Rating All Mario Kart 8 Tracks Worst to Best (LOCK PLEASE)
Posted: Mon Jun 23, 2014 5:33 pm
What are you looking at me for? I'm tired of making short replies, posts, and threads!
NUMBER 32 - Wii Moo Moo Meadows (0.1295)
For the most part, there was nothing edited in this level to make it feel innovative. Sure, it's a retro track, what do you expect, but this was just awful, honestly. I feel like they just added fifteen retro courses and said, "Well, we should add another Wii one. How about Moo Moo Meadows" and then they made this in one day. The only somewhat neat touch is the glider, but it's a lot faster to just go on the intended route. Anyway, I really can't think of anything else to say about this one other than it is blatantly effortless.
I just forgot --- I have to credit where credit is due. This is a nice battle race, and graphically, it is superb, but those are the only pros, unfortunately.
NUMBER 31 - SNES Donut Plains 3 (1.7894)
This race is extremely linear, just like the entire Super Mario Kart is. I feel that this race is like the black void of Mario Kart 8. They could of easily added some extra things, like gliding, and a super cool anti-gravity part like GBA Mario Circuit had. Another thing that was lousy and cheap was the fact that you can get speed boosts on Monty Mole holes. Like Moo Moo Meadows in the Wii version, the Monty Mole holes and dirt where they dug should slow you down. Also, I hated the fact that there was water under the bridges. Sure, a lot of people think that this is a unique touch, but NO. This really slows the player down and annoys them. On a positive note, this was a fantastic race in Balloon Battle. There are so much hiding places (like under the bridge) where you can just stay there and wait until a computer player comes by and then hit them. The water puddles were a cool touch, too. I have to give them some credit.
NUMBER 30 - Dolphin Shoals (3.9465)
It disgusts me how so much people like this race so much. It is overall a bit lousy, and the underwater cave part is awful, but the gargantuan eel is a neat touch, and you can get tons of speed boosts on him. I also don't like how this is named "Dolphin Shoals". There are some dolphins, but definitely not enough to have dolphin as the course name. I would name it "Eel Cave" or something and then have most of the level in a cave (even though the cave sucked). However, visually, this is the best course in the game. The underwater effect was out of this world, the background was beautiful, the eel looked so polished, and the current and pipes looked real. Now to be a bit negative; Nintendo really lacked much imagination for this. It is too generic for a Mario Kart 8 race. It is very straightforward and dull. Some parts really dragged on, particularly after you get out of that hellish cave. Otherwise, I can't think of anything else to say.
NUMBER 29 - Toad's Turnpike (4.0023)
This level is incredibly disappointing, but I would like to start with the pros. It was awesome how some cars/trucks had a ramp, a speed boost, or a glider. These things really make this long and repetitive course feel somewhat faster. Moreover, there is so much detail put into this course. Some of the trucks in particular looked visually appealing. I additionally liked the nightly and gloomy effect put into this race. Anyway, the con which takes six points away from this is the fact that the goddamn anti-gravity parts cheaped out the level so much. You should not be allowed to skip past any cars. Though you know what would be really neat? Add an anti-gravity part where there are trucks and cars. Don't just make the anti-gravity parts easy and cheap. It is just lame.
NUMBER 28 - GCN Sherbert Land (4.5237)
This one is simply bad. It's so flat, boring, dull, repetitive, and linear. I totally prefer the one on Double Dash simply because... I don't know why, unfortunately. It's just that this is so generic for Mario Kart 8. There's also barely any obstacles, and I'm sure the entire universe could survive without the underwater section. This is also the worst battle course because you can barely ever find anyone unless you peak at the map on your gamepad. The only thing positive I have to say about this is the fact that it's a lot different compared to the other races. It's rare you see a glacial-related level in a Mario Kart game.
