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Playable Rosalina (full playable)
Posted: Tue Jul 15, 2014 5:04 am
by Keddy
So if you've ever seen the Rosalina Playable in "any" graphics pack you'll see that it's incomplete and is missing a few power-ups here and there. So here it is, passed to me from MECHDRAGON777, and now from me to you

It's an essential for any true
Rosalina fan!
Some images.
Credits to Hunter2258 for the playable.
Credits to MECHDRAGON777 for the included custom player block.
Google Drive
Be sure to press "ctrl+s" to save the whole thing!
Mediafire
Re: Playable Rosalina (full playable)
Posted: Tue Jul 15, 2014 12:55 pm
by zlaker
I can now see why you quit as a beta tester Anyway it looks. Probably come in handy
Re: Playable Rosalina (full playable)
Posted: Tue Jul 15, 2014 1:02 pm
by Marina
Nice, but I think I see some off-pixels in Rosalina's mushroom form when she's turned left. But really great job! I know how frustrating it can be to do playables, even when just adding little things like Rosalina's hair in front of her eyes.
Re: Playable Rosalina (full playable)
Posted: Tue Jul 15, 2014 8:29 pm
by Keddy
Yeah sorry about that it was late at knight and I was just copy and pasting stuff here and there so the Big Rosalina is fine. Also, for the record, I didn't make this I'm simply posting this for a friend. : D
Re: Playable Rosalina (full playable)
Posted: Thu Dec 18, 2014 5:39 pm
by MECHDRAGON777
elitalianoverde wrote:Yeah sorry about that it was late at knight and I was just copy and pasting stuff here and there so the Big Rosalina is fine. Also, for the record, I didn't make this I'm simply posting this for a friend. : D
Thank you, but you forgot to give yourself credit for one of the graphics in the download! I made a player block and you made the "YOU MUST BE ROSALINA TO PASS BLOCK" sorry for the massive bump!
Here is a midis fire version nights download I guess since this uses google deive!
Www.mediafire.com/?4un2h9yv882937d
And again, sorry
Re: Playable Rosalina (full playable)
Posted: Thu Dec 18, 2014 6:23 pm
by Keddy
Added to the first part and I can't really take credit because all I did was make the Player Block.
Re: Playable Rosalina (full playable)
Posted: Thu Dec 18, 2014 6:29 pm
by MECHDRAGON777
elitalianoverde wrote:Added to the first part and I can't really take credit because all I did was make the Player Block.
You have me credit for the player block, so why can you not take credit for the part you did?
Re: Playable Rosalina (full playable)
Posted: Fri Dec 19, 2014 4:08 am
by bossedit8
Making something like that is surely a Pain to get to since a playable character has a lot of Frames to deal with. A Rosalina playable is truly amazing since now we have Peach (default), Daisy (avaiable on a few SMBX Episodes and in the graphics pack) and Rosalina (right here). Very good work. Hope to get a SMB3 Version aswell if you can but that is just my own Suggestion if you want it or not.
Re: Playable Rosalina (full playable)
Posted: Fri Dec 19, 2014 11:21 pm
by MECHDRAGON777
bossedit8 wrote:Making something like that is surely a Pain to get to since a playable character has a lot of Frames to deal with. A Rosalina playable is truly amazing since now we have Peach (default), Daisy (avaiable on a few SMBX Episodes and in the graphics pack) and Rosalina (right here). Very good work. Hope to get a SMB3 Version aswell if you can but that is just my own Suggestion if you want it or not.
Thank you bossedit, but how do you restyle someone else's graphic? Does hunter2258 even come the forums any more? Anyway, teach me how to do a re-style and I might try, but I am not the one who made the mane graphic nor is elitalianoverde, we just added to it (player block) and posted it here!
Re: Playable Rosalina (full playable)
Posted: Tue Dec 23, 2014 1:43 am
by Keddy
It'd be simple really, re-styles and re-colors really are no trouble; I suppose I could maybe consider the thought, but we'll see. Though it sure would be interesting to see what you make Mech.
Re: Playable Rosalina (full playable)
Posted: Thu Jan 08, 2015 10:23 pm
by MECHDRAGON777
Júselmína wrote:It'd be simple really, re-styles and re-colors really are no trouble; I suppose I could maybe consider the thought, but we'll see. Though it sure would be interesting to see what you make Mech.
I am curious why you changed your username on chrismas eve, but anyway, why do you expect me to make the graphic? I need the lessons first...
Re: Playable Rosalina (full playable)
Posted: Fri Jan 09, 2015 8:30 am
by DarkShadeX
I also work on a playable rosalina ; p

