Mount Shroom

Levels that have good quality and are worth playing.
Trace
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Mount Shroom

Postby Trace » Fri Jun 20, 2014 8:51 am

a huge mountain full of dangers and mushrooms. can you get to the top without falling off?
Spoiler: show
Screenshots

Image Image
download: http://www.mediafire.com/download/ph2gx ... Shroom.lvl

download custom music: http://www.mediafire.com/download/bkovg ... untain.mp3

bossedit8
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Re: Mount Shroom

Postby bossedit8 » Fri Jun 20, 2014 10:13 am

Playthrough Made:



Original Link: http://www.youtube.com/watch?v=5iPtbFiowqs

RoundPiplup
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Re: Mount Shroom

Postby RoundPiplup » Fri Jun 20, 2014 3:11 pm

Looks quite fine. I guess that its worth playing this level and going to to top of this level. Yet, where does the door lead to? Or is the door just the ending scene.

Trace
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Re: Mount Shroom

Postby Trace » Fri Jun 20, 2014 3:22 pm

well, i will use it in my current project and there will be a boss. hes not there because the custom gfx for the boss arent finished yet. if the boss is made, i will update this. heres a location on the world map.
Spoiler: show
Mount Shroom

Image

RoundPiplup
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Re: Mount Shroom

Postby RoundPiplup » Fri Jun 20, 2014 5:58 pm

Trace42 wrote:well, i will use it in my current project and there will be a boss. hes not there because the custom gfx for the boss arent finished yet. if the boss is made, i will update this. heres a location on the world map.
Spoiler: show
Mount Shroom

Image
It looks nice, but just to say in my opinion, usually episodes uses world maps(you can still use world map for one level through, it's your choice). Wait, are you making an episode? Episodes are like some kind of story and features some amount of levels.

I'll probably make an episode out of all of the levels I made.

Maruiki
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Re: Mount Shroom

Postby Maruiki » Fri Jun 20, 2014 9:06 pm

Level Review: Mount Shroom

Summary: This level is interesting. Honestly, I really liked it. That poor Toad at the beginning though... man oh man... that was... that was terrible. Mario's a cannibal in this level. He EATS a Toad! That's enough rambling on though. Moving on, I don't really know what to say next. I really like the background placement. It's really neat. There's NO music in the level which just isn't right. You should at least add some music for us to listen to. That's a key figure in almost EVERY level. Also, there's a lot of clouds in the level. I don't know if this is a bad thing or that I'm just stupid. Next up is the enemy placement. It's really nice. I find them pretty easy to avoid, but does that really matter? I don't think so. Another thing is the 1up in the level. I personally think it's in a wierd spot, and that you should move it somewhere more "secret". Here's a screenshot of where the 1up is:
Spoiler: show
Image
So yeah, I don't know much else to say about this picture other than you may want to take my advice. Others may disagree though.
That pretty sums up this level. There's not really anything else to say. This is a great level overall and I'd just like to say that I'd like to see more! :)


Level Score: 8

Level Status: Pretty Good

Trace
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Re: Mount Shroom

Postby Trace » Sat Jun 21, 2014 5:16 am

Maruiki wrote:
There's NO music in the level which just isn't right. You should at least add some music for us to listen to.
didnt you download the custom music? theres hoohoo mountain music!

Trace
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Re: Mount Shroom

Postby Trace » Sat Jun 21, 2014 5:46 am

RoundPiplup wrote: It looks nice, but just to say in my opinion, usually episodes uses world maps(you can still use world map for one level through, it's your choice). Wait, are you making an episode? Episodes are like some kind of story and features some amount of levels.

I'll probably make an episode out of all of the levels I made.
the project is an episode!

RoundPiplup
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Re: Mount Shroom

Postby RoundPiplup » Sat Jun 21, 2014 10:56 am

Trace42 wrote:
RoundPiplup wrote: It looks nice, but just to say in my opinion, usually episodes uses world maps(you can still use world map for one level through, it's your choice). Wait, are you making an episode? Episodes are like some kind of story and features some amount of levels.

I'll probably make an episode out of all of the levels I made.
the project is an episode!
Not sure what project you mean, but ok.

Maruiki
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Re: Mount Shroom

Postby Maruiki » Sat Jun 21, 2014 4:59 pm

Trace42 wrote:
Maruiki wrote:
There's NO music in the level which just isn't right. You should at least add some music for us to listen to.
didnt you download the custom music? theres hoohoo mountain music!
Oh! I'm sorry. I didn't notice the link to the custom music. I usually just download the levels. Sorry about that.

Kobor Nefleheim
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Re: Mount Shroom

Postby Kobor Nefleheim » Mon Jun 23, 2014 9:39 pm

Very nice, I like the way the level gives an embodiment of an ascended height, it blends and fits with your tilesets used! But I do recommend that you add maybe a bit more "bgos" just to make the mountain more appeasable than it already is.
Overall nice level! :P

Trace
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Re: Mount Shroom

Postby Trace » Fri Sep 12, 2014 3:18 pm

Kobor Nefleheim wrote:Very nice, I like the way the level gives an embodiment of an ascended height, it blends and fits with your tilesets used! But I do recommend that you add maybe a bit more "bgos" just to make the mountain more appeasable than it already is.
Overall nice level! :P
oh well i used the shrooms for bgos.


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