NUMBER 27 - 3DS Piranha Plant Slide (4.6785)
This just barely scored any higher above Sherbert Land. I hated this race in Mario Kart 7, and they brought it back even more irksome and worse. Overall, it's an unpleasant experience driving through the sewers with a bunch of peculiar red plants trying to bite your ass off. Most of this reminded me of Koopa Cape, which if I ever make a rating all 32 Mario Kart Wii tracks worst to best thread it would be number sixteen. I would like to add that I despise the fact that Nintendo pretty much combined all of the things people hate and put them in one level - Piranha Plants, underwater, and pipes with current. I could rant on for days. And just a little trivia, this one of those rare occasions in which I have nothing positive to say about a race but still feel like rating it a little bit below average.
NUMBER 26 - N64 Yoshi Valley (5.0000)
This race was so disappointing, it really pissed me off. The should of used the same gimmick the real Yoshi Valley had. Though, even if they did bring back the old gimmick, I highly dislike long grassland levels anyway, so it still would of got about the same placement as it already has now.
NUMBER 25 - 3DS Music Park (5.0056)
This is hardly any better than Yoshi Valley. This is also one of those rare occasions in which I enjoyed the older version of the course more than the newer. For some reason, the Wii U Music Park really felt like the same old thing. Nothing changed since MK7, sadly. I frankly don't know what else to say - Nintendo could of done better to make this feel more innovative.
NUMBER 24 - GBA Mario Circuit (5.4369)
Despite the kind of low score, this was an exquisite course. They added tons to it to make it feel like an all new Mario Kart race; the anti-gravity part was superb, and the tires at the end reminded me of a certain section of the Disney movie, Cars. Forthrightly, the only reason this received a lower score was due to how generic it is; there are tons of Mario Kart 8 races better. Also, I think Nintendo should of added some obstacles - I also dislike the fact that this course forces you to drift if you have low handling. Otherwise, you are guaranteed to run into trees in the grass.
NUMBER 23 - GCN Dry Dry Desert (5.5287)
This course is quite boring, but it's subjectively better than Piranha Plant Slide, Yoshi Valley, and Music Park. The oasis and quicksand parts were awesome touches, and there were so much minor details in this that made this long place feel so much lively. The Pokeys were cool, too.
NUMBER 22 - Bowser's Castle (5.7894)
This course was very enjoyable. I personally think this Bowser's Castle was somewhat similar to the Gamecube, Mario Kart 7, and Mario Kart Wii Bowser's Castle. It's like they combined all of these games into one to make one track. While this isn't a horrible thing, they should focus on uniqueness. The only thing that was really unique was the Bowser rock, which had so much strength he had the ability to punch the ground with a single first and shake the entire floor. However, even the rock Bowser was easy, and overall, the difficulty of this was really easy, excluding the spiky pendulum towards the end which was incredulously hard to dodge. Anyway, I have to give credit to Nintendo for adding so much gravity in this castle, having epic music reminding me immensely of Super Mario 3D World, and the detail was amazing.
NUMBER 21 - Mario Kart Stadium (5.9348)
A generic race, just barely better than Bowser's Castle. I have nothing else to say, honestly.
NUMBER 20 - Mario Circuit (6.1875)
I wish Mario Kart Stadium and Mario Circuit traded places in Mario Kart 8; I think Mario Circuit would be a perfect introduction to not only the Mushroom Cup, but the entire game, as they have anti-gravity into full use. Seriously, the entire race is anti-gravity, and while you drive, it's easy to get distracted by the upside down and right-side up things in the background. To sum this up, I loved this race, but there are still quite a bit of courses better.
NUMBER 19 - Electrodome (6.5491)
This course is probably the most unique race in the game. It is like the modern version of Music Park. However, even though Electrodome is higher than Music Park on this list, that doesn't mean Electrodome is better than Music Park. Anyway, the music was catchy, there were lots of coins, there were a lot of places to kill computer players, and overall, this is an awesome race. Though, it was a hard decision to decide which was better: This one or Mario Circuit but I decided Electrodome's uniqueness really shone bright.
