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Cloudtop Run

Posted: Tue Jun 24, 2014 12:35 pm
by Marina
Lovely

I present you my new level Cloudtop Run :D

It's a cloudy level with lots of... clouds. YEEEAAAAAAHHHH B)

No but seriously. Lots of clouds.

Now for the twist. There are two versions of this level. One version is the normal version, which the screenshots show.
The other version is the lunatic version, or as I like to call it the Boss(Edit8) Version :P It's way harder than the normal level, with more flying piranhas, more challenging obstacles and an autoscroll that is set to 4. Bossedit already made a video for the lunatic version, you can watch it below.

Caution: Due to the autoscroll being set to 4 and many layers moving in up to four independant directions, playing the Lunatic version too long can cause dizziness or nausea. If you feel sick, please take a break from playing, it's for your own health.

Screenshots:
Spoiler: show
Image
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Bossedit's video:


Credit:
Spoiler: show
SMW Clouds - Red Yoshi (also hooray again for him being back in the community)
SMW Carrots - joao564
SMW Buzzy Beetles - Tonberry2k
SMW End Level Sphere - Redigit
Download:
Normal version:
http://www.mediafire.com/download/8d7qgcn7hxo1qdv
Lunatic/Boss(Edit8) version:
http://www.mediafire.com/download/fvhjnssdn3b1tjm

Re: Cloudtop Run

Posted: Wed Jun 25, 2014 5:30 pm
by zlaker
Cloudtop Run by GLuigiX

Atmosphere 8/10: I really liked the atmosphere of this level. I loved how like everything were moving in different directions. It was truly amazing. The SMB3 Mushroom I saw didn’t fit honestly I really think the BG should’ve been replaced with something else. The music in the other hand was magnificent, but again it didn’t fit with the BG which kept bugging me. But overall I liked it. It was a pretty much a SMW level. One last thing is that some of the coins went inside the tileset which looked pretty weird in my opinion.

NPC Placement 7/10: The NPC placement of this level was pretty okay for me. I did find it a bit unfair though. I did feel some enemies were missing like Rex or Bullet Bills. The coin placement was a bit weird. I honestly feel there were too many coins in some areas.

Gameplay 5/10: There wasn’t anything new introduced in the level than the boss. I really think you should improve it. It wasn’t a challenging or anything like that. I did like that the boss was throwing Spinies sometimes, but otherwise I think you should improve it. The collectibles was okay hidden I guess.

Level Design 4/10: It was pretty linear level. Didn’t find anything challenging. The only thing I really liked was the idea of having the tileset keep moving which was pretty fun.

Overall you’re getting a 6/10 on this level. I really think you should take a look and fix the stuff I mentioned. Moved to the Pretty Good