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Super Mario World - The Cataclysmic Trap

Posted: Sun Jul 13, 2014 8:07 pm
by Ethereality

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I am starting a new episode. The episode just to call it "Super Mario World - The Cataclysmic Trap"!

History:

Mario and Luigi go on vacation in the Mushroom Kingdom, Bowser ... but escaped again. The Princess Peach was imprisoned in the castle. Koopalings and evil Bowser makes a cryptic plan! Help! Toad Yoshi cares about who you captured the Peach! I started a new adventure!

Worlds:

World 1: Mushroom Kingdom
World 2: Desert Oasis
World 3: Forest of Happy
World 4: Plains of Ice
World 5: Cave Shelter
World 6: Fey of Pipes
World 7: Clouds of Heaven
World 8: Hell Devil
World 9: Rainbow Merry

Demos:

No demos, I'll post a new demo will be soon!

Old Screenshots:
Spoiler: show
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New Screenshots:
Spoiler: show
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New screenshots: 2014-07-23
Spoiler: show
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New screenshots: 2014-07-28
Spoiler: show
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Release Date:

There will be no release date because my working project.

Beta-testers:

1. bossedit8
2.
3.
4.
5.

Credits:
Valtteri

Re: Super Mario - The Bramble Invasion

Posted: Mon Jul 14, 2014 8:03 pm
by Zant
Lookin' good so far, though adding some coins and more bgos wouldn't hurt.
And the first screenie needs more enemies.

Re: Super Mario - The Bramble Invasion

Posted: Mon Jul 14, 2014 8:25 pm
by silent_
Negativity:

-It's all right if you're going for a linear SMB3 feel, but still, try to make your episode fresh and unique. Perhaps add some custom graphics even though these are not vital.
-Add some coins and definitely add some pipes with Piranha Plants.
-Consider adding some sizables or ceiling - an empty space with nothing above you is typically not good design.
-Why is this called The Bramble Invasion when it's about Bowser kidnapping the Peach? Also, there is no world based off of brambles, which defeats the purpose of the name.
-Think about it: How can brambles invade you? While they are hurtful, it's not like they are Koopas or Goombas or humans or anything like that.
-The history made no sense, all I got was "Peach was imprisoned in the castle".
-Hell Devil is NOT a good world name unless there is lots of fire (lava and fire DO have a difference) and there is a devil boss fight, and Rainbow Merry certainly isn't a good world name because it simply doesn't make sense unless you name it Merry Rainbow.

Positivity:

-SMB3-esque atmosphere; this is executed very well
-Great NPC placement it seems
-You are a professional at knowing the right time to place SMB3-styled questions blocks and bricks.
-Good slope use; not too excessive

Fix these and you're on your way to a great episode. Keep it up.

Re: Super Mario - The Bramble Invasion

Posted: Mon Jul 14, 2014 8:36 pm
by AirShip
There is no hack SMW with that name?

The episode will have something to do with brambles?

Re: Super Mario - The Bramble Invasion

Posted: Thu Jul 17, 2014 8:41 am
by goombaguy
It's pretty basic. Not very many coins. But I won't say anything else because I didn't see any screenshots of other levels yet. If I did, I might be judging you wrong. I'll be back! :)

Re: Super Mario - The Bramble Invasion

Posted: Sat Jul 19, 2014 1:00 am
by Ethereality
Oh, no! I lost all files of the project. Close this thread.

I realize the most designated levels and improve the project.

Re: Super Mario - The Bramble Invasion

Posted: Sat Jul 19, 2014 1:23 am
by MrPunchia
MarioBros980 wrote:Oh, no! I lost all files of the project. Close this thread.
Again?! Your computer is a jerk.

Re: Super Mario World - The Cataclysmic Trap

Posted: Sat Jul 19, 2014 5:31 am
by Ethereality
This is my level of aesthetics. improved my level and correction SMW slopes. Next level will be soon! Stay tuned! My project renamed "Super Mario World - The Cataclysmic Trap", a SMW-styled graphics! :D

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Re: Super Mario World - The Cataclysmic Trap

Posted: Sun Jul 20, 2014 7:00 pm
by Ethereality
Level 1-2 Screenshots:
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At the next level soon! The level was a great time. More levels will coming soon! I post a demo will be coming soon ...

Stay tuned...

Re: Super Mario World - The Cataclysmic Trap

Posted: Mon Jul 21, 2014 2:40 pm
by Ethereality
Double-post!

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Level 1-3 is complete! Contains design improvements and atmosphere. An introduction level contains many enemies and effects including Super Mario World-esque style
More levels coming soon!

That's all.

Re: Super Mario World - The Cataclysmic Trap

Posted: Mon Jul 21, 2014 2:57 pm
by Ethereality
Close this thread.

Re: Super Mario World - The Cataclysmic Trap

Posted: Mon Jul 21, 2014 3:01 pm
by HeroLinik
Locked on request. PM me or another staff member if you want it reopened.

Re: Super Mario World - The Cataclysmic Trap

Posted: Mon Jul 21, 2014 3:27 pm
by Ethereality
Sorry, castlewars! I do not post more threads again. I already one!

Re: Super Mario World - The Cataclysmic Trap

Posted: Mon Jul 21, 2014 7:42 pm
by silent_
So... is this going to get locked or not, castlewars?

Re: Super Mario World - The Cataclysmic Trap

Posted: Tue Jul 22, 2014 9:36 am
by Mable
No Kep it's not. Mariobros wanted it locked Castlewars locked it and then Mariobros made the same one again. So Castlewars locked the new one and reopened this one here because it's pointless locking it and post the same project again.

Re: Super Mario World - The Cataclysmic Trap

Posted: Wed Jul 23, 2014 2:03 pm
by Ethereality
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Hi, guys! Level 1-4 is complete! I do level 1-5 you will see you tomorrow. Soon will have a new teaser trailer for sometime.

That's all, guys!

EDIT: I confirmed 82 levels of my project SMBX. The project is full-length episode.

Re: Super Mario World - The Cataclysmic Trap

Posted: Mon Jul 28, 2014 1:46 pm
by Ethereality
Two levels are completed! I will release a 1-world demo until tomorrow. Any beta-testers needed a demo. I hope this enjoy!

...and screenshots!!!

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Enjoy!

Re: Super Mario World - The Cataclysmic Trap

Posted: Wed Jul 30, 2014 12:29 pm
by Ethereality
My project is cancelled, no longer updates. Close this thread.

Re: Super Mario World - The Cataclysmic Trap

Posted: Fri Aug 01, 2014 12:23 pm
by HeroLinik
Locked on request.