NUMBER 18 - N64 Royal Raceway (6.7359)
I never understood why they didn't add this one for Mario Kart 7, but anyway, I'm glad they added it here. Candidly, I can picture tons of people yelling at me, "How the hell is this better than Electrodome?!", but think about it: Royal Raceway has a better reason to be in Mario Kart 8 than Electrodome had to. Sure, I'm not saying Electrodome should get removed, but still. Royal Raceway's quality is overall better. Enough with that, though. Royal Raceway is subjectively the most beautiful grass course in Mario Kart history. There are pink trees and leaves that match Peach's color - this is a unique touch. Overall, I love this race and I'm glad it got added.
NUMBER 17 - Sweet Sweet Canyon (6.8517)
This is a very unique course that they decided to add. The entire race takes place with a lot of sweets, and at one point, there are ice cream cones instead of road cones. How cool is that? To sum this up, this is an awesome race that is barely better than Royal Raceway... which is saying a lot.
NUMBER 16 - 3DS DK Jungle (7.0894)
Not much has changed here since the 3DS version. However, this race still will never fail to be fantastic. Donkey Kong Country Returns is simply an epic game to me, and to make it into a race on first a handheld console, and then on the TV AND a humongous gamepad is just purely awesome. Overall, I am extremely glad Nintendo decided to bring this one back. The tikis, frogs, and screaming pillars are all lovely obstacles to add... gah, I wish they would make a Donkey Kong Racing for the Wii U that would have references from all of the Donkey Kong games.
NUMBER 15 - Water Park (7.2684)
I personally thought the name for this one was quite lame. Perhaps since Waluigi didn't get his course, name it Waluigi's Watery Way or something like that? Whatever; I adored this race, and they found a way to make water races actually fun. Some of the details, like the Ferris wheel and things like that really made this place feel real. And while I was playing this race for the first time, all I could think is: Mario Kart 8 is truly a fabulous game.
NUMBER 14 - Toad Harbor (7.6890)
This could frankly be the hub for Super Mario Sunshine 2. Regardless, this was a superb race. Everything about it seemed innovative, and there were so much details that made it more lively, like Princess Peach replacing the Statue of Liberty (hell, I thought people in Japan made this?). I can't really think of anything else to say.
NUMBER 13 - Wii Grumble Volcano (8.0348)
I wasn't the biggest fan of Grumble Volcano for the Wii, but somehow, they made it much more enjoyable here. I'm glad they brought it back, and the volcano in the background looks so cool.
NUMBER 12 - DS Tick Tock Clock (8.1964)
WHAT?! WARIO STADIUM AND CHEEP CHEEP BEACH ARE BETTER THAN TICK TOCK GODDAMN CLOCK?! ~ The entire universe, 2014
The first time I played Tick Tock Clock for the DS I fell in love with. And then, Mario Kart Wii came around; no Tick Tock Clock. Mario Kart 7 next came out; no Tick Tock Clock. Mario Kart 8 came out; Tick Tock Clock is actually in it. Yeah, this race is awesome, but I think Grumble Volcano is almost better. However, I came to the conclusion that since Tick Tock Clock was edited more than Grumble Volcano, it deserved a higher score. Now, regarding this race, it was simply fabulous, but some of the sound effects were just taken too far, like the obnoxious alarm clock. I, for one, think that if minor flaws like that one didn't exist, this could easily earn the position in the top five.
NUMBER 11 - Twisted Mansion (8.5309)
A very unique race taking full advantage of the anti-gravity feature. Also, this course is extremely long, not that that is necessarily a bad thing, because excluding the water part, this race is quite nonlinear. Overall, I like it; definitely better than Luigi's Mansion due to this one's lack of repetitiveness.
As we get to the top ten, let me go over the races that I have not listed yet...