Re: Playable Rosalina (full playable)
Posted: Fri Jan 09, 2015 8:39 am
by MECHDRAGON777
DarkShadeX wrote:I also work on a playable rosalina ; p

Replacing peach or other? Looks out of place from the Mario style, what would yours replace?
Re: Playable Rosalina (full playable)
Posted: Fri Jan 09, 2015 9:24 am
by DarkShadeX
Peach ofcourse.
Also this is made out of the SM Advance peach.
Re: Playable Rosalina (full playable)
Posted: Fri Jan 09, 2015 10:35 am
by AirSeus
DarkShadeX wrote:I also work on a playable rosalina ; p

This looks nice, so when do we expect this?
Re: Playable Rosalina (full playable)
Posted: Fri Jan 09, 2015 10:50 am
by DarkShadeX
AirSeus wrote:DarkShadeX wrote:I also work on a playable rosalina ; p

This looks nice, so when do we expect this?
Dunno yet.I need someone who maybe can make the small form.
Re: Playable Rosalina (full playable)
Posted: Sat Apr 25, 2015 12:20 pm
by Fennor
How do you think a Link-Rosalina would turn out?
Currently most female charactersare given the mechanics of Peach, it would be cool to have something different for Rosalina. Link is different and therefor interesting to play. Also, Link is the only character who doesn't really fit into the Mario universe. If we had a Rosalina instead of Link we would have 5 Mario characters and could have both, Peach and Rosalina.
Like in Smash, a Luma could be present all the time, changing its position slightly when attacking, or going below her for the down air move. When she is not attacking the Luma generates a small force field blocking attacks like the shield does. Instead of flying Rosalina disappears/merges with the Luma who can fly. Coins are replaced by Mario Galaxie shards.
Any opinions on this?
Re: Playable Rosalina (full playable)
Posted: Sat May 02, 2015 11:14 pm
by Keddy
Sounds interesting. Though, I don't really know about the luma being used for the down strike. I like the rest of the ideas you've suggested, I could give serious consideration to this; but I don't make any promises =p
Re: Playable Rosalina (full playable)
Posted: Sat May 02, 2015 11:37 pm
by MECHDRAGON777
Fennor wrote:How do you think a Link-Rosalina would turn out?
Currently most female charactersare given the mechanics of Peach, it would be cool to have something different for Rosalina. Link is different and therefor interesting to play. Also, Link is the only character who doesn't really fit into the Mario universe. If we had a Rosalina instead of Link we would have 5 Mario characters and could have both, Peach and Rosalina.
Like in Smash, a Luma could be present all the time, changing its position slightly when attacking, or going below her for the down air move. When she is not attacking the Luma generates a small force field blocking attacks like the shield does. Instead of flying Rosalina disappears/merges with the Luma who can fly. Coins are replaced by Mario Galaxie shards.
Any opinions on this?
Does the fact I wanted Rosalina to replace Mario count?
Re: Playable Rosalina (full playable)
Posted: Sun May 03, 2015 10:06 am
by Fennor
I tried making one myself but I had a few problems with it. Here are two pictures:
Note that on the second picture I mixed up to versions. When walking left she has a 1x1 pixel Luma. For consistency I tried making a 2x2 Luma, but it is really hard to make it look good with limited space. And I still like the 1x1 Luma better. Do you have a problem with the Luma being 1x1?
Also the shield and the yellow effect will be transparent. So it won't look as strong as it does in the pictures, but there is a problem I have with the transpareny. It depends very much on the background who good it will look. If the the background is very dark, it will look like in this spoiler. And this is far too strong for such a light effect. But if you have a very light background, you won't see the effect at all, what is an even bigger problem.
So maybe I have to scrap this idea. I tried having the Luma be the shield himself, floating infront of her. But there is not much room and having him float looks weird when you stand still, because there are no animations for standing still. Floating needs some sort of moving up and down. I also thought about removing the Luma (climbing animation can still turn her into one) and replacing it with her star wand. But I have no idea what I could use as a shield.
Should I just use a normal shield like Link, but color it light blue and draw a star on the front? (You can see Link's shield from the front after he stabbed)