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Re: Screenshots Thread v2

Posted: Wed Jun 18, 2014 6:16 pm
by Enjl
Aeon Wisp wrote:Murphmario: It isn't a sizable! I just put a center cave BGO, and then put an SMW platform line beside it. Just like DJpoule does.
Haven't heard of that guy in a while.
Didn't know he did such things.

The easiest thing to do would make downward slopes which lead into a water puddle. This will at least not defy the laws of everything.

Re: Screenshots Thread v2

Posted: Wed Jun 18, 2014 6:27 pm
by bossedit8
Stuff is old:



Original Link: http://www.youtube.com/watch?v=6FsOeMByYdE

Re: Screenshots Thread v2

Posted: Wed Jun 18, 2014 6:29 pm
by Murphmario
Aeon Wisp wrote:Murphmario: It isn't a sizable! I just put a center cave BGO, and then put an SMW platform line beside it. Just like DJpoule does.
It looks like one. Sorry for the mistake.

Re: Screenshots Thread v2

Posted: Wed Jun 18, 2014 8:35 pm
by Destiny
Old:
Green Toxic Jungle
Image

Re: Screenshots Thread v2

Posted: Thu Jun 19, 2014 1:00 am
by MrPunchia
Remember my SMLs screen? I know you don't, but here's more!

Image

Re: Screenshots Thread v2

Posted: Thu Jun 19, 2014 2:33 am
by KBM-Quine
Aeon Wisp wrote:Remember my SMLs screen? I know you don't, but here's more!

Image
this looks promising so far, but the boo seems out of place and the BG dosen't fit well

(why didn't i delete that rexx while i had the chance)

Re: Screenshots Thread v2

Posted: Thu Jun 19, 2014 2:57 am
by Paintland
Spoiler: show
Image
My new castle RIP

Re: Screenshots Thread v2

Posted: Thu Jun 19, 2014 5:44 am
by Mable
Screen of the second level from my brand new project i rised.
Image

Re: Screenshots Thread v2

Posted: Thu Jun 19, 2014 7:25 am
by AirShip
Paintland wrote:
Spoiler: show
Image
My new castle RIP
I liked it combines with smw style, hope to launch it.
GrätselBüchner wrote:Screen of the second level from my brand new project i rised.
Image
This level design reminds me of the classic levels of darkonius, this spiny koopa is interesting ...

Re: Screenshots Thread v2

Posted: Thu Jun 19, 2014 12:07 pm
by Mable
Plottwist i'm Darkonious actually.

Nah jk there but lol thx.

Re: Screenshots Thread v2

Posted: Thu Jun 19, 2014 12:12 pm
by Magna
GrätselBüchner wrote:Screen of the second level from my brand new project i rised.
Image
Cool, someone is using my spiny koopa.

Re: Screenshots Thread v2

Posted: Thu Jun 19, 2014 1:25 pm
by Mudkip

Re: Screenshots Thread v2

Posted: Thu Jun 19, 2014 1:44 pm
by Paintland
Spoiler: show
Image
GRASSLAND RIP.

Re: Screenshots Thread v2

Posted: Thu Jun 19, 2014 2:57 pm
by Dragonmaster146

Re: Screenshots Thread v2

Posted: Thu Jun 19, 2014 5:37 pm
by MrPunchia
Paintland wrote:
Spoiler: show
Image
GRASSLAND RIP.
Don't you mean WIP?

Re: Screenshots Thread v2

Posted: Thu Jun 19, 2014 6:07 pm
by Marina
Spoiler: show
Image
Level I'm working on, called Cloudtop Run

Yeah, I finally got an opportunity to use my Para-Piranhas AND MK8 Cloudtop Cruise music in a quality level

I've really only got one screenshot so far because a. it's WIP and b. because the autoscroll is so fast that it's hard to play and take screenshots at the same time

Re: Screenshots Thread v2

Posted: Thu Jun 19, 2014 7:34 pm
by m4sterbr0s
@AeonWisp: RIP could mean "ripping in progress"
@GLuigiX: The level looks interesting, though I suggest to deal with that cutoff you have with the orange pipe.

Re: Screenshots Thread v2

Posted: Thu Jun 19, 2014 8:01 pm
by Marina
m4sterbr0s wrote:@AeonWisp: RIP could mean "ripping in progress"
@GLuigiX: The level looks interesting, though I suggest to deal with that cutoff you have with the orange pipe.
Yeah, the cutoff bothered me too, I'm still thinking of a way to fix this, the top of the cloud tiles are background, maybe I'll make them replace a foreground background, so that the pipe disappears behind the cloud top background


Edit: Better? :)
Spoiler: show
Image

Re: Screenshots Thread v2

Posted: Thu Jun 19, 2014 8:10 pm
by FanofSMBX
GLuigiX wrote:
m4sterbr0s wrote:@AeonWisp: RIP could mean "ripping in progress"
@GLuigiX: The level looks interesting, though I suggest to deal with that cutoff you have with the orange pipe.
Yeah, the cutoff bothered me too, I'm still thinking of a way to fix this, the top of the cloud tiles are background, maybe I'll make them replace a foreground background, so that the pipe disappears behind the cloud top background
You could make a tile with the cloud BGO "baked into" it.

Re: Screenshots Thread v2

Posted: Thu Jun 19, 2014 8:13 pm
by Marina
FanofSMBX wrote:
GLuigiX wrote:
m4sterbr0s wrote:@AeonWisp: RIP could mean "ripping in progress"
@GLuigiX: The level looks interesting, though I suggest to deal with that cutoff you have with the orange pipe.
Yeah, the cutoff bothered me too, I'm still thinking of a way to fix this, the top of the cloud tiles are background, maybe I'll make them replace a foreground background, so that the pipe disappears behind the cloud top background
You could make a tile with the cloud BGO "baked into" it.
Uh... can you explain that more precisely?