-Thwomp Ruins
-Shy Guy Falls
-Sunshine Airport
-Mount Wario
-Cloudtop Cruise
-Bone-Dry Ruins
-Rainbow Road
-DS Cheep Cheep Beach
-DS Wario Stadium
-N64 Rainbow Road
NUMBER 10 - Sunshine Airport (9.1654)
Sunshine Airport is a nonlinear race that takes place in an airport with lots of sunshine and happiness. It was a pleasant experience placing this awesome race for the first time, and overall, I really like it and it has a lot of references from Super Mario Sunshine, hence its name. Also, it for some reason reminds me of Coconut Mall... but that's a bad thing since I hate Coconut Mall.
NUMBER 9 - DS Wario Stadium (9.2186)
This was definitely the most edited of all of the retro courses. Overall, it's really fun, and I don't know what else to say.
NUMBER 8 - Bone-Dry Ruins (9.4762)
This would definitely be in my top twenty all-time favorite Mario Kart races ever. They found a way to make a cliff level linear, and a desert level nonlinear, and then combined these two elements to make an absolute masterpiece. This would definitely be my second favorite Mario Kart 7 race if this course was in that game.
NUMBER 7 - Cloudtop Cruise (9.4938)
This one is hardly better than Bone-Dry Ruins... the only reason that this course is any better than Bone-Dry Ruins is because they added a lot of references to Super Mario Bros. 3, such as the airships. What makes things even better is the fact that once you're on the airship close to the end of the lap, the rainy effect is so realistic and reminds you tons of Super Mario 3D World which was my personal second favorite 3D game ever made, Galaxy being my favorite. And wait... there are Super Mario Galaxy references too! Towards the beginning or end of the lap, out in the background, there is a small little planet, galaxy, or floating island in the distance. There is another reference to Super Mario Galaxy; that being the fact that the entire race takes place in midair on the clouds. Still, even after all of these cool things I pointed out, I don't consider it a favorite... and what is that, you say? You're furious with me because I'm saying "crappy" Cheep Cheep Beach is still better than one of the best races in the game in your opinion? Pfft, bitch please.
NUMBER 6 - Thwomp Ruins (9.7631)
This is much better than Cloudtop Cruise, as you may clearly see by the score difference. Oh, and I just had to do this:
Do I like Thwomps? NO
Did I ever think Thwomps would get their own course? NO
Do I think this fits in the Mushroom Cup? NO
Do I think this is better than Rainbow Road? NO
Would most people ever put this race this high on their top 32 list? NO
Do I like this race? NO... I mean sorry, YES, I'm just used to saying NO all of the time.
NUMBER 5 - Shy Guy Falls (9.7975)
This race looks extremely visually appealing, and the Shy Guys playing Minecraft doing all kinds of work and construction around the whole race is a really neat touch. Overall, this definitely deserves its placement in the top five, you should be glad it made it this high.
NUMBER 4 - Rainbow Road (9.7994)
A lot of people were disappointed in this race; I never really knew why, though. Anyway, one of the main reasons I loved it so much was due to at one point there was a really neat reference to Toad's Factory, as there were conveyor belts going upwards or downwards. Also, there were Blooper spaceships that just looked epic.
NUMBER 3 - N64 Rainbow Road (9.8532)
OH MY GOD THOSE FIREWORKS WERE SO DISTRACTING 0/10
I mean... this was an awesome course, even better than the regular Rainbow Road. However, it was incredibly short, probably one of the shortest retro race there was. Perhaps that's because it's a bit repetitive? I'm not sure, but the main reason this got such a high score was due to the fact that when you look down you see a colossal city, you see fireworks, there's an immense Chain Chomp, you're going up and down and all around, and it's pitch black outside but something about it makes it feel so light.
NUMBER 2 - DS Cheep Cheep Beach (9.9987)
Why, may you ask, did this get placed so high?
Well, just play this! It is a perfectly calm beach with so much thing that a true peaceful Mario Kart game requires. It is overall so fun and addicting. I love it.
NUMBER 1 - Mount Wario (10)
Simply a perfect level. Each lap, or should I say section, is different, it is so beautiful, there is so much open space and scenery, there are so much places to screw up, and it is just massive, endless fun.
Feel free to debate about this list and share your own opinions.
