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SMB3 Styled SM64 Koopas (LunaDLL)
Posted: Sun Jun 29, 2014 11:02 pm
by FanofSMBX
(Glitter is invisible in pack)

I know there are some bugs but this was kinda a proof of concept.
LunaDLL codes are included!
http://speedy.sh/ffHSN/SMB3-Styled-SM64 ... ofSMBX.zip
Re: SMB3 Styled SM64 Koopas (LunaDLL)
Posted: Sun Jun 29, 2014 11:46 pm
by SMBXxer
Holy shit.
This is amazing, nice job!
Re: SMB3 Styled SM64 Koopas (LunaDLL)
Posted: Mon Jun 30, 2014 12:06 am
by Ragunne
Nice!
I made a red version, but with SMB3 Koopa.
Re: SMB3 Styled SM64 Koopas (LunaDLL)
Posted: Mon Jun 30, 2014 12:07 am
by SMBXxer
It's not working.
Re: SMB3 Styled SM64 Koopas (LunaDLL)
Posted: Mon Jun 30, 2014 12:10 am
by Ragunne
SMBXxer wrote:It's not working.
You put #0 before the code and #END after the code, right?
Re: SMB3 Styled SM64 Koopas (LunaDLL)
Posted: Mon Jun 30, 2014 12:15 am
by SMBXxer
Ragunne wrote:SMBXxer wrote:It's not working.
You put #0 before the code and #END after the code, right?
No, I didn't.
Re: SMB3 Styled SM64 Koopas (LunaDLL)
Posted: Mon Jun 30, 2014 12:28 am
by Ragunne
SMBXxer wrote:Ragunne wrote:SMBXxer wrote:It's not working.
You put #0 before the code and #END after the code, right?
No, I didn't.
Put this in the txt:
Code: Select all
#0
NPCMemSet,113,0xE2,195,0,0,w
#END
Re: SMB3 Styled SM64 Koopas (LunaDLL)
Posted: Mon Jun 30, 2014 12:32 am
by SMBXxer
Ragunne wrote:
Put this in the txt:
Code: Select all
#0
NPCMemSet,113,0xE2,195,0,0,w
#END
I did.
It's still not working.
Re: SMB3 Styled SM64 Koopas (LunaDLL)
Posted: Mon Jun 30, 2014 12:35 am
by Ragunne
SMBXxer wrote:Ragunne wrote:
Put this in the txt:
Code: Select all
#0
NPCMemSet,113,0xE2,195,0,0,w
#END
I did.
It's still not working.
You put the lvl file out the CGFX folder?
Re: SMB3 Styled SM64 Koopas (LunaDLL)
Posted: Mon Jun 30, 2014 12:37 am
by SMBXxer
Ragunne wrote:SMBXxer wrote:Ragunne wrote:
Put this in the txt:
Code: Select all
#0
NPCMemSet,113,0xE2,195,0,0,w
#END
I did.
It's still not working.
You put the lvl file out the CGFX folder?
Yes.
Look I know how Lunadll works.
I have everything set up right.
Re: SMB3 Styled SM64 Koopas (LunaDLL)
Posted: Mon Jun 30, 2014 12:54 pm
by HenryRichard
@SMBXer: It needs to be in the folder named the same thing as the level. You can't have the lunadll.txt and the level itself in the same folder.
Also, this graphic looks neat! I mean, a koopa you can stomp and then ride his shell? Amazing, as always. Good Job, FanOfSMBX.
Re: SMB3 Styled SM64 Koopas (LunaDLL)
Posted: Mon Jun 30, 2014 5:01 pm
by SMBXxer
HenryRichard1234 wrote:@SMBXxer: It needs to be in the folder named the same thing as the level. You can't have the lunadll.txt and the level itself in the same folder.
Also, this graphic looks neat! I mean, a koopa you can stomp and then ride his shell? Amazing, as always. Good Job, FanOfSMBX.
Jesus guys I know how it works, I used something with Lunadll in THE SAME LEVEL.
It's set up right.
All that happens is it won't hurt me and I can't ride on it.
Re: SMB3 Styled SM64 Koopas (LunaDLL)
Posted: Mon Jun 30, 2014 5:06 pm
by Mable
Are you sure you only named the txt lunadll... we had that once
Re: SMB3 Styled SM64 Koopas (LunaDLL)
Posted: Mon Jun 30, 2014 5:19 pm
by SMBXxer
GrätselBüchner wrote:Are you sure you only named the txt lunadll... we had that once
GUYS!
Everything is set up right, in THE EXACT SAME LEVEL I used something with Lunadll.
Lunadll is set up right, please stop asking.
Re: SMB3 Styled SM64 Koopas (LunaDLL)
Posted: Mon Jun 30, 2014 5:21 pm
by FanofSMBX
Rainbow shells aren't supposed to hurt you.
Riding:
Step 1: run at full speed while holding the shell
Step 2: hold down arrow
Step 3: release run button
Re: SMB3 Styled SM64 Koopas (LunaDLL)
Posted: Mon Jun 30, 2014 5:31 pm
by SMBXxer
FanofSMBX wrote:Rainbow shells aren't supposed to hurt you.
Riding:
Step 1: run at full speed while holding the shell
Step 2: hold down arrow
Step 3: release run button
Oh, ok.
That works, thanks!