Crazy Pipe Canyon

Levels that have good quality and are worth playing.
SuperMarioBuilder16
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Crazy Pipe Canyon

Postby SuperMarioBuilder16 » Mon Jul 14, 2014 9:37 am

This is a different level...
OK this is my new level, its called Crazy Pipe Canyon
Credits:
Image
Screenies:
Spoiler: show
Image
Image
Hard Version:
Spoiler: show
Image
Image
If you spotted that block between the two bullet cannons, One time, I accidently filled the whole level with blocks, so I had to remove them all... so I missed a few, so if you see more, tell me, I will not fix it right now cause I'm tired...

So anyways...

Download:
Download Medium
Download Hard
Last edited by SuperMarioBuilder16 on Mon Jul 14, 2014 12:34 pm, edited 1 time in total.

YTsupertyrusland23
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Re: Crazy Pipe Canyon

Postby YTsupertyrusland23 » Mon Jul 14, 2014 10:59 am

awesome :D I hope you didn,t store it -_-

SuperMarioBuilder16
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Re: Crazy Pipe Canyon

Postby SuperMarioBuilder16 » Mon Jul 14, 2014 11:10 am

YTsupertyrusland23 wrote:I hope you didn,t store it -_-
???

YTsupertyrusland23
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Re: Crazy Pipe Canyon

Postby YTsupertyrusland23 » Mon Jul 14, 2014 11:50 am

SuperMarioBuider16 wrote:
YTsupertyrusland23 wrote:I hope you didn,t store it -_-
???
not the level the GFX XD

igotthepower101
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Re: Crazy Pipe Canyon

Postby igotthepower101 » Mon Jul 14, 2014 6:07 pm

YTsupertyrusland23 wrote:
SuperMarioBuider16 wrote:
YTsupertyrusland23 wrote:I hope you didn,t store it -_-
???
not the level the GFX XD
this level is good, but its probaly supposed to go in seperated topics?

glitch4
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Re: Crazy Pipe Canyon

Postby glitch4 » Tue Jul 15, 2014 6:03 am

The level wasn't reviewed yet , igotthepower101.

SuperMarioBuilder16
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Re: Crazy Pipe Canyon

Postby SuperMarioBuilder16 » Tue Jul 15, 2014 11:27 am

:P Come on, needs review, sorry about my impatience...

Mable
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Re: Crazy Pipe Canyon

Postby Mable » Tue Jul 15, 2014 11:43 am

You only posted it yesterday and there a lot of levels which get ignored since months.

SuperMarioBuilder16
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Re: Crazy Pipe Canyon

Postby SuperMarioBuilder16 » Tue Jul 15, 2014 1:24 pm

CaptainSyrup wrote:You only posted it yesterday and there a lot of levels which get ignored since months.
O_o omg REALLY?? They should hire more Level Judges.

Chip Potato
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Re: Crazy Pipe Canyon

Postby Chip Potato » Thu Jul 17, 2014 4:01 pm

After you hit the midpoint, you cannot play the level if you die. If you try to play the level again, Mario simply dies immediately. Is this a problem that can be fixed?

Shinbison-Kof
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Re: Crazy Pipe Canyon

Postby Shinbison-Kof » Thu Jul 17, 2014 4:12 pm

From what I saw in the screen, the level seem good, recommend adding more bgos, and the bridge is of smb2, isn't smb3. I will play this after. good job!

SuperMarioBuilder16
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Re: Crazy Pipe Canyon

Postby SuperMarioBuilder16 » Fri Jul 18, 2014 7:28 am

I knew this would be commented, no, only choice is to delete the midpoint

Valentine
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Re: Crazy Pipe Canyon

Postby Valentine » Fri Jul 18, 2014 7:40 am

SuperMarioBuilder16 wrote:I knew this would be commented, no, only choice is to delete the midpoint
If you knew about the problem why didn't you try to place it somewhere else or maybe FIX IT SOME OTHER WAY?!

