Hacking your level's code

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lighthouse64
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Hacking your level's code

Postby lighthouse64 » Tue Jul 08, 2014 11:45 pm

Have any of you found some code for your level?? (when it opens with notepad) I have. I think all I've seen is booleans, strings, and integers. Maybe the numbers are for tiles??? :?

How some code looks like:
Spoiler: show
16291944
#FALSE#
#FALSE#
0
#FALSE#
#FALSE#
""
0
0
0
0
0
16291944
#FALSE#
#FALSE#
0
#FALSE#
#FALSE#
""
You can also edit the code to hack it :P

SMBXxer
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Re: Hacking your level's code

Postby SMBXxer » Tue Jul 08, 2014 11:56 pm

I found this out when I was a noob at SMBX.
And, please explain how you can hack it, if you can at all.

lighthouse64
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Re: Hacking your level's code

Postby lighthouse64 » Wed Jul 09, 2014 12:33 am

SMBXxer wrote:I found this out when I was a noob at SMBX.
And, please explain how you can hack it, if you can at all.
Uh you could change the booleans and the tile numbers. It would mess up your game :P

SMBXxer
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Re: Hacking your level's code

Postby SMBXxer » Wed Jul 09, 2014 12:48 am

lighthouse64 wrote:
SMBXxer wrote:I found this out when I was a noob at SMBX.
And, please explain how you can hack it, if you can at all.
Uh you could change the booleans and the tile numbers. It would mess up your game :P
That would not work.

Mable
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Re: Hacking your level's code

Postby Mable » Wed Jul 09, 2014 1:38 am

Smbx is not a hacking programm... so this isn't kinda hacking.

Emral
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Re: Hacking your level's code

Postby Emral » Wed Jul 09, 2014 2:38 am

Lighthouse posted 1.5 block attributes. The large numbers are the coordiantes, the 32s and 64s are the hitbox, the FALSEs and TRUEs are stuff like slippery or invisible.

You can change the hitbox and make 64x32 slopes for example.

HeroLinik
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Re: Hacking your level's code

Postby HeroLinik » Wed Jul 09, 2014 12:02 pm

Yeah. SkyBlueYoshi actually posted a tutorial for this as far as I'm aware. The original tutorial has been lost, but I reposted it somewhere here. Here it is, for your reference.

lighthouse64
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Re: Hacking your level's code

Postby lighthouse64 » Wed Jul 09, 2014 12:51 pm

castlewars wrote:Yeah. SkyBlueYoshi actually posted a tutorial for this as far as I'm aware. The original tutorial has been lost, but I reposted it somewhere here. Here it is, for your reference.
Thx :). You've been lots of help lately :).
I'm gonna mess my game up after that. :D :mrgreen:

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Re: Hacking your level's code

Postby Veudekato » Thu Jul 10, 2014 3:08 am


lighthouse64
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Re: Hacking your level's code

Postby lighthouse64 » Thu Jul 10, 2014 7:26 am

Veudekato wrote:its a nothing as compared with http://engine.wohlnet.ru/docs/_SMBX64/f ... iption.pdf !
That sure is what I call coding your game.


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