Giant koopa shells on beach (need review)

Levels that have good quality and are worth playing.
DimitrisPowerSeven
Volcano Lotus
Volcano Lotus
Posts: 519
Joined: Sun Apr 06, 2014 8:56 am

Giant koopa shells on beach (need review)

Postby DimitrisPowerSeven » Wed Jul 09, 2014 3:06 am

My second level that i post and it's a beach level

screenshots
Spoiler: show
ImageImage
Download
http://www.mediafire.com/download/4izgq ... _beach.zip
Last edited by DimitrisPowerSeven on Fri Aug 08, 2014 10:29 am, edited 1 time in total.

lighthouse64
Charged Spiny
Charged Spiny
Posts: 1804
Joined: Sat Apr 26, 2014 6:28 am

Re: Giant koopa shells on beach

Postby lighthouse64 » Sun Jul 13, 2014 1:00 am

DimitrisPowerSeven wrote:My second level that i post and it's a beach level

screenshots
Spoiler: show
ImageImage
Download
http://www.mediafire.com/download/4izgq ... _beach.zip
This level seems good alright. I'm going to play it soon.

SuperMarioBuilder16
Blooper
Blooper
Posts: 187
Joined: Sun Jun 15, 2014 7:23 am

Re: Giant koopa shells on beach

Postby SuperMarioBuilder16 » Sun Jul 13, 2014 9:21 am

Hello!

Gameplay 8/10: Really relaxing and fun level, but there's a bug, the challenges, on the second challenge, when i defeat the koopas, the koopa shell is still there

Theme 9/10 (Supposed to be a 10/10): I can say you did stick to the theme really well... no clashes, but leafs are normally used for sky levels, you can use mushrooms

Level Design 7/10: It was great, but there was some hills and turns that you cant get to certain places (not the star) like at the end of the first area, there was a pipe that you needed to get on one side and jump quickly.

Other 6/10: There is always problems in a level, thing is what im saying is the challenge room isnt big space so the player can move in any direction, like how im gonna do the 10 trials. Also, NPC placement is off a bit, like a player is happily running to the end and he sees the goomba spiny and trys to jump but he hits the roof (Im not so sure if its a concern or not)

Score 7.5/10
Good jog

P.S. I use a real time calculator of determining the score, I add it all up and I divide it by 4 and thats your final score
P.S.S. I was just bored so I used my judging template


..

HenryRichard
Birdo
Birdo
Posts: 2843
Joined: Mon Dec 23, 2013 12:09 pm
Flair: Is this where I type my password?
Contact:

Re: Giant koopa shells on beach

Postby HenryRichard » Sun Jul 13, 2014 1:58 pm

SuperMarioBuider16 wrote:Theme 9/10 (Supposed to be a 10/10): I can say you did stick to the theme really well... no clashes, but leafs are normally used for sky levels, you can use mushrooms
Umm... It doesn't matter what powerups he uses. "Leafs (supposed to be leaves BTW) are normally used for sky levels?" Really, it doesn't matter what powerups he uses. The rest of the review was good though.

Regarding the level, it looks pretty good. I like the theme of giant koopa shells.

SuperMarioBuilder16
Blooper
Blooper
Posts: 187
Joined: Sun Jun 15, 2014 7:23 am

Re: Giant koopa shells on beach

Postby SuperMarioBuilder16 » Sun Jul 13, 2014 2:25 pm

HenryRichard wrote:
SuperMarioBuider16 wrote:Theme 9/10 (Supposed to be a 10/10): I can say you did stick to the theme really well... no clashes, but leafs are normally used for sky levels, you can use mushrooms
Umm... It doesn't matter what powerups he uses. "Leafs (supposed to be leaves BTW) are normally used for sky levels?" Really, it doesn't matter what powerups he uses. The rest of the review was good though.

Regarding the level, it looks pretty good. I like the theme of giant koopa shells.
IK, thats why i said, (Supposed to be a 10/10), so its 8/10

DimitrisPowerSeven
Volcano Lotus
Volcano Lotus
Posts: 519
Joined: Sun Apr 06, 2014 8:56 am

Re: Giant koopa shells on beach (need review)

Postby DimitrisPowerSeven » Fri Aug 08, 2014 10:30 am

Can someone review this level?

Radishl
Guest

Re: Giant koopa shells on beach (need review)

Postby Radishl » Fri Aug 08, 2014 11:17 pm

Looks really interesting, I will review it tommarow.

Imaynotbehere4long
Boomerang Bro
Boomerang Bro
Posts: 1389
Joined: Thu Jan 23, 2014 3:00 pm

Re: Giant koopa shells on beach (need review)

Postby Imaynotbehere4long » Sun Nov 09, 2014 3:32 pm

I don't completely agree with SuperMarioBuilder16's review, so I made my own:

First of all, there were no giant Koopas in this level, so the title is a misnomer. Second, although the overall level design was good, the bonus area in section 2 was poorly designed. As soon as one layer of Koopas is killed, the next layer appears instantly, and this caused me to get hit. I recommend having !s appear where the Koopas are going to appear for a few seconds before they actually appear. Aside from that section, I think that the stars were too easy to collect; they weren't in the player's way, but they weren't very well hidden or well guarded, either. Also, the red ? switch is invisible and barely has any indication as to it's location, meaning very few people will be able to get all of the star coins without searching for the switch in the editor. I recommend moving it three units to the left.

In conclusion:

Although this level has its problems, I still found it to be very enjoyable. I'd say this deserves a 6/10.


Return to “Pretty Good”

Who is online

Users browsing this forum: No registered users and 1 guest