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Multiple hardcoded graphics

Posted: Thu Jun 19, 2014 2:25 pm
by FanofSMBX
I've got a problem. I was planning on using a vase over Kuribo shoe in one level, and Kuribo shoe in another. How would I do this?

Re: Multiple hardcoded graphics

Posted: Thu Jun 19, 2014 2:47 pm
by RudeGuy
FanofSMBX wrote:I've got a problem. I was planning on using a vase over Kuribo shoe in one level, and Kuribo shoe in another. How would I do this?
I've a tutorial for hacking SMBX and there is one thing about this problem. Wait a minute.

EDIT: Here is it: http://www.mediafire.com/download/qykqy ... _guide.zip
Don't go to me for anything you don't understand or if there isn't something.

Re: Multiple hardcoded graphics

Posted: Thu Jun 19, 2014 4:01 pm
by Emral
You'd have to use multiple .exe files. One which loads the shoe, one which loads the vase.

Re: Multiple hardcoded graphics

Posted: Thu Jun 19, 2014 9:21 pm
by FanofSMBX
What I meant was, for an episode. Let's say you have a SMW level and you have a SMB3 level. How would I manage that?

Re: Multiple hardcoded graphics

Posted: Fri Jun 20, 2014 12:07 am
by Julia Pseudo
You wouldn't, they're called hardcoded graphics for a reason. The only way you can change them is by editing the exe itself. It's a limitation of the SMBX engine. There's no other way.

Re: Multiple hardcoded graphics

Posted: Fri Jun 20, 2014 12:32 pm
by FanofSMBX
But how would I make levels of multiple game styles?

Re: Multiple hardcoded graphics

Posted: Fri Jun 20, 2014 12:46 pm
by RudeGuy
FanofSMBX wrote:But how would I make levels of multiple game styles?
Impossible.

Re: Multiple hardcoded graphics

Posted: Fri Jun 20, 2014 1:50 pm
by Emral
FanofSMBX wrote:But how would I make levels of multiple game styles?
You finally accept that SMBX can't do everything.