OTHER NOTES: I did NOT read over this after I created it. Excuse the grammatical errors, and also, I confused paste tense and present tense a lot.
NUMBER 32 - Wii Moo Moo Meadows (0.1295)
For the most part, there was nothing edited in this level to make it feel innovative. Sure, it's a retro track, what do you expect, but this was just awful, honestly. I feel like they just added fifteen retro courses and said, "Well, we should add another Wii one. How about Moo Moo Meadows" and then they made this in one day. The only somewhat neat touch is the glider, but it's a lot faster to just go on the intended route. Anyway, I really can't think of anything else to say about this one other than it is blatantly effortless.
I just forgot --- I have to credit where credit is due. This is a nice battle race, and graphically, it is superb, but those are the only pros, unfortunately.
NUMBER 31 - SNES Donut Plains 3 (1.7894)
This race is extremely linear, just like the entire Super Mario Kart is. I feel that this race is like the black void of Mario Kart 8. They could of easily added some extra things, like gliding, and a super cool anti-gravity part like GBA Mario Circuit had. Another thing that was lousy and cheap was the fact that you can get speed boosts on Monty Mole holes. Like Moo Moo Meadows in the Wii version, the Monty Mole holes and dirt where they dug should slow you down. Also, I hated the fact that there was water under the bridges. Sure, a lot of people think that this is a unique touch, but NO. This really slows the player down and annoys them. On a positive note, this was a fantastic race in Balloon Battle. There are so much hiding places (like under the bridge) where you can just stay there and wait until a computer player comes by and then hit them. The water puddles were a cool touch, too. I have to give them some credit.
NUMBER 30 - Dolphin Shoals (3.9465)
It disgusts me how so much people like this race so much. It is overall a bit lousy, and the underwater cave part is awful, but the gargantuan eel is a neat touch, and you can get tons of speed boosts on him. I also don't like how this is named "Dolphin Shoals". There are some dolphins, but definitely not enough to have dolphin as the course name. I would name it "Eel Cave" or something and then have most of the level in a cave (even though the cave sucked). However, visually, this is the best course in the game. The underwater effect was out of this world, the background was beautiful, the eel looked so polished, and the current and pipes looked real. Now to be a bit negative; Nintendo really lacked much imagination for this. It is too generic for a Mario Kart 8 race. It is very straightforward and dull. Some parts really dragged on, particularly after you get out of that hellish cave. Otherwise, I can't think of anything else to say.
NUMBER 29 - Toad's Turnpike (4.0023)
This level is incredibly disappointing, but I would like to start with the pros. It was awesome how some cars/trucks had a ramp, a speed boost, or a glider. These things really make this long and repetitive course feel somewhat faster. Moreover, there is so much detail put into this course. Some of the trucks in particular looked visually appealing. I additionally liked the nightly and gloomy effect put into this race. Anyway, the con which takes six points away from this is the fact that the goddamn anti-gravity parts cheaped out the level so much. You should not be allowed to skip past any cars. Though you know what would be really neat? Add an anti-gravity part where there are trucks and cars. Don't just make the anti-gravity parts easy and cheap. It is just lame.
NUMBER 28 - GCN Sherbert Land (4.5237)
This one is simply bad. It's so flat, boring, dull, repetitive, and linear. I totally prefer the one on Double Dash simply because... I don't know why, unfortunately. It's just that this is so generic for Mario Kart 8. There's also barely any obstacles, and I'm sure the entire universe could survive without the underwater section. This is also the worst battle course because you can barely ever find anyone unless you peak at the map on your gamepad. The only thing positive I have to say about this is the fact that it's a lot different compared to the other races. It's rare you see a glacial-related level in a Mario Kart game.
