untitled grass level

Levels that have good quality and are worth playing.
Bomber57
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Re: untitled grass level

Postby Bomber57 » Tue Jul 01, 2014 4:38 pm

It was a nice level, pretty basic but there is nothing wrong there.

I enjoyed the one toad who commented about Mario trying to enter the houses. You acknowledged the player would attempt to enter the doors, but they couldn't.

Good level overall. :D

qig
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Re: untitled grass level

Postby qig » Tue Jul 01, 2014 10:34 pm

wow, isn't that the smw message block in a smb1 styled level?

zlaker
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Re: untitled grass level

Postby zlaker » Wed Jul 02, 2014 12:25 pm

Untitled grass level/world 1-1 by Knux/knuckles96

Atmosphere 8.6/10: SMB1 levels!? I thought they were never made anymore :O Okay jokes aside and let’s talk about the atmosphere. I really liked that you added the SMB1 styled Toad Houses and the Toads of course. It is a good way to start off a level. The BGO placement isn’t something I’m complaining about, but I really feel that you could’ve added the fences in the level. I really feel they were missing in the level. The bonus room didn’t have a BG so I suggest fixing that. But otherwise I’ve nothing else to complain about.

NPC Placement 8.4/10: There is one thing I’ve to complain about there were some NPCs I felt were missing like the Spinies, Bullet Bills, the Lakitus and etc. I suggest using Valtteri’s GFX Pack. It would give the level a bit more variety. It was really bugging me.

Gameplay 7.4/10: I don’t have much to say about level’s gameplay. The secret was well hidden. I was hoping for some collectibles honestly so it was a kinda disappointing.

Level Design 8.4/10: This level was quite different than most SMB1 levels I’ve played. It was quite fun and an enjoyable level. It was pretty hilly level. The design looked every different from most SMB1 levels I’ve played in SMBX. It kinda got boring a bit casue it didn’t have any gimmck and lack of challenges, but otherwise I liked it.

So in total you’re getting 8/10 on this level.

FanofSMBX
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Re: untitled grass level

Postby FanofSMBX » Wed Jul 02, 2014 12:30 pm

1. He was using Valtteri's graphics pack. The toads and house were made by Valtteri.
2. Why would a Lakitu be in "world 1-1"?

RudeGuy
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Re: untitled grass level

Postby RudeGuy » Wed Jul 02, 2014 12:44 pm

FanofSMBX wrote:2. Why would a Lakitu be in "world 1-1"?
That's not a "world 1-1"

qig
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Re: untitled grass level

Postby qig » Wed Jul 02, 2014 5:53 pm

zlakerboy357 wrote:Untitled grass level/world 1-1 by Knux/knuckles96

Atmosphere 8.6/10: SMB1 levels!? I thought they were never made anymore :O Okay jokes aside and let’s talk about the atmosphere. I really liked that you added the SMB1 styled Toad Houses and the Toads of course. It is a good way to start off a level. The BGO placement isn’t something I’m complaining about, but I really feel that you could’ve added the fences in the level. I really feel they were missing in the level. The bonus room didn’t have a BG so I suggest fixing that. But otherwise I’ve nothing else to complain about.

NPC Placement 8.4/10: There is one thing I’ve to complain about there were some NPCs I felt were missing like the Spinies, Bullet Bills, the Lakitus and etc. I suggest using Valtteri’s GFX Pack. It would give the level a bit more variety. It was really bugging me.

Gameplay 7.4/10: I don’t have much to say about level’s gameplay. The secret was well hidden. I was hoping for some collectibles honestly so it was a kinda disappointing.

Level Design 8.4/10: This level was quite different than most SMB1 levels I’ve played. It was quite fun and an enjoyable level. It was pretty hilly level. The design looked every different from most SMB1 levels I’ve played in SMBX. It kinda got boring a bit casue it didn’t have any gimmck and lack of challenges, but otherwise I liked it.

So in total you’re getting 8/10 on this level.
can i ask why gameplay got a 7.4 and not a 7.5 or a 7.3?

m4sterbr0s
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Re: untitled grass level

Postby m4sterbr0s » Thu Jul 03, 2014 9:47 am

Beginning to really think that decimals should not be used anymore by the judges. I think Joey had mentioned one time before that decimals show uncertainty. I think it's best if the judges use actual whole numbers instead of decimals - makes things less complicated.

Raster
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Re: untitled grass level

Postby Raster » Thu Jul 03, 2014 9:49 am

m4sterbr0s wrote:Beginning to really think that decimals should not be used anymore by the judges. Decimals to me show uncertainty in a way. I think it's best if the judges use actual whole numbers instead of decimals - makes things less complicated.
Would rather have either rounded numbers or scores with .5, but I think I'll start a topic to discuss level judging conventions.

bossedit8
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Re: untitled grass level

Postby bossedit8 » Sat Jul 05, 2014 12:07 pm



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