was my original CC7 entry, but on the day of submission a runtime error popped up meaning I could no longer save the level, and I didn't want to submit a level that could cause runtime errors to others, hence the Chip Skylark level was born.
However as the level was 99% complete (I was adding in a fourth optional star when it crashed), I felt it was fit to release as a standalone level submission, seeing as I haven't submitted anything in a while to this forum. I am planning to bring this level theme back in the future (though more grander and more difficult ^V^) along with some more stuff of mine, so consider this a taster for some upcoming content from myself.
I was aiming for a Dreadful Dismay kind of vibe, mixed in with a mutant kind of theme, set to some SpongeBob: The Movie game OST (I'm being serious) and I hope it's turned out well. This level plays just fine, it just can't be edited, that's all! I would appreciate reviews and/or video playthroughs; Have fun with this level!
It seems pretty good level but I found some flaws:
- Koopas animation is bad, it doesn't look like they were walking
- Some sprites are missing (for example sprite for boos death)
Also I found it quite annoying that you forced the player to way on certain situations such as the eerie lift. Why wouldn't it just go up for longer distance?
the blocks in the screenshot look familiar (specifically the hole with the eyes) are they a self-made recolour or were they already like that. I remember them being in a SM3DW folder in a GFX pack. and they do look like a recolored version
crusher169 wrote:the blocks in the screenshot look familiar (specifically the hole with the eyes) are they a self-made recolour or were they already like that. I remember them being in a SM3DW folder in a GFX pack. and they do look like a recolored version
Yes, it is a recoloured version of a tileset by maury300.
Wow this is a incredible level! I like the design and the graphics, the gimmicks are fun! this level have a good gameplay and the level is medium. the level is very good really! But i saw some errors, the koopa have a error in the effect, and in the section of elevator, I recommend you put some message, saying what will happen, I saw few cut-offs. The graphics is incredibles, and the atmosphere also. this level for sure would in the top 10 in the cc7! Good job
this level was a blast to play it isn't long, it isn't too hard, yet challenging, the events were very well excecuted, i liked how the poison water was raising and lowering, WITH the buildings, not many people do that.
the elevator eerie part was good too, because the eerie have more chance of hitting the player, and it's not a classic ''wait for the elevator to go up and avout the npcs'' since the elevator stops and lowers too.
the item placement is really good imo.
although the ''inside ghost house'' areas are a little bit empty and cramped.
Graphics= 10/10
they were good, the tileset was very well recolored, and the npcs too.
not much to say here.
NPC placement= 9/10
it was brilliant.
each npc is very well thoght, yet some boos arent (also the boos look cute :3).
not much t say here either, i judge the gameplay mostly.
OVVERAL(s)= 9/10
sorry, but i'm hate SMW, i am attack.
lol jks, this was a really good level, i hope this poor review is useful
Fantastic ambient you've created here. It's fascinating. The music and the graphics combined perfectly fine. It's just amazing the atmosphere here. But some minor things make this level not be that good. First: For some reason, the platforms that were to appear in Section 8 (second star) don't appear after the "?" Switch activation. The inside ghost house parts looks cramped (it's the second problem). And, outside, the vine part is annoying as hell, with two Boos chasing you and you can't do so much things to avoid them. Leave more space to movement and delete some Boos. It's pretty unique, but needs more polishment.
Design - 4.25/5
Outstanding. It's a idea from Dreadful Dismay, using some graphics and all the vibe inside this. But including gimmicks and star collection, you've done your job very well. I can complain about the second star room, when I activate the switch and the blocks don't appear and about some cramped parts and some parts with a lot of enemies. Like in the vine part (after the checkpoint, outside the ghost house) when two haunts chases you and you can't do big things to avoid, or you die. And the Eerie part, but I liked the idea.
Placement - 3.90/5
Some parts have a lot of enemies, and some of cramped parts have a lot of them. And some of good enemies are in the "wrong" part (one example: the boos in the vine part). I think you can remove some of these boos and expand some "mini ghost houses" parts. It will be better to the level's good feelings. And it's better to the difficulty. Some parts looks hard with this grand amount of bad guys. The coin placement is okay, the dragon coin placement is okay, but one of three stars can't be collectable.
Atmosphere - 4.80/5
I really loved that. It's probably the high point of the level. Beautiful graphics, music who matches perfectly with this, the ghost house theme who it's great mixed with the "mystic grass". If this were completely unique (in terms of graphics or with more gimmicks to explore all the capacity of the level and with the removal of some bad parts and enemies), I would give it 5/5.
Aesthetics - 4.15/5
Not much thing wrong with that. Just the flaws I've already talked about. But I think it's not bad remember about: Cramped parts, a lot of enemies, events/layers problem in the second star room, some graphics (I think the Dragon Coin don't was recolored) that can be modified...
Overall - 17,1/20 or 8,55/10
Last edited by Beyond on Fri Aug 08, 2014 10:40 pm, edited 1 time in total.
Reason:Review added!
Fantastic ambient you've created here. It's fascinating. The music and the graphics combined perfectly fine. It's just amazing the atmosphere here. But some minor things make this level not be that good. First: For some reason, the platforms that were to appear in Section 8 (second star) don't appear after the "?" Switch activation. The inside ghost house parts looks cramped (it's the second problem). And, outside, the vine part is annoying as hell, with two Boos chasing you and you can't do so much things to avoid them. Leave more space to movement and delete some Boos. It's pretty unique, but needs more polishment.
Design - 4.25/5
Outstanding. It's a idea from Dreadful Dismay, using some graphics and all the vibe inside this. But including gimmicks and star collection, you've done your job very well. I can complain about the second star room, when I activate the switch and the blocks don't appear and about some cramped parts and some parts with a lot of enemies. Like in the vine part (after the checkpoint, outside the ghost house) when two haunts chases you and you can't do big things to avoid, or you die. And the Eerie part, but I liked the idea.
Placement - 3.90/5
Some parts have a lot of enemies, and some of cramped parts have a lot of them. And some of good enemies are in the "wrong" part (one example: the boos in the vine part). I think you can remove some of these boos and expand some "mini ghost houses" parts. It will be better to the level's good feelings. And it's better to the difficulty. Some parts looks hard with this grand amount of bad guys. The coin placement is okay, the dragon coin placement is okay, but one of three stars can't be collectable.
Atmosphere - 4.80/5
I really loved that. It's probably the high point of the level. Beautiful graphics, music who matches perfectly with this, the ghost house theme who it's great mixed with the "mystic grass". If this were completely unique (in terms of graphics or with more gimmicks to explore all the capacity of the level and with the removal of some bad parts and enemies), I would give it 5/5.
Aesthetics - 4.15/5
Not much thing wrong with that. Just the flaws I've already talked about. But I think it's not bad remember about: Cramped parts, a lot of enemies, events/layers problem in the second star room, some graphics (I think the Dragon Coin don't was recolored) that can be modified...
Overall - 17,1/20 or 8,55/10
Thank you for the review. The issue with the third star was the reason why I never submitted this to the contest, and when I was trying to save my fixes I kept getting a runtime error, so I wasn't able to fix them. Still, I'm glad you liked the level and the atmosphere as a whole, and I plan to expand on it in the future so the positive encouragement is appreciated!
Also, the music was the trench theme from SpongeBob SquarePants: The Movie PS2 game, not a ghost house, but there definitely is that kind of vibe to it, I must admit.