NUMBER 27 - 3DS Piranha Plant Slide (4.6785)
This just barely scored any higher above Sherbert Land. I hated this race in Mario Kart 7, and they brought it back even more irksome and worse. Overall, it's an unpleasant experience driving through the sewers with a bunch of peculiar red plants trying to bite your ass off. Most of this reminded me of Koopa Cape, which if I ever make a rating all 32 Mario Kart Wii tracks worst to best thread it would be number sixteen. I would like to add that I despise the fact that Nintendo pretty much combined all of the things people hate and put them in one level - Piranha Plants, underwater, and pipes with current. I could rant on for days. And just a little trivia, this one of those rare occasions in which I have nothing positive to say about a race but still feel like rating it a little bit below average.
NUMBER 26 - N64 Yoshi Valley (5.0000)
This race was so disappointing, it really pissed me off. The should of used the same gimmick the real Yoshi Valley had. Though, even if they did bring back the old gimmick, I highly dislike long grassland levels anyway, so it still would of got about the same placement as it already has now.
NUMBER 25 - 3DS Music Park (5.0056)
This is hardly any better than Yoshi Valley. This is also one of those rare occasions in which I enjoyed the older version of the course more than the newer. For some reason, the Wii U Music Park really felt like the same old thing. Nothing changed since MK7, sadly. I frankly don't know what else to say - Nintendo could of done better to make this feel more innovative.
NUMBER 24 - GBA Mario Circuit (5.4369)
Despite the kind of low score, this was an exquisite course. They added tons to it to make it feel like an all new Mario Kart race; the anti-gravity part was superb, and the tires at the end reminded me of a certain section of the Disney movie, Cars. Forthrightly, the only reason this received a lower score was due to how generic it is; there are tons of Mario Kart 8 races better. Also, I think Nintendo should of added some obstacles - I also dislike the fact that this course forces you to drift if you have low handling. Otherwise, you are guaranteed to run into trees in the grass.
NUMBER 23 - GCN Dry Dry Desert (5.5287)
This course is quite boring, but it's subjectively better than Piranha Plant Slide, Yoshi Valley, and Music Park. The oasis and quicksand parts were awesome touches, and there were so much minor details in this that made this long place feel so much lively. The Pokeys were cool, too.
NUMBER 22 - Bowser's Castle (5.7894)
This course was very enjoyable. I personally think this Bowser's Castle was somewhat similar to the Gamecube, Mario Kart 7, and Mario Kart Wii Bowser's Castle. It's like they combined all of these games into one to make one track. While this isn't a horrible thing, they should focus on uniqueness. The only thing that was really unique was the Bowser rock, which had so much strength he had the ability to punch the ground with a single first and shake the entire floor. However, even the rock Bowser was easy, and overall, the difficulty of this was really easy, excluding the spiky pendulum towards the end which was incredulously hard to dodge. Anyway, I have to give credit to Nintendo for adding so much gravity in this castle, having epic music reminding me immensely of Super Mario 3D World, and the detail was amazing.
NUMBER 21 - Mario Kart Stadium (5.9348)
A generic race, just barely better than Bowser's Castle. I have nothing else to say, honestly.
NUMBER 20 - Mario Circuit (6.1875)
I wish Mario Kart Stadium and Mario Circuit traded places in Mario Kart 8; I think Mario Circuit would be a perfect introduction to not only the Mushroom Cup, but the entire game, as they have anti-gravity into full use. Seriously, the entire race is anti-gravity, and while you drive, it's easy to get distracted by the upside down and right-side up things in the background. To sum this up, I loved this race, but there are still quite a bit of courses better.
NUMBER 19 - Electrodome (6.5491)
This course is probably the most unique race in the game. It is like the modern version of Music Park. However, even though Electrodome is higher than Music Park on this list, that doesn't mean Electrodome is better than Music Park. Anyway, the music was catchy, there were lots of coins, there were a lot of places to kill computer players, and overall, this is an awesome race. Though, it was a hard decision to decide which was better: This one or Mario Circuit but I decided Electrodome's uniqueness really shone bright.