SuperMarioBuilder16
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Re: Crazy Pipe Canyon

Postby SuperMarioBuilder16 » Fri Jul 18, 2014 8:25 am

Bullet Bill wrote:
SuperMarioBuilder16 wrote:I knew this would be commented, no, only choice is to delete the midpoint
If you knew about the problem why didn't you try to place it somewhere else or maybe FIX IT SOME OTHER WAY?!
I was lazy

Valentine
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Re: Crazy Pipe Canyon

Postby Valentine » Fri Jul 18, 2014 9:02 am

SuperMarioBuilder16 wrote:
Bullet Bill wrote:
SuperMarioBuilder16 wrote:I knew this would be commented, no, only choice is to delete the midpoint
If you knew about the problem why didn't you try to place it somewhere else or maybe FIX IT SOME OTHER WAY?!
I was lazy
THAT IS A VERY BIG BUG IN THE LEVEL, being too lazy to EVEN DO THAT is really god damn horrible. Don't make levels ever again please

Magna
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Re: Crazy Pipe Canyon

Postby Magna » Fri Jul 18, 2014 9:05 am

Bullet Bill wrote:THAT IS A VERY BIG BUG IN THE LEVEL, being too lazy to EVEN DO THAT is really god damn horrible. Don't make levels ever again please
Harsh...

SuperMarioBuilder16
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Re: Crazy Pipe Canyon

Postby SuperMarioBuilder16 » Fri Jul 18, 2014 9:26 am

Bullet Bill wrote: THAT IS A VERY BIG BUG IN THE LEVEL, being too lazy to EVEN DO THAT is really god damn horrible. Don't make levels ever again please
Are you that dumb? Levels, episodes, and sometimes graphics need levels, like test levels.

Also, its not a bug, its a problem, bugs are when there's a problem in coding or technical issues. Think before you post. I can be very strict.

34C
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Re: Crazy Pipe Canyon

Postby 34C » Fri Jul 18, 2014 4:49 pm

I found this level really enjoyable, on normal difficulty. Flaws that I spotted:
- The checkpoint bug, you should separate the level in 2 sections so fix it
- Entering pipes that lead forward too early leads to unfair deaths
- At the beginning of the level the player is given too little time to react that it's an auto scrolling level (I fell to the first pit on my initial try)
- Level is a bit too short in my opinion
- The music seems badly ripped, it takes whole 3-5 seconds for it to start again after it ends. The quiet part in between feels awkward.

zioy
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Re: Crazy Pipe Canyon

Postby zioy » Mon Oct 13, 2014 5:35 pm

Crazy Pipe Canyon (Easy Version) by SuperMarioBuilder16
Reviewed by KoolKat

Initial Impressions

When I saw the screenshots for this at first, it seemed like a pretty well-designed level made by a budding level designer. To be honest, that is really what it feels like even throughout the rest of the level. I'd like to start off my saying: good work!

Design/Placement
The design was pretty good, but it could definitely be better. Some of the jumps were too long; you have to be careful about this in autoscroll levels, since the player has to either wait or blind-jump it, which can cause frustration for newer players. The pipe selection was well-chosen and the overall design is pretty neat. However, I'd recommend experimenting with adding slopes here; even if the tileset didn't have them, you can always find fitting slopes, even if they aren't directly from the tileset used. I'd have used the SMB3 1/2 wooden block slopes or something of the sort in this level, just to spice up the design. As for placement, the NPC placement was almost perfect. The Banzai Bill is a bit too spontaneous, though; I'd personally remove it. Also, the lava feels out-of-place, but I really don't know what to replace it with in the area it's used in; a pit wouldn't work since there's a tunnel underneath it, and recoloring it would be flat-out-weird. To be honest, I can see why you kept the lava there, but in my opinion getting creative here would have made the level stand out more. Maybe a pit of Munchers or something? Trust me on this one, it could have been uber creative here if you had thought it out just a bit more.

Atmosphere
All my points about the lava probably fit in this section as well, but either way it would work. Anyway, even with the lava used, there is still a better option aesthetics-wise: SMB3 lava. The SMW lava certainly has more slopes and whatnot, but canyons aren't really known for being brightly-colored. Since the level was SMB3-styled, the SMB3 lava would be just a bit more appealing (the SMW lava doesn't really clash - it just feels slightly out-of-place). The same principle appeals to the Banzai Bill, although I'd remove that altogether as stated in the Design/Placement category. If you leave it there, please use the SMB3-reshaded version by Valtteri or Legend-tony980 as that one really does stand out in a bad way - it does sort of clash. Finally, about the graphics, I like how you didn't spam BGOs everywhere - canyons aren't known for being overgrown - quite the opposite. Anyway, on to music already, are we? The music you used is an 8-bit remix of Puzzle Plank Galaxy from SMG2. To be honest, it fit pretty well, but the 8-bit music did sort of clash with the 16-bit sound effects, although most people wouldn't notice that so I won't really take off much for it. The original would have been better, in my opinion.

Overall Score - 7.3/10 - Pretty Good
Last edited by zioy on Mon Oct 13, 2014 6:01 pm, edited 1 time in total.
Reason: Review added.


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