NUMBER 18 - N64 Royal Raceway (6.7359)
I never understood why they didn't add this one for Mario Kart 7, but anyway, I'm glad they added it here. Candidly, I can picture tons of people yelling at me, "How the hell is this better than Electrodome?!", but think about it: Royal Raceway has a better reason to be in Mario Kart 8 than Electrodome had to. Sure, I'm not saying Electrodome should get removed, but still. Royal Raceway's quality is overall better. Enough with that, though. Royal Raceway is subjectively the most beautiful grass course in Mario Kart history. There are pink trees and leaves that match Peach's color - this is a unique touch. Overall, I love this race and I'm glad it got added.
NUMBER 17 - Sweet Sweet Canyon (6.8517)
This is a very unique course that they decided to add. The entire race takes place with a lot of sweets, and at one point, there are ice cream cones instead of road cones. How cool is that? To sum this up, this is an awesome race that is barely better than Royal Raceway... which is saying a lot.
NUMBER 16 - 3DS DK Jungle (7.0894)
Not much has changed here since the 3DS version. However, this race still will never fail to be fantastic. Donkey Kong Country Returns is simply an epic game to me, and to make it into a race on first a handheld console, and then on the TV AND a humongous gamepad is just purely awesome. Overall, I am extremely glad Nintendo decided to bring this one back. The tikis, frogs, and screaming pillars are all lovely obstacles to add... gah, I wish they would make a Donkey Kong Racing for the Wii U that would have references from all of the Donkey Kong games.
NUMBER 15 - Water Park (7.2684)
I personally thought the name for this one was quite lame. Perhaps since Waluigi didn't get his course, name it Waluigi's Watery Way or something like that? Whatever; I adored this race, and they found a way to make water races actually fun. Some of the details, like the Ferris wheel and things like that really made this place feel real. And while I was playing this race for the first time, all I could think is: Mario Kart 8 is truly a fabulous game.
NUMBER 14 - Toad Harbor (7.6890)
This could frankly be the hub for Super Mario Sunshine 2. Regardless, this was a superb race. Everything about it seemed innovative, and there were so much details that made it more lively, like Princess Peach replacing the Statue of Liberty (hell, I thought people in Japan made this?). I can't really think of anything else to say.
NUMBER 13 - Wii Grumble Volcano (8.0348)
I wasn't the biggest fan of Grumble Volcano for the Wii, but somehow, they made it much more enjoyable here. I'm glad they brought it back, and the volcano in the background looks so cool.
NUMBER 12 - DS Tick Tock Clock (8.1964)
WHAT?! WARIO STADIUM AND CHEEP CHEEP BEACH ARE BETTER THAN TICK TOCK GODDAMN CLOCK?! ~ The entire universe, 2014
The first time I played Tick Tock Clock for the DS I fell in love with. And then, Mario Kart Wii came around; no Tick Tock Clock. Mario Kart 7 next came out; no Tick Tock Clock. Mario Kart 8 came out; Tick Tock Clock is actually in it. Yeah, this race is awesome, but I think Grumble Volcano is almost better. However, I came to the conclusion that since Tick Tock Clock was edited more than Grumble Volcano, it deserved a higher score. Now, regarding this race, it was simply fabulous, but some of the sound effects were just taken too far, like the obnoxious alarm clock. I, for one, think that if minor flaws like that one didn't exist, this could easily earn the position in the top five.
NUMBER 11 - Twisted Mansion (8.5309)
A very unique race taking full advantage of the anti-gravity feature. Also, this course is extremely long, not that that is necessarily a bad thing, because excluding the water part, this race is quite nonlinear. Overall, I like it; definitely better than Luigi's Mansion due to this one's lack of repetitiveness.
As we get to the top ten, let me go over the races that I have not listed yet...
-Thwomp Ruins
-Shy Guy Falls
-Sunshine Airport
-Mount Wario
-Cloudtop Cruise
-Bone-Dry Ruins
-Rainbow Road
-DS Cheep Cheep Beach
-DS Wario Stadium
-N64 Rainbow Road
NUMBER 10 - Sunshine Airport (9.1654)
Sunshine Airport is a nonlinear race that takes place in an airport with lots of sunshine and happiness. It was a pleasant experience placing this awesome race for the first time, and overall, I really like it and it has a lot of references from Super Mario Sunshine, hence its name. Also, it for some reason reminds me of Coconut Mall... but that's a bad thing since I hate Coconut Mall.
NUMBER 9 - DS Wario Stadium (9.2186)
This was definitely the most edited of all of the retro courses. Overall, it's really fun, and I don't know what else to say.
NUMBER 8 - Bone-Dry Ruins (9.4762)
This would definitely be in my top twenty all-time favorite Mario Kart races ever. They found a way to make a cliff level linear, and a desert level nonlinear, and then combined these two elements to make an absolute masterpiece. This would definitely be my second favorite Mario Kart 7 race if this course was in that game.
NUMBER 7 - Cloudtop Cruise (9.4938)
This one is hardly better than Bone-Dry Ruins... the only reason that this course is any better than Bone-Dry Ruins is because they added a lot of references to Super Mario Bros. 3, such as the airships. What makes things even better is the fact that once you're on the airship close to the end of the lap, the rainy effect is so realistic and reminds you tons of Super Mario 3D World which was my personal second favorite 3D game ever made, Galaxy being my favorite. And wait... there are Super Mario Galaxy references too! Towards the beginning or end of the lap, out in the background, there is a small little planet, galaxy, or floating island in the distance. There is another reference to Super Mario Galaxy; that being the fact that the entire race takes place in midair on the clouds. Still, even after all of these cool things I pointed out, I don't consider it a favorite... and what is that, you say? You're furious with me because I'm saying "crappy" Cheep Cheep Beach is still better than one of the best races in the game in your opinion? Pfft, bitch please.
NUMBER 6 - Thwomp Ruins (9.7631)
This is much better than Cloudtop Cruise, as you may clearly see by the score difference. Oh, and I just had to do this:
Do I like Thwomps? NO
Did I ever think Thwomps would get their own course? NO
Do I think this fits in the Mushroom Cup? NO
Do I think this is better than Rainbow Road? NO
Would most people ever put this race this high on their top 32 list? NO
Do I like this race? NO... I mean sorry, YES, I'm just used to saying NO all of the time.
NUMBER 5 - Shy Guy Falls (9.7975)
This race looks extremely visually appealing, and the Shy Guys playing Minecraft doing all kinds of work and construction around the whole race is a really neat touch. Overall, this definitely deserves its placement in the top five, you should be glad it made it this high.
NUMBER 4 - Rainbow Road (9.7994)
A lot of people were disappointed in this race; I never really knew why, though. Anyway, one of the main reasons I loved it so much was due to at one point there was a really neat reference to Toad's Factory, as there were conveyor belts going upwards or downwards. Also, there were Blooper spaceships that just looked epic.
NUMBER 3 - N64 Rainbow Road (9.8532)
OH MY GOD THOSE FIREWORKS WERE SO DISTRACTING 0/10
I mean... this was an awesome course, even better than the regular Rainbow Road. However, it was incredibly short, probably one of the shortest retro race there was. Perhaps that's because it's a bit repetitive? I'm not sure, but the main reason this got such a high score was due to the fact that when you look down you see a colossal city, you see fireworks, there's an immense Chain Chomp, you're going up and down and all around, and it's pitch black outside but something about it makes it feel so light.
NUMBER 2 - DS Cheep Cheep Beach (9.9987)
Why, may you ask, did this get placed so high?
Well, just play this! It is a perfectly calm beach with so much thing that a true peaceful Mario Kart game requires. It is overall so fun and addicting. I love it.
NUMBER 1 - Mount Wario (10)
Simply a perfect level. Each lap, or should I say section, is different, it is so beautiful, there is so much open space and scenery, there are so much places to screw up, and it is just massive, endless fun.
Feel free to debate about this list and share your own opinions.
OTHER NOTES: I did NOT read over this after I created it. Excuse the grammatical errors, and also, I confused paste tense and present tense a lot.